Kulebron Posted November 17, 2013 Share Posted November 17, 2013 (edited) How do you fly Mir modules to orbit? (Kvant-1, -2, Spektr, Priroda) They seem to have no remote control. Do you put a kerbal inside? resolved. They can fly unmanned. Edited November 17, 2013 by Kulebron Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 17, 2013 Share Posted November 17, 2013 Use mechjeb on the mir module inside a proton rocket or a kerbal works as well depends if you want to do it manually or automated Link to comment Share on other sites More sharing options...
MaxP Posted November 17, 2013 Share Posted November 17, 2013 Use mechjeb on the mir module inside a proton rocket or a kerbal works as well depends if you want to do it manually or automatedYes, I'm forgot about this. Seems there is no pdf in the archive.People are waiting for instructions, sir Link to comment Share on other sites More sharing options...
Deltac Posted November 17, 2013 Share Posted November 17, 2013 *Starts up KSP. Goes to VAB. Goes to Utility. Selects Mir Core. Goes to crew. Clears crew. Press launch. KSP says, "It won't be controllable!" Launches anyway. Presses space at launch. Throttles up. Engines go to 100%.*Guess what guys? The MIR modules are unmanned. You just gotta be brave and test stuff.@BOBcat: For some reason KSP throws a warning when you launch any Mir module and the ISS module without any probe parts or Kerbals even though it will operate without those parts. Link to comment Share on other sites More sharing options...
KhaosCorp Posted November 17, 2013 Share Posted November 17, 2013 @BOBcat: For some reason KSP throws a warning when you launch any Mir module and the ISS module without any probe parts or Kerbals even though it will operate without those parts.I think thats a KSP thing, not a Bobcat thing...the game sees a command part, and if it has ability to hold crew you get the warning, even if unmanned. I could be wrong, but seemed that way when I was trying to make an all-in-one rescue/salvage probe. Link to comment Share on other sites More sharing options...
Anodizer Posted November 17, 2013 Share Posted November 17, 2013 For Pete's sake, does anyone know how to make the Ares 1 stop tumbling end over end during launch?? And don't tell me to use the search feature, please.. It just comes up with random threads that have nothing to do with this ongoing problem.. I gave up the American Pack months ago.. First time I've tried it since .21 was release.. Figured with .22, there'd be some fixes, but it's the same old issues.... Link to comment Share on other sites More sharing options...
Budgie Posted November 17, 2013 Share Posted November 17, 2013 Im pretty sure the solution is to do your gravity turn a lot later than usual. I couldn't tell you how high to do it at, but IIRC, thats the fix Link to comment Share on other sites More sharing options...
Guest Posted November 17, 2013 Share Posted November 17, 2013 Strange. BobCat said it was fixed in 0.22 due to better SAS. Ares I should fly very well now. One thing for sure, be very, very gentle with it, and start your turn high. Link to comment Share on other sites More sharing options...
KhaosCorp Posted November 17, 2013 Share Posted November 17, 2013 For Pete's sake, does anyone know how to make the Ares 1 stop tumbling end over end during launch?? And don't tell me to use the search feature, please.. It just comes up with random threads that have nothing to do with this ongoing problem.. I gave up the American Pack months ago.. First time I've tried it since .21 was release.. Figured with .22, there'd be some fixes, but it's the same old issues....Flying just fine for me...are you using MJ autopilot for accent? Flys rather well if you handle it right imo. Link to comment Share on other sites More sharing options...
Lanterfanter Posted November 17, 2013 Share Posted November 17, 2013 Hi Bobcat, love your work on multiple addons, just have one small bug to report: When I tried to rebuild my Mir station I couldnt launch the Kvant II module because the UI stats spasming and all controls are useless. I can launch Core and Kvant I just fine, both on soyuz and proton rockets, but when i get to kvant II a weird thing happens. If it helps you any further i removed the ECLSS stuff for a while since it left me with a lot of unremovable debris (I know the ECLSS is still under development, love the idea btw).I post this not to complain, but to maybe alert you to something or maybe to get a solution. If you take anything from this post let it be that I absolutely love your mods Link to comment Share on other sites More sharing options...
Kulebron Posted November 17, 2013 Share Posted November 17, 2013 ^^ Just delete the plugin folder (search for "Lifesupport" in KSP folder), and it will work smoothly. Link to comment Share on other sites More sharing options...
Deltac Posted November 17, 2013 Share Posted November 17, 2013 (edited) Hi Bobcat, love your work on multiple addons, just have one small bug to report: When I tried to rebuild my Mir station I couldnt launch the Kvant II module because the UI stats spasming and all controls are useless. I can launch Core and Kvant I just fine, both on soyuz and proton rockets, but when i get to kvant II a weird thing happens. If it helps you any further i removed the ECLSS stuff for a while since it left me with a lot of unremovable debris (I know the ECLSS is still under development, love the idea btw).I post this not to complain, but to maybe alert you to something or maybe to get a solution. If you take anything from this post let it be that I absolutely love your mods Might want to show us a pic of your set up. Also tell us what other mods you have. I just tried Kvant II on a Proton, and I was able to control it perfectly. Directly into the ground, too.Additional: Dang it, no one posted after me!It's time we make this thread beautiful again with some random screenshots in appreciation of Bobcat.I took the Buran out for a test launch, and this is the result. Strutting it no longer seems to cause random disconnections anymore. I'm pleased. Edited November 17, 2013 by Deltac Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 17, 2013 Share Posted November 17, 2013 I have the PDF's for the soviet pack if anyone wants a copy just PM me and i will setup a download Link to comment Share on other sites More sharing options...
Anodizer Posted November 18, 2013 Share Posted November 18, 2013 Strange. BobCat said it was fixed in 0.22 due to better SAS. Ares I should fly very well now. One thing for sure, be very, very gentle with it, and start your turn high.Even without doing any kind of gravity turn, it always pitches over no matter what I do.. Right around 16,000m.. Can't keep it straight.. Whether I use Mechjeb or manually.. Link to comment Share on other sites More sharing options...
KhaosCorp Posted November 18, 2013 Share Posted November 18, 2013 Even without doing any kind of gravity turn, it always pitches over no matter what I do.. Right around 16,000m.. Can't keep it straight.. Whether I use Mechjeb or manually..Thats odd...I was able to get it up even with MJ autopilot...after much mucking about with the accent profile that is.Are you running any other mods thaat may be having an effect...FAR, MFS, something that may be adding to this?? Link to comment Share on other sites More sharing options...
fatfluffycat Posted November 18, 2013 Share Posted November 18, 2013 Why won't you tell us what this "secret project" that asmi said about? I really want to know what is next...Just give us some clues........please? Link to comment Share on other sites More sharing options...
AlbertoKermov Posted November 18, 2013 Share Posted November 18, 2013 I noticed that the Orbital and Service modules couldn't deploy their antennas with action groups. So I checked the cfg files and noticed something.MODULE{ name = ModuleAnimateGeneric animationName = orb_ant startEventGUIName = Deploy Antenna endEventGUIName = Retract Antenna}Was missing the line: actionGUIName = Toggle AntennaSo after adding that, one can add the antenna toggle to action group.For example, when I press 5, The Soyuz decouples the payload base and extends solar panels and antennas!So, in the end, it looks like this for the orbital module.MODULE{ name = ModuleAnimateGeneric animationName = orb_ant startEventGUIName = Deploy Antenna endEventGUIName = Retract Antenna actionGUIName = Toggle Antenna} Link to comment Share on other sites More sharing options...
wasmic Posted November 18, 2013 Share Posted November 18, 2013 Thats odd...I was able to get it up even with MJ autopilot...after much mucking about with the accent profile that is.Are you running any other mods thaat may be having an effect...FAR, MFS, something that may be adding to this??Accent profile? Can I make MJ sound like Scott Manley? Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 18, 2013 Share Posted November 18, 2013 Anodiser you could try locking the gimballing Link to comment Share on other sites More sharing options...
Deltac Posted November 18, 2013 Share Posted November 18, 2013 Why hello there Launch Escape System.Also, obligatory Korolev Kross! Link to comment Share on other sites More sharing options...
scorchdestroya Posted November 18, 2013 Share Posted November 18, 2013 Why hello there Launch Escape System.Also, obligatory Korolev Kross!But, but how!!! Link to comment Share on other sites More sharing options...
KhaosCorp Posted November 18, 2013 Share Posted November 18, 2013 Accent profile? Can I make MJ sound like Scott Manley?Umwhat??? I dont follow Link to comment Share on other sites More sharing options...
Thourion Posted November 18, 2013 Share Posted November 18, 2013 Umwhat??? I dont followAccent!! You got it now? Link to comment Share on other sites More sharing options...
KhaosCorp Posted November 18, 2013 Share Posted November 18, 2013 Accent!! You got it now? hahahaha yea i didnt even notice Link to comment Share on other sites More sharing options...
AlbertoKermov Posted November 18, 2013 Share Posted November 18, 2013 Why hello there Launch Escape System.How did you get the escape system to work like that? The upper shrouds not separating and firing their rockets? Link to comment Share on other sites More sharing options...
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