Coayer Posted May 27, 2014 Share Posted May 27, 2014 Hi guys! Can't wait to try the mod but the stock ship isn't in the ship menu and I can't be bothered to learn how to make one!!! Link to comment Share on other sites More sharing options...
warzone2099 Posted June 9, 2014 Share Posted June 9, 2014 I put the carrier craft file into my career save sph folder I have everything unlocked on the tech tree but the carrier says locked or invalid parts Link to comment Share on other sites More sharing options...
Endersmens Posted June 9, 2014 Share Posted June 9, 2014 Coayer: The "ships" Folder is in the BoatParts folder, they are in the r5 folder i believe. You have to manually add them to the crafts folder in your KSP folder. This reminds me, Infinite, could you maybe put the ships in a folder outside of the baotparts folders so we can find them easier without having to hunt? Its not a huge deal, but it seems to be confusing some people Link to comment Share on other sites More sharing options...
MD5Ray01 Posted June 12, 2014 Share Posted June 12, 2014 I've noticed something with the mod that kind of unsettles me. In past versions of the mod, the camera would stay above the water with the Narwhal carrier. Now, the camera goes underwater and doesn't allow me to see the deck of the carrier. Link to comment Share on other sites More sharing options...
Endersmens Posted June 13, 2014 Share Posted June 13, 2014 I haven't experienced this problem, in fact, i can't go underwater with the camera sometimes. always when i really want to. Link to comment Share on other sites More sharing options...
xgunrpromattx Posted June 16, 2014 Share Posted June 16, 2014 Hello. How do i actually put the carrier together? Thanks Link to comment Share on other sites More sharing options...
mike9606 Posted June 17, 2014 Share Posted June 17, 2014 There is a pre-assembled craft file that comes with this. Link to comment Share on other sites More sharing options...
Creeperchair Posted June 21, 2014 Share Posted June 21, 2014 http://i59.tinypic.com/2ldehc4.jpgGreetings everyone!NOTE: 4.5 is fully compatible with Skillful, this is not R5, the limpet mines were removed as they will become part of Skillful and I've added in their place a probe core for the mini-sub. Also to be added - the 2 part warship hull. Why 2 parts? I intended the parts to be used with Skillful and to keep framerates realistic this is the best solution right now. You can still outfit the hull and superstructure any way you want by adding more parts. GET IT ON CURSE HERE!This updates BoatParts to KSP 0.23.5 the last update was Tuesday May 13th 8:00pm EST.Too many changes to list... I will update this shortly!I've updated the docking port on the aircraft to have a variable connection node position. This will allow various designs to connect easily.You can now change the docking distance with an offset via slider-bar. If the plane is already connected and you move the offset slider it does nothing, you'll need to decouple the plane first, set the height offset, then dock.Have fun, PLEASE PLEASE PLEASE read the Guide posted below(out of date, but will be updated!). Source links are posted in the Space Port link above (to be updated shortly).• Want to use the included Swing Crane? you'll need this: DamnedRobotics fork called infernalrobotics, I don't support the use of these, but it will allow the crane to function!• The Crane and Hangar Loading Bay will need a winch... KAS is the Mod for that...Stay tuned... and...Have Fun... Version 1.4 of the User Guide. This is now Updated to reflect recent changes. - Oct 7th. http://i41.tinypic.com/6qee0k.pngGUIDE HERE!!!!User guide last update: Submarine usage... Also Special thanks and mention to Snjo for help on the Rudders, Move to Water, and getting the Sound to work with 0.20+To mostly everyone else... Thanks for all the support, constructive critique and inspiration!Videos of the R4.5 release will be posted here(if you made a video and want it listed here PM me)PLEASE post your pics and rate the mod on spaceport... http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png The download is Curse-only? What is the meaning of this madness? Link to comment Share on other sites More sharing options...
mike9606 Posted June 21, 2014 Share Posted June 21, 2014 Hey, Curse works most of the time for hosting mods. Not like it only works every once in a while. Link to comment Share on other sites More sharing options...
Wrench Head Posted June 21, 2014 Share Posted June 21, 2014 Dear Mr. Dice,It's a real blast to try and land on the carrier and live.To come in at such a slow speed in a F-16x is a rush lol. Keys licking like mad....The cable worked great, landing gear not so much.At least I did not have to scrape this one off the tail.....Try and try again.... never quite...Sincerely,BlackHoleSun Link to comment Share on other sites More sharing options...
Creeperchair Posted July 6, 2014 Share Posted July 6, 2014 Hey, Curse works most of the time for hosting mods. Not like it only works every once in a while.This page can't be displayed•Make sure the web address http://kerbal.curseforge.com is correct.•Look for the page with your search engine.•Refresh the page in a few minutes.Fix connection problems Link to comment Share on other sites More sharing options...
Creeperchair Posted July 6, 2014 Share Posted July 6, 2014 This page can't be displayed•Make sure the web address http://kerbal.curseforge.com is correct.•Look for the page with your search engine.•Refresh the page in a few minutes.Fix connection problemshttp://img3.wikia.nocookie.net/__cb20130116043144/tolololpedia/images/f/ff/Angry-german-kid.gif(By the way, it's not my internet.) Link to comment Share on other sites More sharing options...
mike9606 Posted July 6, 2014 Share Posted July 6, 2014 (By the way, it's not my internet.)It may not be your internet, but it works fine for me. The issue is on your side, not curse's. Link to comment Share on other sites More sharing options...
Creeperchair Posted July 7, 2014 Share Posted July 7, 2014 It may not be your internet, but it works fine for me. The issue is on your side, not curse's.The original Spaceport worked fine, as do these forums, Mediafire, Dropbox, Mega, Adf.ly, GitHub, and Kerbalstuff. Curse, however, does not. Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 7, 2014 Author Share Posted July 7, 2014 The original Spaceport worked fine, as do these forums, Mediafire, Dropbox, Mega, Adf.ly, GitHub, and Kerbalstuff. Curse, however, does not.Alternate download link is on my site.http://smaugsfire.wix.com/carrier-parts Link to comment Share on other sites More sharing options...
Creeperchair Posted July 8, 2014 Share Posted July 8, 2014 Alternate download link is on my site.http://smaugsfire.wix.com/carrier-partsThanks for supplying two links, but now when I try download it, Google decides it might be a virus and gives me this:<Google Drive can't scan this file for viruses.BoatParts_R4.5_0235.zip (44M) exceeds the maximum size that Google can scan. Would you still like to download this file?Download anyway>('download anyway' links to this exact same page)I wish they hadn't removed the Spaceport.Actually, never mind any of this. I greatly enjoyed R4 from the days of the Spaceport, and that should work fine. I Use too many mod KSP to do much of anything without crashing(about 25%-50% of the time). I can settle for huge piles of structural panels if I need a boat. Link to comment Share on other sites More sharing options...
mike9606 Posted July 8, 2014 Share Posted July 8, 2014 Thanks for supplying two links, but now when I try download it, Google decides it might be a virus and gives me this:<Google Drive can't scan this file for viruses.BoatParts_R4.5_0235.zip (44M) exceeds the maximum size that Google can scan. Would you still like to download this file?Download anyway>('download anyway' links to this exact same page)I wish they hadn't removed the Spaceport.Actually, never mind any of this. I greatly enjoyed R4 from the days of the Spaceport, and that should work fine. I Use too many mod KSP to do much of anything without crashing(about 25%-50% of the time). I can settle for huge piles of structural panels if I need a boat.Did you click the "Alternate Download" Button on the site? That is the non-Curse one. If your having issues yourself it has to be something wrong on your end. Link to comment Share on other sites More sharing options...
kavi Posted July 10, 2014 Share Posted July 10, 2014 This mod is amazing, but i have a mac and have no idea hot to control craft. Link to comment Share on other sites More sharing options...
mike9606 Posted July 10, 2014 Share Posted July 10, 2014 This mod is amazing, but i have a mac and have no idea hot to control craft.Try reading the user manual. Link to comment Share on other sites More sharing options...
Endersmens Posted July 10, 2014 Share Posted July 10, 2014 This mod is amazing, but i have a mac and have no idea hot to control craft.but i have a Mac and have no idea how to control craft.but i have a macJust kidding don't kill me! Link to comment Share on other sites More sharing options...
Creeperchair Posted July 15, 2014 Share Posted July 15, 2014 Yes, I clicked on the alternate download, which is on Google drive, and Google Drive doesn't let me download it. Consider the file as a game, InfiniteDice as the game's publisher, and Google as a con artist selling a piece of paper with the game's name on it. Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 18, 2014 Author Share Posted July 18, 2014 Recompiled the DLL, with minor changes. Haven't tested the mod extensively as I'm on vacation. Post issues as normal to the thread.There is no need to download the mod all over again, unless you never had it or would like to get a fresh copy, just follow the updated DLL download link in this thread's opening post, and download the updated DLL from my site. Copy over the 0.23.5 DLL/s where needed in the SAME location.Cheers. Link to comment Share on other sites More sharing options...
colmo Posted July 30, 2014 Share Posted July 30, 2014 (edited) Just a wee mention that the 45m runway still has no tech node assigned to it. Was rather flummoxed that the most vital bit of the carrier was missing when those parts unlocked!Edit: Now fixed, but wondering what these broken bits of runway are doing stuck to the underside of the 45m deck part? http://steamcommunity.com/sharedfiles/filedetails/?id=293615998Edit2: I had some difficulty with the fore and aft crew cabins - it took me a while to even find the hatches, and they didn't respond to some fairly insistent right-clicking, possibly because they were so far away from the centre of mass and thus the camera on the ship. Thus, I was unable to retrieve crew from them. There's also mention in their description blurb of access via lifts and stairs which iirc refers to old versions of these parts.I've also noticed weird behaviour by the camera over water - it stops responding to arrow keys, but the mouse still works. I think this is to do with the sub mod.I do hope the carrier gets a polish - it really is the centrepiece of Infinite dice's work.P.S. The water launch system finally works! Edited July 31, 2014 by colmo Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 31, 2014 Author Share Posted July 31, 2014 wondering what these broken bits of runway are doing stuck to the underside of the 45m deck part? http://steamcommunity.com/sharedfiles/filedetails/?id=293615998Edit2: I had some difficulty with the fore and aft crew cabins - it took me a while to even find the hatches, and they didn't respond to some fairly insistent right-clicking, possibly because they were so far away from the centre of mass and thus the camera on the ship. Thus, I was unable to retrieve crew from them. There's also mention in their description blurb of access via lifts and stairs which iirc refers to old versions of these parts.I've also noticed weird behaviour by the camera over water - it stops responding to arrow keys, but the mouse still works. I think this is to do with the sub mod.I do hope the carrier gets a polish - it really is the centrepiece of Infinite dice's work.P.S. The water launch system finally works!The broken bits are the secondary damage mesh, they will show up in the hangar and on launch then disappear. The reason they show in the hangar is so you don't build on that spot, almost as a reminder. As the mesh changes when it is damaged it could cause things to look silly. The issue at launch is a bug and will be sorted on the next update.Yes the fore and aft cabins are really hard to navigate. I wish KSP would put camera focus on the part of the vessel that is controlling, that would solve that issue.Yes the camera is a very touchy bit of code, it works well allowing the camera to go under the water level, aside from that there are some issues. I felt it was a fair trade.Haha the water launch system has always worked for me, but I'm glad it's now working for more people.I have some stuff on the table for future updates, I'll be off modding vacation after the 2nd week of August so you'll likely see a note here on the forum when that time comes, with further details.Thanks for the comments! Link to comment Share on other sites More sharing options...
colmo Posted August 1, 2014 Share Posted August 1, 2014 Just spotted this on YouTube. Imagine installing a few habitable ground hangars inside the super carrier - a real practical solution to having serious carrying capacity without the part count.Kottabos Space Program - Hangar: http://youtu.be/eO4QOzUwpx4 Link to comment Share on other sites More sharing options...
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