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[0.22.X] BobCat ind. Historical spacecraft thread


BobCat

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im lost motivation make rovers and home stuff... too much exlellent part already exist. Now im concentrate in historical stuff.

Im try remake Moonbase NASA program and NASA constellation program.

Also im integrate to Soviet and American pack new life support system.

Hey bobcat, If you're not going to release the rover that you showed in the youtube video as a train with the kethane parts as part of Home or by itself, can you release what you've done with it so far so someone else can finish it or the rest of us can mess around with it? I looked amazing in the video and pretty far along in development, It seems like a shame to just give up on it.

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Any chance of making the Ant compatible with .22 (i.e. store experiments)? I just love that mod to death.

Its just a module that does this, nothing has to be done to the model....go copy the module from any of the stock command pods and paste it to ant...should work(though honestly have not test...but it should work).

ALSO...

@Bobcat: have you considered putting together a new team? I dont see how 2 of you can keep up this kinda work load without wanting to eat a bullet in a few months.

There has been an influx of players since KSP hit Steam...some are bound to be skilled content creators.

HOME was the 3rd mod I ever installed, and have been addicted to Bobcat mods ever since. I bet it wouldnt be hard to get a few talented people back working for you. Just a thought =)

Edited by KhaosCorp
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Its just a module that does this, nothing has to be done to the model....go copy the module from any of the stock command pods and paste it to ant...should work(though honestly have not test...but it should work).

I have no idea what that means. Copy the model? I copied the "model.mu" file from a standard KSP Command PODpart to the DEMV_mark5 folder. Now the Ant looks like that Command pod.

Can you clarify what you mean, please? Or point me to tutorial to upgrade mods for .22?

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I have no idea what that means. Copy the model? I copied the "model.mu" file from a standard KSP Command PODpart to the DEMV_mark5 folder. Now the Ant looks like that Command pod.

Can you clarify what you mean, please? Or point me to tutorial to upgrade mods for .22?

Module, not model. In the part.cfg's of different parts, there are modules, such as a fuel container module, a reaction wheel module, a science module, an antenna module, engine modules and such. You need to find the science module of a stock command pod and copy it into the ant's part.cfg.

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I have no idea what that means. Copy the model? I copied the "model.mu" file from a standard KSP Command PODpart to the DEMV_mark5 folder. Now the Ant looks like that Command pod.

Can you clarify what you mean, please? Or point me to tutorial to upgrade mods for .22?

A module is part of the config file that calls to a bit of code to add functionality. If you open the config for just about any part that has a function..look near the bottom and you will see MODULE { some info here}.

Here is what ya need for science stuff bud:

MODULE

{

name = ModuleScienceExperiment

experimentID = crewReport

experimentActionName = Crew Report

resetActionName = Discard Crew Report

reviewActionName = Review Report

useStaging = False

useActionGroups = True

hideUIwhenUnavailable = True

rerunnable = True

xmitDataScalar = 1.0

}

MODULE

{

name = ModuleScienceContainer

reviewActionName = Review Stored Data

storeActionName = Store Experiments

evaOnlyStorage = True

storageRange = 2.0

}

I copyed that from the stock CommandPod1-2, you can of course look at the other pods for the same info, find one you feel is suited for the ant.

Don't hesitate to pick at stock parts, you can really learn alot from config files, and if ya mess it up really easy to get original back in place =)

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Since I can't leave well enough alone... BobCat, is there a simple way to defeat the automatic fairings on the Block D decoupler? I want to use the Block D on a different design, and the fairings clip into the spacecraft and blow off bits I really need to have stay where they are.

Thanks!

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Thanks! I tried another decoupler and it would have worked just fine, but this is a case of things just not looking right. Silly, I know.

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Now displays work and show approximate Time ECLSS work.

c8a6e1b98c18d794f63ec216eee131d4.png

Looking awesome. Really excited to see this implemented across your mods....please though, make the indicators in the same spot on US and Russian panels.....I dont wanna kill kerbals in Mir or Buran because I cant read the life support panel =)

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Yeah, the layout is the same. It's just that the names are somewhat different. For example, áÖÞ (SZhO, Sistema Zhizneobespecheniya, Life Support System) is what Russians call their version of ECLSS. It's similar to LAS and CAC (SAS, Sistema Avariynogo Spaseniya, Emergency Rescue System) dichotomy.

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How many of the SovietPack parts have Oxyscrubbers built in?

All pods as far as I understand, plus some station components - Bobcat is doing the balancing. I'm just a developer for the plugin.

Will a large station still require deliveries with the scrubbers running?

No - that is the cornerstone of the balance - it won't be possible to keep station running forever without resupply since there are losses during CO2 -> O2 conversion, so no matter how many regenerators you've got, sooner or later you'll run out of oxygen. But oxygen is not consumed inside atmosphere that contain oxygen (Kerbin and Laythe) - so you can build a base there which will run just fine without oxygen supply though.

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Will it have food and water management at some point? This could be an interesting challenge for long term colonies on other planets.

It might, but we're decided to start small. Too much of micromanagement could be detrimental to enjoyment.

Edited by asmi
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