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johnnyhandsome

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Everything posted by johnnyhandsome

  1. Ah, got it to work by downloading the Installer package and installing, as opposed to the portabler version. Never to do that before, but ok, it works!
  2. Still no success, even from a newly downloaded install, with zero mods added. That fresh install seems to hang on the "Loading Asset Bundle Definitions" Thanks for chiming in though!
  3. Interesting. I don't see that option at all under 'Get Info,' not sure what to do now
  4. Got one of those new Macbook Pros with the M2 chip, started up my kerbal save and the application hangs. Then I downloaded a fresh copy of the app, 1.12.3, with no added mods and tried again, application still hangs. Is KSP able to run on the M2 chips?
  5. Yes, I've tried both, but nothing happens. It shows the Ballast tanks (Forward and Aft filling), but no sinking occurs.
  6. Does the Guppy sub actually work. I put one together, put Forward and Aft Trim parts on either end, but the darn thing refused to submerge. It just sits, FLOATING, heh.
  7. I'm moving an installation and I must have forgotten to install a mod. The game is complaining that the following parts are missing: "WBIConvertibleStorage" Anyone know which mod it's a part of?
  8. Downloaded 1.4, excited about the MEM. Yet it doesn't seem like it's much, there's not ascent and descent parts, is that correct? It's just all one piece?
  9. Hey, anyone know the starting position of Kerbin if you want to go Cerillion. Where should they be in relation to each other? Yes, I'm dense.
  10. "Bob (Roverdude) wrapped up the biome cleanup: Eeloo and Duna are now especially interesting!" Oh thank God, now i have a reason to travel out to Eeloo again and maybe it's time to build a base on Duna.
  11. How does the engine work? I built a test craft, loaded with pellets, liquid hydrogen and electricity, but the engine never works. It charges and then just seems to flame out. Suggestions? Here's the ship: DSEV test
  12. What a brilliant idea for a mod, really changes the situation up, you have to totally rethink how do things!
  13. Is it just me, or is it possible to build the Fuji with the parts? I can't seem to find the pieces other than the command and habitat module. Very odd.
  14. Going to space is hard, even in the simplistic universe of kSP. Eve is the easiest planet to get to and easy to land on, but the hardest to escape from. And that's after you've traveled for "months". Duna the second easiest planet to get to, but it's a really boring world. But then there's not much to do on any of the worlds, other than a science grind.
  15. Interesting mod, I wish to subscribe to your newsletter!
  16. Ok, I dropped it into water via HyperEdit, since walking it down the runway to put it in the water didn't seem to do much once the ship was in water. Now it's in the water with via HyperEdit and I have to ask, is the ship supposed to move? Because it doesn't seem to want to move, i.e. go forward and backward. It'll turn, but otherwise not move. Checked for attachment points again, after grabbing either a fuel tank or engine from the parts menu. The only point that shows up is the one in the center.
  17. I don't see any attachment points to put a rocket on it. So I've lauched it outta the Hanger and am "walking" it down the runaway to the ocean (reaction wheels set to normal). This is silly!
  18. Is there some auto or easy way to update modes one is using to play the game? Because having to search for and update each mod separately has gotten really old this week.
  19. I'm running 1.1 on El Capitan and its OK. There were strange crashes after 10-15 mintues before. but today performance has been pretty good.
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