johnnyhandsome
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Everything posted by johnnyhandsome
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Yes, I've tried both, but nothing happens. It shows the Ballast tanks (Forward and Aft filling), but no sinking occurs.
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Does the Guppy sub actually work. I put one together, put Forward and Aft Trim parts on either end, but the darn thing refused to submerge. It just sits, FLOATING, heh.
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I'm moving an installation and I must have forgotten to install a mod. The game is complaining that the following parts are missing: "WBIConvertibleStorage" Anyone know which mod it's a part of?
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Downloaded 1.4, excited about the MEM. Yet it doesn't seem like it's much, there's not ascent and descent parts, is that correct? It's just all one piece?
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[1.3.X] [Kopernicus] Cerillion
johnnyhandsome replied to The White Guardian's topic in KSP1 Mod Releases
Hey, anyone know the starting position of Kerbin if you want to go Cerillion. Where should they be in relation to each other? Yes, I'm dense. -
Devnote Tuesday: The experimentals Quest!
johnnyhandsome replied to SQUAD's topic in KSP1 The Daily Kerbal
"Bob (Roverdude) wrapped up the biome cleanup: Eeloo and Duna are now especially interesting!" Oh thank God, now i have a reason to travel out to Eeloo again and maybe it's time to build a base on Duna. -
How does the engine work? I built a test craft, loaded with pellets, liquid hydrogen and electricity, but the engine never works. It charges and then just seems to flame out. Suggestions? Here's the ship: DSEV test
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[1.2.2] Centauri Dreams - Explore Alpha Centauri
johnnyhandsome replied to hikoriyami's topic in KSP1 Mod Releases
What a brilliant idea for a mod, really changes the situation up, you have to totally rethink how do things! -
Is it just me, or is it possible to build the Fuji with the parts? I can't seem to find the pieces other than the command and habitat module. Very odd.
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Is it true that most KSP players never go interplanetary?
johnnyhandsome replied to KerikBalm's topic in KSP1 Discussion
Going to space is hard, even in the simplistic universe of kSP. Eve is the easiest planet to get to and easy to land on, but the hardest to escape from. And that's after you've traveled for "months". Duna the second easiest planet to get to, but it's a really boring world. But then there's not much to do on any of the worlds, other than a science grind. -
[1.2.X] [Kopernicus] Planet Cyran
johnnyhandsome replied to The White Guardian's topic in KSP1 Mod Releases
Ah, the 'newsletter' was a mild joke from a movie. -
[1.2.X] [Kopernicus] Planet Cyran
johnnyhandsome replied to The White Guardian's topic in KSP1 Mod Releases
Interesting mod, I wish to subscribe to your newsletter! -
SpaceX Autonomous SpacePort Drone Ship (ASDS) [1.2.X]
johnnyhandsome replied to sciencepanda's topic in KSP1 Mod Releases
Ok, I dropped it into water via HyperEdit, since walking it down the runway to put it in the water didn't seem to do much once the ship was in water. Now it's in the water with via HyperEdit and I have to ask, is the ship supposed to move? Because it doesn't seem to want to move, i.e. go forward and backward. It'll turn, but otherwise not move. Checked for attachment points again, after grabbing either a fuel tank or engine from the parts menu. The only point that shows up is the one in the center. -
Is there an easy way to update mods you're using
johnnyhandsome replied to johnnyhandsome's topic in KSP1 Mods Discussions
How does CKAN work on Mac OS? -
SpaceX Autonomous SpacePort Drone Ship (ASDS) [1.2.X]
johnnyhandsome replied to sciencepanda's topic in KSP1 Mod Releases
I don't see any attachment points to put a rocket on it. So I've lauched it outta the Hanger and am "walking" it down the runaway to the ocean (reaction wheels set to normal). This is silly! -
I'm running 1.1 on El Capitan and its OK. There were strange crashes after 10-15 mintues before. but today performance has been pretty good.
- 18 replies