Guest Posted September 27, 2013 Share Posted September 27, 2013 Sent you some feedback. Looks like the release is still quite a way off... Link to comment Share on other sites More sharing options...
grayal Posted September 27, 2013 Share Posted September 27, 2013 Noooooooooooooooooooooooooooooooooooooooo! ----(my best Aziz Ansari scream) Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 27, 2013 Share Posted September 27, 2013 Interesting ascent profile, was the N1 DA? Link to comment Share on other sites More sharing options...
BobCat Posted September 27, 2013 Author Share Posted September 27, 2013 small video Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 27, 2013 Share Posted September 27, 2013 My above question is about that video. My observations:Looks like the engine power could be increased slightly 50-60 and the ISP reduced some, Mayor 20-25. Link to comment Share on other sites More sharing options...
Guest Posted September 27, 2013 Share Posted September 27, 2013 I haven't made any adjustments to N1 yet (I'm in process of figuring out the best profile), but I had something like this in mind. Link to comment Share on other sites More sharing options...
BobCat Posted September 27, 2013 Author Share Posted September 27, 2013 DarthVaderread video description "still unbalanced but all stage works fine." Link to comment Share on other sites More sharing options...
PTNLemay Posted September 28, 2013 Share Posted September 28, 2013 I feel that I might be missing something obvious here...I wanted to give the Altair Lander/Ares V a try and I'm encountering some trouble getting into orbit. As the boosters approach empty, their thrust-to-weight ratio seems to become so strong that they rip themselves right off of the main body of the rocket (smashing into it along the way most of the time). I can avert the disaster by disengaging them before they reach that critically empty point, and the little sepatron-style rockets on the side push them safely away. But yeah, using them "normally" almost always ends in tragedy for the rocket. I tried to reinforce their hold with more struts but they still ripped themselves off. Has anyone else noticed this?Oh, aside for that dirty little bit of business, great parts pack! I really like the Orion capsule, she's pretty. Link to comment Share on other sites More sharing options...
fatfluffycat Posted September 28, 2013 Share Posted September 28, 2013 More struts will work. Link to comment Share on other sites More sharing options...
FlyingRoss Posted September 28, 2013 Share Posted September 28, 2013 release... now... fix .craft files with MIR... love you forever Link to comment Share on other sites More sharing options...
Deltac Posted September 28, 2013 Share Posted September 28, 2013 release... now... fix .craft files with MIR... love you foreverYou do not get to make demands of the council. Link to comment Share on other sites More sharing options...
Piwa Posted September 28, 2013 Share Posted September 28, 2013 "Soviet pack" My favorite add-on. "Buran" the best. N-1-on elevation. Well really it's all done by one person? Link to comment Share on other sites More sharing options...
TonUpBoy Posted September 28, 2013 Share Posted September 28, 2013 release... now... fix .craft files with MIR... love you foreverLook at your message box. I had send you a link for the reworked Mir craft files. Link to comment Share on other sites More sharing options...
Guest Posted September 28, 2013 Share Posted September 28, 2013 I feel that I might be missing something obvious here...I wanted to give the Altair Lander/Ares V a try and I'm encountering some trouble getting into orbit. As the boosters approach empty, their thrust-to-weight ratio seems to become so strong that they rip themselves right off of the main body of the rocket (smashing into it along the way most of the time). I can avert the disaster by disengaging them before they reach that critically empty point, and the little sepatron-style rockets on the side push them safely away. But yeah, using them "normally" almost always ends in tragedy for the rocket. I tried to reinforce their hold with more struts but they still ripped themselves off. Has anyone else noticed this?Oh, aside for that dirty little bit of business, great parts pack! I really like the Orion capsule, she's pretty.Try changing the decouplers and adding struts. I already mentioned this to BobCat, trying to get him to make custom ones. Link to comment Share on other sites More sharing options...
mahboi818 Posted September 28, 2013 Share Posted September 28, 2013 I don't know if someone mentioned this before, but will there be an update in the soyuz pack that will add those landing engines to the soyuz capsule that fire just before landing? I would really like that because it would add some realism to the pack and it is a cool feature anyways. I dont know if bobcat maybe will have this in a later update but if not it would be a nice little feature to add. Link to comment Share on other sites More sharing options...
Guest Posted September 28, 2013 Share Posted September 28, 2013 I'm trying to get BobCat to take care of those little things for quite some time now. LES separation motors, descent capsule rockets, all that small stuff. Perhaps after N1 is done. Link to comment Share on other sites More sharing options...
Deltac Posted September 28, 2013 Share Posted September 28, 2013 I don't know if someone mentioned this before, but will there be an update in the soyuz pack that will add those landing engines to the soyuz capsule that fire just before landing? I would really like that because it would add some realism to the pack and it is a cool feature anyways. I dont know if bobcat maybe will have this in a later update but if not it would be a nice little feature to add.That can currently be done (with who knows how many hours of balancing so that the capsule doesn't end up re-launching itself ), but for activating a meter before touching down, I'm not sure. With parachutes it's obviously doable, but for getting a solid motor to ignite in the same way is unknown. Anyone have any insight into this? Link to comment Share on other sites More sharing options...
Guest Posted September 28, 2013 Share Posted September 28, 2013 Just keep an eye on the radar altimeter. Much like a proper ignition sequence for the 3rd stage, it'd be mostly eyecandy. Balancing it would be simple, though. You know the terminal velocity with the chute, you can calculate what it takes to bring the capsule to 0 in a meter. Link to comment Share on other sites More sharing options...
PTNLemay Posted September 29, 2013 Share Posted September 29, 2013 That can currently be done (with who knows how many hours of balancing so that the capsule doesn't end up re-launching itself ), but for activating a meter before touching down, I'm not sure. With parachutes it's obviously doable, but for getting a solid motor to ignite in the same way is unknown. Anyone have any insight into this?Well, at the very least you could try putting it as the final stage and setting it off with a steady hand.It wouldn't be too too difficult if the parachutes can slow the capsule down to something reasonable like 8 m/s. Then (assuming the engines are properly calibrated to the capsule's weight) you just hit spacebar at the exact moment before it hits the ground and land on a cushion of warm fiery air. Link to comment Share on other sites More sharing options...
Reddragon Posted September 29, 2013 Share Posted September 29, 2013 I don't know if someone mentioned this before, but will there be an update in the soyuz pack that will add those landing engines to the soyuz capsule that fire just before landing? I would really like that because it would add some realism to the pack and it is a cool feature anyways. I dont know if bobcat maybe will have this in a later update but if not it would be a nice little feature to add.Bobcat released a video with the landing engines on his Youtube account. Link to comment Share on other sites More sharing options...
Guest Posted September 29, 2013 Share Posted September 29, 2013 Just saw it. Looking really good, BobCat. Link to comment Share on other sites More sharing options...
BobCat Posted September 29, 2013 Author Share Posted September 29, 2013 Yea, Soyuz TMA now have soft landing SRB, (only TMA, not Soyuz and not LOK). Activate manualy, just press space bar in low alttitude. (3-8m). Link to comment Share on other sites More sharing options...
Guest Posted September 29, 2013 Share Posted September 29, 2013 (edited) You know that both LOK and Soyuz 7K-OK (the "old Soyuz") had this feature, right? In fact, it dates back to the earliest Soyuz flights. In fact, the LOK's capsule is nearly identical to that of 7K-OK, but with a thicker heat shield and (presumably) with one couch removed. Edited September 29, 2013 by Guest Link to comment Share on other sites More sharing options...
BobCat Posted September 29, 2013 Author Share Posted September 29, 2013 (edited) This features only for test compiled to Soyuz TMA, if players cant use them (too diffucult for KSP) im remove them.KSP its no simulator. No have any chance make this auto engine like real, or need write plugin. Edited September 29, 2013 by BobCat Link to comment Share on other sites More sharing options...
mahboi818 Posted September 29, 2013 Share Posted September 29, 2013 The way you did it in your video didn't look that hard. Only problem people might have with it is their space bar not work(like mine sometimes). But it looks pretty easy to do. Link to comment Share on other sites More sharing options...
Recommended Posts