InfiniteDice Posted July 25, 2013 Author Share Posted July 25, 2013 It didn't... it messed with a bunch of stuff, I won't fully know what's broken till I have tested everything in detail. The float code seems to be affected as well, although not critically. Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 25, 2013 Author Share Posted July 25, 2013 After spending most of the evening messing with this, I managed to get the carrier into the water, it's not pretty but that works now. There are still other issues I had one landing in which the landing assist failed... I'll need to see what else might be broken. Aside from that I'm getting a crazy camera issue that is hindering my ability to properly and quickly test things. Almost looks like a texture screen tear across the center of the camera. Zooming also seems sporadically broken.I'll wait to see if they release a patch before I can test and update the mod. Link to comment Share on other sites More sharing options...
Dilin Posted July 26, 2013 Share Posted July 26, 2013 Hopefully this all works out... Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 26, 2013 Author Share Posted July 26, 2013 Just to show you guys what I'm dealing with. This happens after I land on the carrier, not sure what's causing it at this point. At first I thought it was caused by the solution I tried in order to fix the start in water code. But after finding a different method to handle that the issue still happens. I'll have to try removing everything and strip it right down. This could take a while. Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 26, 2013 Share Posted July 26, 2013 Ouch!Times like this I wish I was a programer so I could jump in and help. And no worries, take your time, don't let it stress ya =)the screenshots kinda make me think 'digital earthquake' Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted July 26, 2013 Share Posted July 26, 2013 (edited) Digital earthquake? that's probably what happened when the forums got set back to October Edited July 26, 2013 by SGT_RIZZO300 Damn capslock Link to comment Share on other sites More sharing options...
andrew123 Posted July 27, 2013 Share Posted July 27, 2013 Looks like my new X-47 will be used in "alternate roles" for quite a while. This mod, since R1, has just been spectacular. Keep up the good work guys, keep up the good work. Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 27, 2013 Author Share Posted July 27, 2013 Don't go celebrating yet, but... Link to comment Share on other sites More sharing options...
Dilin Posted July 27, 2013 Share Posted July 27, 2013 Don't go celebrating yet, but... snipGood job! you fixed the most scarring part! Link to comment Share on other sites More sharing options...
7499275 Posted July 28, 2013 Share Posted July 28, 2013 Wonderful! Glad to see it getting back into the water at least! Just one question, will some of the weapons systems be released in the .21 update for this mod or as a different pack? If I remember correctly I saw somewhere they might be released seperatly. Link to comment Share on other sites More sharing options...
coyote47713 Posted July 28, 2013 Share Posted July 28, 2013 do you think you can make the carriers autolandable with mechjeb PLEASSSSSSSSSSSSSSSSSSE Link to comment Share on other sites More sharing options...
Lurven Posted July 28, 2013 Share Posted July 28, 2013 do you think you can make the carriers autolandable with mechjeb PLEASSSSSSSSSSSSSSSSSSE Think that feature has to be done by the makers of Mechjeb, not by Infinitedice Link to comment Share on other sites More sharing options...
hoodedarche0 Posted July 28, 2013 Share Posted July 28, 2013 Wonderful! Glad to see it getting back into the water at least! Just one question, will some of the weapons systems be released in the .21 update for this mod or as a different pack? If I remember correctly I saw somewhere they might be released seperatly.They will be released separately. Link to comment Share on other sites More sharing options...
andrew123 Posted July 29, 2013 Share Posted July 29, 2013 Any status updates? Just asking. Link to comment Share on other sites More sharing options...
InfiniteDice Posted July 29, 2013 Author Share Posted July 29, 2013 Keep the heads up guys... It's a killer but I've solved all the problems plus made things better... Link to comment Share on other sites More sharing options...
leforian Posted July 29, 2013 Share Posted July 29, 2013 am dying for this update you got us hooked Link to comment Share on other sites More sharing options...
Capt.Joseph Kerbertson Posted July 29, 2013 Share Posted July 29, 2013 Any status updates? Just asking. *soon* as they say Link to comment Share on other sites More sharing options...
colmo Posted July 30, 2013 Share Posted July 30, 2013 These updates keep the modders on their toes. No bad thing, I think. Link to comment Share on other sites More sharing options...
Dilin Posted July 30, 2013 Share Posted July 30, 2013 Keep the heads up guys... It's a killer but I've solved all the problems plus made things better...Made things better... Interesting! Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 30, 2013 Share Posted July 30, 2013 Keep the heads up guys... It's a killer but I've solved all the problems plus made things better...Awesome news!!Hope it didn't give you and your team to much headache.Guess I better start work again on the naval base lol. Link to comment Share on other sites More sharing options...
andrew123 Posted July 30, 2013 Share Posted July 30, 2013 Naval base, you say... I am now interested in what you guys are up to... Will this get integrated into the stock KSP game? Making the Naval building and system could make it relatively easy to implement into the stock game for Harvester and C7. Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 30, 2013 Share Posted July 30, 2013 Naval base, you say... I am now interested in what you guys are up to... Will this get integrated into the stock KSP game? Making the Naval building and system could make it relatively easy to implement into the stock game for Harvester and C7.None of all that=PIm just making a little navybase for the Narwhal to dock at, store planes, nice ramp for easy loading.I am not part of the boat team, this just something I was working on myself, though I do plan on sending InfiniteDice a copy when I'm done, as a thank you (even though he could make one a billion times better =P). Link to comment Share on other sites More sharing options...
Orphican Posted July 30, 2013 Share Posted July 30, 2013 None of all that=PIm just making a little navybase for the Narwhal to dock at, store planes, nice ramp for easy loading.I am not part of the boat team, this just something I was working on myself, though I do plan on sending InfiniteDice a copy when I'm done, as a thank you (even though he could make one a billion times better =P).You wouldn't happen to be thinking of using KerbTown for that would you Khaos? Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 30, 2013 Share Posted July 30, 2013 I am indeed using KerbTown to place it. It will actually be 4 parts. For animations and because I'm very new to modeling, easy to work over smaller area. Link to comment Share on other sites More sharing options...
Dilin Posted July 30, 2013 Share Posted July 30, 2013 One the go to water plugin is build and we know where it places carriers you should build a dock around it with spacing for 3 Carrier Decks horizontaland 2 vertical from the direction the Carrier spawns. Link to comment Share on other sites More sharing options...
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