Mekan1k Posted June 14, 2013 Share Posted June 14, 2013 Anthony, that looks cool.Bobcat- I have no idea how to help with that problem. Sorry mate. Wish I could help. Link to comment Share on other sites More sharing options...
dimovski Posted June 14, 2013 Share Posted June 14, 2013 something to do with braking force and braking torque in .cfg maybe? Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 14, 2013 Share Posted June 14, 2013 Bobcat maybe you could use this to fix your stage sep wobble.http://forum.kerbalspaceprogram.com/showthread.php/35302-0-20-Trimmable-ASASor just turn the SAS off a few seconds before first stage sep turning it back on a few seconds after second stage ignition. Link to comment Share on other sites More sharing options...
Guest Posted June 14, 2013 Share Posted June 14, 2013 or just turn the SAS off a few seconds before first stage sep turning it back on a few seconds after second stage ignition.Nope, doesn't work. If you fly to orbit with ASAS off, then turn it on while there, the stage will suddenly start spinning like a top. Trimmable SAS might be a good idea though. Link to comment Share on other sites More sharing options...
WCOLE360 Posted June 14, 2013 Share Posted June 14, 2013 Maybe do the same thing he did with the SRB Decoupler and make it AdvSAS, should have plenty of torque to stop it, it should. Link to comment Share on other sites More sharing options...
kyle.mk.howard Posted June 14, 2013 Share Posted June 14, 2013 Maybe do the same thing he did with the SRB Decoupler and make it AdvSAS, should have plenty of torque to stop it, it should.Maybe.....Maybe. Link to comment Share on other sites More sharing options...
daver4470 Posted June 14, 2013 Share Posted June 14, 2013 Maybe.....Maybe.Mostly they come at night.... Mostly.... Could it be some weird CoG issue? I also dimly recall that some mod had an issue with radial decouplers imparting rotational forces due to some Unity-related issue with joint processing.... Anyhow, I hope you fix it, BobCat, as these look tremendous. Link to comment Share on other sites More sharing options...
mostlydave Posted June 15, 2013 Share Posted June 15, 2013 I mostly can't wait for this to be released... Mostly Link to comment Share on other sites More sharing options...
Mekan1k Posted June 15, 2013 Share Posted June 15, 2013 I cannot wit for the american pack can be updated! I hope it's sooner than later.... Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 15, 2013 Share Posted June 15, 2013 Another thing, sorry I'm being whiney,Bobcat, have you considered doing a Zenit rocket? It be fairly easy,as the main stage was based off the side boosters for the energia which you have.the second stage looks like the protons second stage and the third is a Blok DBobcat?(10char) Link to comment Share on other sites More sharing options...
Mekan1k Posted June 16, 2013 Share Posted June 16, 2013 Where did the genius of Bobcat and BlazingAngel go? Link to comment Share on other sites More sharing options...
Fyrem Posted June 16, 2013 Share Posted June 16, 2013 relax guys, let the man have a few days off now and then. Link to comment Share on other sites More sharing options...
Mekan1k Posted June 16, 2013 Share Posted June 16, 2013 Sleep well guys! Link to comment Share on other sites More sharing options...
Deltac Posted June 16, 2013 Share Posted June 16, 2013 After all this time, I have managed to find out what was causing the Buran on my computer to have random part failures.(note: this was all post launch. Pre-launch warp had no effect)Previous case 1: Decoupler between Buran and Second stage would disconnect from the second stage after a warp. Previous case 2: The Mir Core Module would disconnect from it's docking port inside of the Buran's cargo bay after warp.Previous case 3: Same thing with Kvant-2.I decided to get Hyperedit today to test some stuff, and I got the idea to test the Buran parts while I was at it. Turns out it WAS THE FREAKING STRUTS. I had struts connecting the Mir core to the forward cargo bay part during those linkage failures. I have found out that moving those struts to the rear cargo bay part with the Mir core and Kvant-2 meant no disconnection. I also used struts to connect the Buran to the Second Stage. One strut going from second stage to RCS nose section. One strut each going from the Second stage to a wing. I took those off, and no more disconnection (but the woobles! oh well).I ran tests to make sure the game didn't fix itself, and sure enough, if I use my old strutting habits, disconnections would happen.For now it seems I have fixed this issue (but the woobles!), so I'll go ahead and be happy about KSP again (wooooobles!). I'll also like to use this as evidence that Hyperedit is a useful tool for testing stuff out. The current version still works with .20.2, but the creator isn't developing it anymore, and has issued an invite to the public for anyone who would like to take over.I can finally get back to Kerbal Bear Program. Link to comment Share on other sites More sharing options...
ShroomOfDoom Posted June 16, 2013 Share Posted June 16, 2013 After all this time, I have managed to find out what was causing the Buran on my computer to have random part failures.(note: this was all post launch. Pre-launch warp had no effect)Previous case 1: Decoupler between Buran and Second stage would disconnect from the second stage after a warp. Previous case 2: The Mir Core Module would disconnect from it's docking port inside of the Buran's cargo bay after warp.Previous case 3: Same thing with Kvant-2.I decided to get Hyperedit today to test some stuff, and I got the idea to test the Buran parts while I was at it. Turns out it WAS THE FREAKING STRUTS. I had struts connecting the Mir core to the forward cargo bay part during those linkage failures. I have found out that moving those struts to the rear cargo bay part with the Mir core and Kvant-2 meant no disconnection. I also used struts to connect the Buran to the Second Stage. One strut going from second stage to RCS nose section. One strut each going from the Second stage to a wing. I took those off, and no more disconnection (but the woobles! oh well).I ran tests to make sure the game didn't fix itself, and sure enough, if I use my old strutting habits, disconnections would happen.For now it seems I have fixed this issue (but the woobles!), so I'll go ahead and be happy about KSP again (wooooobles!). I'll also like to use this as evidence that Hyperedit is a useful tool for testing stuff out. The current version still works with .20.2, but the creator isn't developing it anymore, and has issued an invite to the public for anyone who would like to take over.I can finally get back to Kerbal Bear Program.I had the same problems as you. Sometimes the shuttle would fall off the second stage even before launch when i struttet it. Sure,the wobble is kinda annoying without struts,but at least it holds Link to comment Share on other sites More sharing options...
Anthony Frushour Posted June 16, 2013 Share Posted June 16, 2013 I'm assuming the solar panels being used on the Orion in here are from Lionhead? Link to comment Share on other sites More sharing options...
POTKC Posted June 16, 2013 Share Posted June 16, 2013 I'm assuming the solar panels being used on the Orion in here are from Lionhead?Yes, they are. Link to comment Share on other sites More sharing options...
dimovski Posted June 16, 2013 Share Posted June 16, 2013 Another thing, sorry I'm being whiney,Bobcat, have you considered doing a Zenit rocket? It be fairly easy,as the main stage was based off the side boosters for the energia which you have.the second stage looks like the protons second stage and the third is a Blok DAnd a Zarya spacecraft whilst youre at it http://www.astronautix.com/graphics/z/zarya89.jpg Link to comment Share on other sites More sharing options...
Guest Posted June 16, 2013 Share Posted June 16, 2013 Another thing, sorry I'm being whiney,Bobcat, have you considered doing a Zenit rocket? It be fairly easy,as the main stage was based off the side boosters for the energia which you have.the second stage looks like the protons second stage and the third is a Blok DAnd a Zarya spacecraft whilst youre at it http://www.astronautix.com/graphics/z/zarya89.jpgAnd a pony! Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 16, 2013 Share Posted June 16, 2013 Or a Bear!! Link to comment Share on other sites More sharing options...
dimovski Posted June 16, 2013 Share Posted June 16, 2013 Or a Bear!!might go into my sig LoL!So, you still having roll problems BobCat?Have you tried increasing braking force/torque?or simply giving the parts which are spinning some torque?or maybe even a negative torque value to offset the ASAS by a bit?Or maybe the mesh wasnt exactly centered in Unity? Link to comment Share on other sites More sharing options...
POTKC Posted June 16, 2013 Share Posted June 16, 2013 Or a Bear!!Pretty please? Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 16, 2013 Share Posted June 16, 2013 One fat Bear coming up! Link to comment Share on other sites More sharing options...
Deltac Posted June 16, 2013 Share Posted June 16, 2013 They're getting smarter...and this topic is getting furrier.... Link to comment Share on other sites More sharing options...
BobCat Posted June 16, 2013 Author Share Posted June 16, 2013 In this moment i dont know fix main bug. -If ASAS turn on in separation , main stage ASAS have random spin. How fix that? - Turn off ASAS before decople stage. - Use MechJebAmerican pack updated to 0.22 0.22-Add Altair lander-Add AresV rocket-Add LER roverhttp://kerbalspaceprogram.com/0-20-x-american-pack-0-1/ Link to comment Share on other sites More sharing options...
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