BobCat Posted November 15, 2013 Author Share Posted November 15, 2013 Wow, those engines are really cool, and they even fit the stock sizes! Really cool! that because 0.64 scale ))) Link to comment Share on other sites More sharing options...
fatfluffycat Posted November 15, 2013 Share Posted November 15, 2013 (edited) Was this the secret project that asmi was talking about? And will you make fuel tanks for the engines? (Stock looks bad)ps, what about the An-225? Edited November 15, 2013 by fatfluffycat oops Link to comment Share on other sites More sharing options...
wasmic Posted November 15, 2013 Share Posted November 15, 2013 Completely offtopic, but fatfluffycat, every time I read your name, I read it as flatfuffycat. Link to comment Share on other sites More sharing options...
BobCat Posted November 15, 2013 Author Share Posted November 15, 2013 Was this the secret project that asmi was talking about?It will not be a secret if we tell you about itAnd will you make fuel tanks for the engines? (Stock looks bad)Nops, what about the An-255? Holded. No any historical stuff soon. Soviet pack already very big. Link to comment Share on other sites More sharing options...
fatfluffycat Posted November 15, 2013 Share Posted November 15, 2013 I didn't see the "Soon" Part.....maybe I should read a bit more before I ask questions.and about flatfluffycat Link to comment Share on other sites More sharing options...
Guest Posted November 15, 2013 Share Posted November 15, 2013 BobCat, could you mode an expanding nozzle for the RD-0146? IRL, it's got a "skirt" of sorts that lowers, increasing the nozzle size and making it more efficient. Link to comment Share on other sites More sharing options...
wasmic Posted November 15, 2013 Share Posted November 15, 2013 So Bobcat, what are you going to work on next? The Nautilus, HOME or DEMV MKII? Or possibly the Jool V? Or are you going to take a break? You know what, you really ought to take a break. Link to comment Share on other sites More sharing options...
asmi Posted November 15, 2013 Share Posted November 15, 2013 BobCat, could you mode an expanding nozzle for the RD-0146? IRL, it's got a "skirt" of sorts that lowers, increasing the nozzle size and making it more efficient.No it doesn't. It was a project, but it was abandoned. Right now they use fixed non-cooled carbon nozzle. Link to comment Share on other sites More sharing options...
wasmic Posted November 15, 2013 Share Posted November 15, 2013 Just realized how unoptimized the Soviet Engines pack is. Contains an obscene amount of 1024*1024 textures, and I think many of the textures are actually duplicates, meaning that texture sharing could bring down the memory usage a lot. To conserve my RAM, I'll have to pass the engines for now. Link to comment Share on other sites More sharing options...
BobCat Posted November 15, 2013 Author Share Posted November 15, 2013 (edited) Also this hi poly models. If you no have good PC , just skip this pack.Yea im use only one 4096*4096 monotexture for all engines, special for spam your RAM. Edited November 15, 2013 by BobCat Link to comment Share on other sites More sharing options...
asmi Posted November 15, 2013 Share Posted November 15, 2013 Just realized how unoptimized the Soviet Engines pack is. Contains an obscene amount of 1024*1024 textures, and I think many of the textures are actually duplicates, meaning that texture sharing could bring down the memory usage a lot. To conserve my RAM, I'll have to pass the engines for now.These are high-fidelity models of real engines, and as such, they are more graphics-intensive than others. Link to comment Share on other sites More sharing options...
XNerd_Bomber Posted November 15, 2013 Share Posted November 15, 2013 Thank you so much for also making them 1/1!Is it just going to be in terms of size, or is it going to be 1/1 thrust, weight, etc. Link to comment Share on other sites More sharing options...
asmi Posted November 15, 2013 Share Posted November 15, 2013 Thank you so much for also making them 1/1!Is it just going to be in terms of size, or is it going to be 1/1 thrust, weight, etc.Yes they are, and if you use them with MFSC, they'll use the fuels they are using in reality with mixture ratios matching reality.Which is why you might want to use them only with RSS (real solar system mod) - otherwise they'll be ridiculously overpowered. Link to comment Share on other sites More sharing options...
Guest Posted November 15, 2013 Share Posted November 15, 2013 These are high-fidelity models of real engines, and as such, they are more graphics-intensive than others.Still, texture sharing would be nice. BobCat could get a lot of mileage out of this particular technique, I sent him an example of how it works. Link to comment Share on other sites More sharing options...
NathanKell Posted November 15, 2013 Share Posted November 15, 2013 Yeah, if they all use the same texture it's pure wastage and you'd save a TON of memory.Even if not using model nodes, if you just put them all in the same folder... Link to comment Share on other sites More sharing options...
ovi888 Posted November 15, 2013 Share Posted November 15, 2013 Am i the only one unable to decouple the escape tower on the Orion capsule? Link to comment Share on other sites More sharing options...
scorchdestroya Posted November 15, 2013 Share Posted November 15, 2013 Am i the only one unable to decouple the escape tower on the Orion capsule?I also have this problem! Link to comment Share on other sites More sharing options...
Kulebron Posted November 15, 2013 Share Posted November 15, 2013 One minor complaint: Marx, Engels & Lenin portray's red color, FF0000 looks very unnatural, because it's impossible in nature. A darker and with more green and blue components would be nice.Ñðýúð ÑÂóущёýúø ýð "Ãœøрõ" - ÑÂтþ úрутþ. Link to comment Share on other sites More sharing options...
EuSouONumero345 Posted November 15, 2013 Share Posted November 15, 2013 Why my pack has Soyuz U decouplers missing?There are some models missing in this mirror and KSPSP link doesn't work http://www./?cb8g24xxglxrk Link to comment Share on other sites More sharing options...
wasmic Posted November 15, 2013 Share Posted November 15, 2013 I also have this problem!You have to set up an action group to decouple the shroud using the docking port. Link to comment Share on other sites More sharing options...
scorchdestroya Posted November 15, 2013 Share Posted November 15, 2013 You have to set up an action group to decouple the shroud using the docking port.It still stays there even after that. I'll check if I'm being a gibbon and accidentally did something later. Link to comment Share on other sites More sharing options...
asmi Posted November 16, 2013 Share Posted November 16, 2013 Still, texture sharing would be nice. BobCat could get a lot of mileage out of this particular technique, I sent him an example of how it works.He was doing these models for me, and I don't care about texture size. If you don't like them - simply don't use them. Link to comment Share on other sites More sharing options...
AlbertoKermov Posted November 16, 2013 Share Posted November 16, 2013 Am i the only one unable to decouple the escape tower on the Orion capsule?Are you using "decouple node" instead of "undock node"? Link to comment Share on other sites More sharing options...
AlbertoKermov Posted November 16, 2013 Share Posted November 16, 2013 Why my pack has Soyuz U decouplers missing?There are some models missing in this mirror and KSPSP link doesn't work http://www./?cb8g24xxglxrkAre you doing it on career mode?If so, then add the line "TechRequired = start" on the editor parameters, note that "start" can change to the tree node you'd like. Link to comment Share on other sites More sharing options...
BobCat Posted November 16, 2013 Author Share Posted November 16, 2013 (edited) Yeah, if they all use the same texture it's pure wastage and you'd save a TON of memory.Even if not using model nodes, if you just put them all in the same folder... In this pack user have 8 different engines, and have 8 different textures. If you need 8 engines and 2 textures , dont downoad this pack. I dont know how make different texture in one.I'm starting to slowly feel sorry that they published these engines. It would be better if they had stayed at that who commissioned them. Edited November 16, 2013 by BobCat Link to comment Share on other sites More sharing options...
Recommended Posts