Fredonia Posted December 4, 2013 Share Posted December 4, 2013 Just a quick q, how do I go about being able to post attachments such as screenshots, I even tried starting my own thread and it still wontYou'll have to use an image hosting website like imgur. Link to comment Share on other sites More sharing options...
MaxP Posted December 4, 2013 Share Posted December 4, 2013 Awesome, do you have the soyuz one too?For some reason I deleted it. I don't really need it, but I really like it.That pdfs was in old Soviet pack 1.9.1. I uploaded all of it here (Mir, Soyuz, Proton and LK). Link to comment Share on other sites More sharing options...
Cdodders Posted December 4, 2013 Share Posted December 4, 2013 Cool, btw if and when Mir gets re-textured, will I lose the station I have in orbit (its only the core, kvant-1 and kvant-2 atm but still) Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 4, 2013 Share Posted December 4, 2013 Looks like the .23 release maybe here very soon good time to start again then you can wait for the rextured Mir Link to comment Share on other sites More sharing options...
Cdodders Posted December 4, 2013 Share Posted December 4, 2013 Will .23 clear the skies so to speak? Link to comment Share on other sites More sharing options...
Frandsen Posted December 5, 2013 Share Posted December 5, 2013 Will .23 clear the skies so to speak?Moste likely (sadly) Link to comment Share on other sites More sharing options...
Cdodders Posted December 5, 2013 Share Posted December 5, 2013 DAMN!!!! Just put Spektr into orbit as well Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 5, 2013 Share Posted December 5, 2013 I start fresh on every release as most of my mods are usually broken and I need to wait for the authors to update them which is about a week Bobcat stuff is updated very quickly Link to comment Share on other sites More sharing options...
FlexGunship Posted December 5, 2013 Share Posted December 5, 2013 @BobCatThere's a problem with the most recent American Pack (v1.2) which causes certain parts not to load. Specifically, the parts in "Ares_2stage" and the parts in "AresV_2stage" don't load. I tried the following: 1) separating the several parts into different parts folders, 2) changing the part file name to "part.cfg", 3) changing the model file name to "model.mu", and 4) editing the "part.cfg" file to point to "model.mu" for the mesh.This didn't fix it. Link to comment Share on other sites More sharing options...
AlbertoKermov Posted December 5, 2013 Share Posted December 5, 2013 Guys don't worry. Putting the Mir together is a lot of fun! Not only just the Mir, but for example adding more to it, like bigger solar panels, etc. Making a Mir on each moon with LK landers attached to it to study every biome. Link to comment Share on other sites More sharing options...
Guest Posted December 5, 2013 Share Posted December 5, 2013 @BobCatThere's a problem with the most recent American Pack (v1.2) which causes certain parts not to load. Specifically, the parts in "Ares_2stage" and the parts in "AresV_2stage" don't load. I tried the following: 1) separating the several parts into different parts folders, 2) changing the part file name to "part.cfg", 3) changing the model file name to "model.mu", and 4) editing the "part.cfg" file to point to "model.mu" for the mesh.This didn't fix it.Let me guess. You have the American Pack folder under BobCatInd folder, like you used to. As of the latest release, this is incorrect. You need to put the AmericanPack folder into GameData. Also, make sure it's name is AmericanPack. The mod assumes models are located in a specific folder. Link to comment Share on other sites More sharing options...
Cdodders Posted December 5, 2013 Share Posted December 5, 2013 I keep trying to load craft files from the Soviet pack , it used to work fine but now it comes up saying all the modules are missing. I have re-installed the pack twice, and it still says no Link to comment Share on other sites More sharing options...
Cdodders Posted December 5, 2013 Share Posted December 5, 2013 oh and btw...http://imgur.com/w6Rr60qhttp://imgur.com/oliXNavTried doing the insert image thing but it doesnt seem to have worked Link to comment Share on other sites More sharing options...
Deltac Posted December 5, 2013 Share Posted December 5, 2013 oh and btw...Tried doing the insert image thing but it doesnt seem to have workedThat's because you're using the wrong linkshttp://i.imgur.com/oliXNav.jpghttp://i.imgur.com/oliXNav.jpgYou gotta right click the image and "view image" (firefox) or whatever it is for other browsers. Link to comment Share on other sites More sharing options...
Cdodders Posted December 5, 2013 Share Posted December 5, 2013 Ahh thanks Link to comment Share on other sites More sharing options...
Cdodders Posted December 5, 2013 Share Posted December 5, 2013 for those of us with Google chrome, its "open image in new tab", for anyone else also failing like me lol Link to comment Share on other sites More sharing options...
Cdodders Posted December 5, 2013 Share Posted December 5, 2013 (edited) Progress dockingAfter dockingMir to the Mun!!! (used Saturn V from the historic spacecraft mod, added a Fregat just in case, but didnt need it at all , used the 3rd stage for the TLI burn and LOI burn, still had some fuel left in it) Edited December 5, 2013 by Cdodders Link to comment Share on other sites More sharing options...
BobCat Posted December 5, 2013 Author Share Posted December 5, 2013 New Soyuz Features WIP Soyuz TMA features1. New RCS ssystem http://youtu.be/9RWHbj5Kdd4?t=0m08s2. New textures3. Updated models4.Neptune panels5. IRL parachute work http://youtu.be/9RWHbj5Kdd4?t=4m48s6. After reentry texture change http://youtu.be/9RWHbj5Kdd4?t=3m27s Link to comment Share on other sites More sharing options...
scorchdestroya Posted December 5, 2013 Share Posted December 5, 2013 New Soyuz Features WIP Soyuz TMA features1. New RCS ssystem http://youtu.be/9RWHbj5Kdd4?t=0m08s2. New textures3. Updated models4.Neptune panels5. IRL parachute work http://youtu.be/9RWHbj5Kdd4?t=4m48s6. After reentry texture change http://youtu.be/9RWHbj5Kdd4?t=3m27sGlory to Bobcat!P.s, what does "Descent mode" do on the capsule? Link to comment Share on other sites More sharing options...
BobCat Posted December 5, 2013 Author Share Posted December 5, 2013 ballistic or control reentry descent . In video im use FAR and DRE, and control descend needed for small G number Link to comment Share on other sites More sharing options...
Guest Posted December 5, 2013 Share Posted December 5, 2013 (edited) Wow, you can actually do that! Incredible. Is that possible to fly a "controlled descent" manually, too? Soyuz TMA has this option in case computers fail. Also, what's the "toggle burn state" button? Edited December 5, 2013 by Guest Link to comment Share on other sites More sharing options...
Cdodders Posted December 5, 2013 Share Posted December 5, 2013 I keep trying to load craft files from the Soviet pack , it used to work fine but now it comes up saying all the modules are missing. I have re-installed the pack twice, and it still says noAny suggestions to fix? Link to comment Share on other sites More sharing options...
BobCat Posted December 5, 2013 Author Share Posted December 5, 2013 Is that possible to fly a "controlled descent" manually, too?This manual control, but capsule orient little change. You have full control here, and if you need ballistic descent just start fast rotate capsule in Y axis. Also, what's the "toggle burn state" button? this testing version for "after reentry texture change". Asmi make magic plugin and you have different burn level for different peak temperature. This work amazing.Any suggestions to fix? Wrong instalation. Link to comment Share on other sites More sharing options...
m4ti140 Posted December 5, 2013 Share Posted December 5, 2013 Basing on what I can see in the video, the 'descend mode' button shifts the center of mass, so that you can perform lifting reentry with FAR (which is the deffault reentry profle in real life). Previously you could only do the emergency variant, i.e. balistic reentry (with "nose" pointed retrograde and velocity vector perpendicular to heatshield, thus with no lift being produced). Am I right, BobCat? Link to comment Share on other sites More sharing options...
Guest Posted December 5, 2013 Share Posted December 5, 2013 This manual control, but capsule orient little change. You have full control here, and if you need ballistic descent just start fast rotate capsule in Y axis.Neat, that's very realistic. It won't start spinning on it's own, though, even if you turn SAS off, right? This is what happens IRL, but I don't know if this can be done in KSP. Also, I simply love the "burned" texture after reentry. Looks really brilliant. Link to comment Share on other sites More sharing options...
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