Guest Posted May 30, 2014 Share Posted May 30, 2014 You need to decouple the part from it's original mount before it'll move. The arm should attach to the part when it's fixed to the shuttle (by a decoupler or docking port), lock the controls, then you should decouple the connection originally holding it in place, which would free the controls and allow you to move the part. If it doesn't work, bug Romfarer. Link to comment Share on other sites More sharing options...
hikerchick Posted May 31, 2014 Share Posted May 31, 2014 Thanks. I'm also having somewhat of a weird problem where the arms won't attach to the mounting points in the cargo bay. Any ideas? Link to comment Share on other sites More sharing options...
Guest Posted May 31, 2014 Share Posted May 31, 2014 I'll need to check it, but it should be long since fixed in the latest version. Link to comment Share on other sites More sharing options...
sp1989 Posted June 1, 2014 Share Posted June 1, 2014 Are you going to integrate Bobcats updated Progress and Soyuz when you update the Soviet Pack? Also will apply those updates to the other Soyuz capsules and possibly even the Buran? Im talking about the reentry effects and the IVA's? Link to comment Share on other sites More sharing options...
Guest Posted June 1, 2014 Share Posted June 1, 2014 Nope, there will be separate packs, as announced before. Reentry effects are model work, and unrealistic on a spaceplane anyway. Old Soyuz will no longer be supported, it doesn't have an equivalent in reality anyway. LOK... I'm not sure what will become of it. If BobCat upgrades them, they'll be updated. Link to comment Share on other sites More sharing options...
sp1989 Posted June 1, 2014 Share Posted June 1, 2014 Nope, there will be separate packs, as announced before. Reentry effects are model work, and unrealistic on a spaceplane anyway. Old Soyuz will no longer be supported, it doesn't have an equivalent in reality anyway. LOK... I'm not sure what will become of it. If BobCat upgrades them, they'll be updated.I apologize, forgive me I am confused. Are you gutting the Soviet pack and releasing it into separate packs? Or are you just updating it. Don't you need the LOK for the N-1? The old Soyuz meaning the green one? Why aren't you gonna support it. I understand its kinda redundant since the TMA is there but if you want to recreate the ASTP don't you need that old Soyuz. Like I said I am kinda confused as to what the status of the Historical packs are. I know you are working with Bobcat to update them and such but what exactly are you going to do with them. Link to comment Share on other sites More sharing options...
garfield545 Posted June 3, 2014 Share Posted June 3, 2014 Hi, I'm looking for you can possibly help the Mir Docking Module is a link to know where to spend letudom. Thank you for your help too Ellon Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 3, 2014 Share Posted June 3, 2014 What??? Makes absolutely no sense. Link to comment Share on other sites More sharing options...
garfield545 Posted June 4, 2014 Share Posted June 4, 2014 What??? Makes absolutely no sense.Mir Docking Module dowload link ? Link to comment Share on other sites More sharing options...
onlinegamesz Posted June 4, 2014 Share Posted June 4, 2014 Will this mod ever be updated? cause both the Soviet and American packs are awesome Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 4, 2014 Share Posted June 4, 2014 (edited) I doubt it, and since spaceport was taken down (although they saved all the mods) I don't think that bobcat would upload them to curse soon. Update: bobcats license allows for credited reposting. If someone has the packs then they can post them on curse. Edited June 4, 2014 by DarthVader Link to comment Share on other sites More sharing options...
jebandhisfriends Posted June 4, 2014 Share Posted June 4, 2014 bobcat how are you doing with the american pack update ?? Link to comment Share on other sites More sharing options...
BobCat Posted June 4, 2014 Author Share Posted June 4, 2014 after im make update change. Link to comment Share on other sites More sharing options...
jebandhisfriends Posted June 4, 2014 Share Posted June 4, 2014 oké good luck doing that Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 4, 2014 Share Posted June 4, 2014 after im make update change.You going to get your mods to curse? Link to comment Share on other sites More sharing options...
NathanKell Posted June 4, 2014 Share Posted June 4, 2014 Have none of you noticed the thread sitting right next to this one?http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products Link to comment Share on other sites More sharing options...
KAO Posted June 6, 2014 Share Posted June 6, 2014 sigh, the one time I finally feel that I should download the russian engines pack for RSS, spaceport gets taken down. Link to comment Share on other sites More sharing options...
BioHaZarD.PT Posted June 6, 2014 Share Posted June 6, 2014 sigh, the one time I finally feel that I should download the russian engines pack for RSS, spaceport gets taken down.I have a copy. I guess I could upload it somewhere. Link to comment Share on other sites More sharing options...
zilfondel Posted June 6, 2014 Share Posted June 6, 2014 (edited) -download links removed- Edited June 14, 2014 by KasperVld Link to comment Share on other sites More sharing options...
nikdog Posted June 7, 2014 Share Posted June 7, 2014 (edited) -snip-But in all seriousness, Thank you. I've been looking after work for the 2.0 version for the past 2 days. Edited June 14, 2014 by KasperVld Link to comment Share on other sites More sharing options...
Synthesis Posted June 7, 2014 Share Posted June 7, 2014 (edited) Two questions I'm hoping someone can answer:I'm using the 'beta' Soyuz pack, that just comes with Soyuz-TMA and Progress-M, because I thought it featured some general improvements from the generic Soviet spacecraft pack from Bobcat. Is this still the case with the Soviet 2.0.6 pack? Bobcat's stuff is great, but memory constraints mean I really just want the Soyuz/Progress systems.Second, does anyone have the configuration file to make that Soviet pack work with BoulderCo's Active Memory Management? It doesn't work with the original Bobcat configuration file because the folder structure is different.EDIT: Looking at the Soyuz 2.0 in the post above, it looks like the Soyuz and Progress rockets along come in at ~150 mb, almost three times as much as the beta Soyuz pack. Dropping Soyuz-U from it only turns it to about 100 mb I think....yikes. Edited June 7, 2014 by Synthesis Link to comment Share on other sites More sharing options...
nikdog Posted June 7, 2014 Share Posted June 7, 2014 I'm presently using the Soyuz beta to replace the Soyuz from the Soviet Pack 2.0 so I still have and can use Mir parts. It also looks like the LK works with .23.5 as well, but I haven't tested it yet (loads in VAB, but I haven't tried launching it yet). Link to comment Share on other sites More sharing options...
zilfondel Posted June 8, 2014 Share Posted June 8, 2014 Second, does anyone have the configuration file to make that Soviet pack work with BoulderCo's Active Memory Management? It doesn't work with the original Bobcat configuration file because the folder structure is different.Active Memory Management should work on all of your mods, it doesn't need config files to affect specific mods. What is the problem? Link to comment Share on other sites More sharing options...
Synthesis Posted June 8, 2014 Share Posted June 8, 2014 (edited) Active Memory Management should work on all of your mods, it doesn't need config files to affect specific mods. What is the problem?I was wondering of Soyuz Beta has some normal map exceptions (since most of Bobcat files did), and since the file structure is totally different. Edited June 8, 2014 by Synthesis Link to comment Share on other sites More sharing options...
captainradish Posted June 9, 2014 Share Posted June 9, 2014 Is there anywhere you can find a reconfiguration of the tech-tree requirements for Bobcat's mods? I noticed a couple MIR pieces don't show up at all and generally you can get too much too soon. I mean, I just unlocked the third level of the tree and already have a 6-manned pod (Orion). I know I can do it myself, but if it has already been done I would prefer to just try that out. Link to comment Share on other sites More sharing options...
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