horrifiedbyeverything Posted March 26 Share Posted March 26 the mk2 lander can, for example, has a variant that turns it into a pressurized rover cabin for context, i'm making a circular structural plate that should have a variant that turns it into a ring how do i add a variant that changes the plate's model into the specified ring? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted March 26 Share Posted March 26 24 minutes ago, horrifiedbyeverything said: the mk2 lander can, for example, has a variant that turns it into a pressurized rover cabin for context, i'm making a circular structural plate that should have a variant that turns it into a ring how do i add a variant that changes the plate's model into the specified ring? It is to do with named objects in the heirarchy of the .mu model. If you look at the part variant module in the config while looking at the heirarchy in the 3D modeling program you will see that it hides 1 object while showing the other, then does the reverse for the other variant So you want 1 named object that is the plate and another that is the ring. Quote Link to comment Share on other sites More sharing options...
horrifiedbyeverything Posted March 27 Author Share Posted March 27 19 hours ago, ColdJ said: It is to do with named objects in the heirarchy of the .mu model. If you look at the part variant module in the config while looking at the heirarchy in the 3D modeling program you will see that it hides 1 object while showing the other, then does the reverse for the other variant So you want 1 named object that is the plate and another that is the ring. and the variant in the config is something like this? VARIANT { name = plate } VARIANT { name = ring } and the hierarchy in blender is like this? plate plate.collider ring ring.collider Quote Link to comment Share on other sites More sharing options...
ColdJ Posted March 27 Share Posted March 27 (edited) @horrifiedbyeverything Not the ones with the collider suffix. They are invisible in game and are what kerbals and other parts bump into. You want the mesh that you see in game to be named for those parts. Give me a couple of hours and I will write up a simple tutorial with pics and put it in my part making thread and tag you. Here is the link. Edited March 27 by ColdJ Quote Link to comment Share on other sites More sharing options...
ColdJ Posted March 27 Share Posted March 27 Just incase it didn'y show up because I edited an existing. The link is above. Quote Link to comment Share on other sites More sharing options...
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