InfiniteDice Posted September 9, 2014 Author Share Posted September 9, 2014 OI tried adjusting stuff, bring up gears and releasing, all that stuff. Nothing helped. What's going on?Every part says "WakeFX=false" and I see no wakes. Carrier rodeo again. I guess technically the plane survived, after a few minutes the carrier calmed down. But I would not call that safe by any means.1) docking on the flight deck use armed = false and a distance setting of 9 or so. Docking on the storage deck, or inside ship use armed and slide the distance bar till it connects. It changes depending on what part you are connecting it to. 2) only the carrier bow has the wakefx right now, and it's not 100% 3) I never guaranteed no rodeo. Only that the plane will not be destroyed. I tested it about 20 - 30 times and it always came out safe for me. Your plane seems to have lots of bendy... lol the more loose the plane and the heavier the plane, the more rodeo you get... consider it free entertainment Link to comment Share on other sites More sharing options...
Endersmens Posted September 9, 2014 Share Posted September 9, 2014 1) docking on the flight deck use armed = false and a distance setting of 9 or so. Docking on the storage deck, or inside ship use armed and slide the distance bar till it connects. It changes depending on what part you are connecting it to. 2) only the carrier bow has the wakefx right now, and it's not 100% 3) I never guaranteed no rodeo. Only that the plane will not be destroyed. I tested it about 20 - 30 times and it always came out safe for me. Your plane seems to have lots of bendy... lol the more loose the plane and the heavier the plane, the more rodeo you get... consider it free entertainment http://forum.kerbalspaceprogram.com/images/smilies/k_smiley.gif1) They were already on those settings, and I changed them around, moved all the sliders, released (which threw the plane about 4 meters up) and reconnected, nothing helped. I'll try again alter and report every detail.2) Oh, ok. I'll go see then. 3) How did you get it to where the plane didn't blow up? Cause all of physics says mine shoulda snapped and exploded. Can't wait till I have 6 planes on deck and 4 underneath.... Link to comment Share on other sites More sharing options...
colmo Posted September 16, 2014 Share Posted September 16, 2014 I'm not sure if this would work for Boat Parts?http://forum.kerbalspaceprogram.com/threads/93897-0-24-2-The-Colliders-Strike-Back-v1-0-1-Intra-vessel-part-collisions-are-back!I'd have concerns of clipping at the engines and deck, but no more planes flopping through the deck.X4 warp is likely to be...interesting. Link to comment Share on other sites More sharing options...
Elmetian Posted September 23, 2014 Share Posted September 23, 2014 I've noticed that there's a compatibility issue between Boat Parts and BDArmory. Whenever you launch using the Stability Enhancers they will respawn once you're about 11km away from them. It's possible to collide with them as well depending on how fast you're moving at the time. If it's too slow, they tend to hang around:I've tested this on a clean install (x86) and it seems easily reproducible. The issue consistently occurs on entirely stock craft as long as both mods are installed. I'm guessing it happens because Boat Parts uses the Skillful Combat's damage model and Bahamuto's uses a conflicting one. If that's the case, is there any way to make Boat Parts compatible by removing a plugin? I'd hate to have to uninstall one of them. Link to comment Share on other sites More sharing options...
InfiniteDice Posted September 29, 2014 Author Share Posted September 29, 2014 I've noticed that there's a compatibility issue between Boat Parts and BDArmory. Whenever you launch using the Stability Enhancers they will respawn once you're about 11km away from them.Honestly I don't know what the issue would be in this case. I wouldn't imagine his code would be affecting the Stability Enhancers.... are those the stock vertical support thingies?I can look into it. Link to comment Share on other sites More sharing options...
Endersmens Posted September 29, 2014 Share Posted September 29, 2014 I've noticed that there's a compatibility issue between Boat Parts and BDArmory. http://i.imgur.com/SecUwCul.pngWait how did you get that missile? I've never seen it before! (yes i realize it's BDArmory) Link to comment Share on other sites More sharing options...
Hellbrand Posted September 29, 2014 Share Posted September 29, 2014 looks liek procedural parts coupled with procedural fairings. it's not a missile that's in anybody's Mod. Link to comment Share on other sites More sharing options...
Endersmens Posted September 29, 2014 Share Posted September 29, 2014 (edited) I asked because it looks sort of like this, and this was requested in BDarmory earlier so I thought it was updated Edited September 29, 2014 by Endersmens Link to comment Share on other sites More sharing options...
Special Agent Sigvan Posted September 29, 2014 Share Posted September 29, 2014 Is the Nuclear Reactor gone that made the pre-built Carriers even work? Link to comment Share on other sites More sharing options...
InfiniteDice Posted September 29, 2014 Author Share Posted September 29, 2014 Is the Nuclear Reactor gone that made the pre-built Carriers even work?No the props are the reactors now. Just add a prop. Link to comment Share on other sites More sharing options...
loler43214 Posted September 29, 2014 Share Posted September 29, 2014 InfinteDice, would there be support with EPL so be able to make planes without landing or make a base builder Link to comment Share on other sites More sharing options...
colmo Posted September 30, 2014 Share Posted September 30, 2014 A wee note - KerbinSide now has boat and sea launch options. Link to comment Share on other sites More sharing options...
Special Agent Sigvan Posted October 1, 2014 Share Posted October 1, 2014 No the props are the reactors now. Just add a prop.That doesn't help the issue of not being able to use the stock carriers. Link to comment Share on other sites More sharing options...
InfiniteDice Posted October 2, 2014 Author Share Posted October 2, 2014 That doesn't help the issue of not being able to use the stock carriers.Are you referring to versions of the vessels older than the currently released stock carriers? If that's the case the old engines are gone yes.You'd need to edit the craft file. Just search for turbine and 1) remove all parts that are turbines and 2) remove all connection references to those parts you just removed.That will allow it to load, then just add the new props.Chances are if you are using crafts that old that they won't likely work anymore as many things in the code have been re-made. Link to comment Share on other sites More sharing options...
Special Agent Sigvan Posted October 2, 2014 Share Posted October 2, 2014 Are you referring to versions of the vessels older than the currently released stock carriers? If that's the case the old engines are gone yes.You'd need to edit the craft file. Just search for turbine and 1) remove all parts that are turbines and 2) remove all connection references to those parts you just removed.That will allow it to load, then just add the new props.Chances are if you are using crafts that old that they won't likely work anymore as many things in the code have been re-made.I'm referring to the stock carriers, since I can't load those. Link to comment Share on other sites More sharing options...
colmo Posted October 7, 2014 Share Posted October 7, 2014 (edited) I'm looking forward to the new ship hulls in Dice's new video:Skillful Land & Sea Defense - Automated Slugfests!: Never mind guns, I want to put a helipad on the back and some KAS and robotics gubbins on them - real research & exploration vessels. It should go well with KerbinSide, as there'll be multiple sites to interact with. The idea of using BurnTogether to control a carrier fleet (carrier plus, say, two of these) is rather nice also. Edited October 7, 2014 by colmo Link to comment Share on other sites More sharing options...
Reichtangle Posted October 10, 2014 Share Posted October 10, 2014 Is this .25 compatible? Link to comment Share on other sites More sharing options...
Vladimir KerKamarov Posted October 19, 2014 Share Posted October 19, 2014 (edited) MEET THE RUSSIAN VDV, BMP-3 TANK TRANSPORTTHIS IS WHERE MY IDEA CAME FROM Edited October 19, 2014 by Vladimir KerKamarov Link to comment Share on other sites More sharing options...
Eskandare Posted October 20, 2014 Share Posted October 20, 2014 http://i61.tinypic.com/291nf4o.jpghttp://i62.tinypic.com/11qp8g6.jpghttp://i59.tinypic.com/2co1sw3.jpghttp://i60.tinypic.com/2vimcxx.jpghttp://i59.tinypic.com/2u5sxhz.jpgMEET THE RUSSIAN VDV, BMP-3 TANK TRANSPORThttp://i62.tinypic.com/33eiote.jpghttp://i61.tinypic.com/ztj1ar.jpghttp://i57.tinypic.com/bh0xfb.jpghttp://i59.tinypic.com/2naobh5.jpghttp://i62.tinypic.com/k32kx2.jpghttp://i59.tinypic.com/2naimfa.jpghttp://i57.tinypic.com/nv291.jpghttp://i62.tinypic.com/2cdu39w.jpgGlad you like my carrier. It is only made as a static object and is in beta since the carrier doesn't have its lifts animated or its hanger installed. Link to comment Share on other sites More sharing options...
Vladimir KerKamarov Posted October 22, 2014 Share Posted October 22, 2014 hahaha, glad to meet u my comrade, i got surprised of your mod, i really liked it, its fascinating, i was having a thought if only u can transform it into boat parts just like infinite dice done it. it gives me a memory since i embark to work inside kuznetsov last year..if only u can make it bigger because as far as i remember its monstorous, its survive long years of work before the downfall of our great soviet empire..do u even know the big secret in it? i remember before they was planing it more big more like monster, carry 2 big antonov planes in it..hahahaha Link to comment Share on other sites More sharing options...
Eskandare Posted October 23, 2014 Share Posted October 23, 2014 hahaha, glad to meet u my comrade, i got surprised of your mod, i really liked it, its fascinating, i was having a thought if only u can transform it into boat parts just like infinite dice done it. it gives me a memory since i embark to work inside kuznetsov last year..if only u can make it bigger because as far as i remember its monstorous, its survive long years of work before the downfall of our great soviet empire..do u even know the big secret in it? i remember before they was planing it more big more like monster, carry 2 big antonov planes in it..hahahaha I have the Admiral Kuznetsov scaled to Kerbals. Walk around as just a Kerbal, you see how monstrous the size is. Honestly, I thought I had made it too big. Also I cross scaled the Kuznetsov to the USS Nimitz; the Kuznetsov shorter then the Nimitz. I'll think about reworking my model to work with ID boat parts. Currently I'm working with my Kara Class Cruiser for BD Armory and cross modded for ID boat parts to test my Harpoon missile. I'm modeling some Russian missiles too. Link to comment Share on other sites More sharing options...
Vladimir KerKamarov Posted October 23, 2014 Share Posted October 23, 2014 (edited) I have the Admiral Kuznetsov scaled to Kerbals. Walk around as just a Kerbal, you see how monstrous the size is. Honestly, I thought I had made it too big. Also I cross scaled the Kuznetsov to the USS Nimitz; the Kuznetsov shorter then the Nimitz. I'll think about reworking my model to work with ID boat parts. Currently I'm working with my Kara Class Cruiser for BD Armory and cross modded for ID boat parts to test my Harpoon missile. I'm modeling some Russian missiles too.Oh, very nice comrade, looking forward to see your mods..i got very excited for the Kuznetsov.haha ,..oh! if you can build sukhoi please say to me, maybe if u cooperate with this guy's pack..http://forum.kerbalspaceprogram.com/threads/17081-0-17-RedStar-co-op-Airplane-parts-v0-4-1 ..awesome Edited October 23, 2014 by Vladimir KerKamarov Link to comment Share on other sites More sharing options...
Avalant Posted October 23, 2014 Share Posted October 23, 2014 (edited) The Russian carrier was a good choice! The silly ramp on the end of it does feel very Kerbal like. XD "Catapults? Now where is the fun in that?"Back to the thread though, I can't wait to see what the final product will be Infinite! As innovative as ever! Edited October 23, 2014 by Avalant Link to comment Share on other sites More sharing options...
Eskandare Posted October 24, 2014 Share Posted October 24, 2014 The Russian carrier was a good choice! The silly ramp on the end of it does feel very Kerbal like. XD "Catapults? Now where is the fun in that?"Back to the thread though, I can't wait to see what the final product will be Infinite! As innovative as ever!The ramp on the end is fun Yes, I certainly don't mean to take over Infinite's thread. Link to comment Share on other sites More sharing options...
Vladimir KerKamarov Posted October 24, 2014 Share Posted October 24, 2014 its my fault comrade, sorry hahaha Link to comment Share on other sites More sharing options...
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