macbernick Posted April 19, 2013 Share Posted April 19, 2013 (edited) Here comes the new thread Actions on the Fly 1.1 (spaceport)This plugin allows you to edit your action groups while in flight mode. Some people have reported issues using it. It's sometimes hard to find the ship. Switching with brackets keys should not be a problem anymore since 1.1. If you undock a ship from a launcher, and the root part is staying on the launcher, the root part of the new ship will be the docking port. It may be confusing, but it's how the game works. V2 will fix this as it has a new way of working, the plugin won't need to track the active ship anymore. If you still have problem, going back to space center and reloading the ship with Tracking Station usually works well.How To UseRight click the root part of your ship and "Enable AG Edit".You can then right click any part of your ship with the action you want to edit.Add or remove the action to/from any group(s) you want.You can then disable the plugin in the root part.Thank you for any feedback ! Edited April 20, 2013 by macbernick Link to comment Share on other sites More sharing options...
MaHuJa Posted April 19, 2013 Share Posted April 19, 2013 (edited) I wanted this. So much. Any chance getting a list of actions on a specific keybind? Knowing what's bound to the group already can keep me from breaking things horribly when older keybinds also do something. Edited April 19, 2013 by MaHuJa Link to comment Share on other sites More sharing options...
macbernick Posted April 19, 2013 Author Share Posted April 19, 2013 Any chance getting a list of actions on a specific keybind?Planned for V2. For now you'll have to check bindings for each action. Link to comment Share on other sites More sharing options...
Tallinu Posted April 20, 2013 Share Posted April 20, 2013 Finally, this can be done! Downloading it immediately! Link to comment Share on other sites More sharing options...
macbernick Posted April 22, 2013 Author Share Posted April 22, 2013 A screenshot of the upcoming V2Still needs a couple of tweaks and some cosmetics to be released.click to view full size Link to comment Share on other sites More sharing options...
Fleb Posted May 17, 2013 Share Posted May 17, 2013 Thanks for this! I built a huge ship in orbit with twelve nuke engines and screwed up the action groups. I didn't find out untill it came to test firing the engines , I don't have to re build now. Link to comment Share on other sites More sharing options...
John FX Posted May 20, 2013 Share Posted May 20, 2013 Yes! Now I can truly make a kerbal craft and sort out the staging and action groups on the launchpad! Link to comment Share on other sites More sharing options...
Mihara Posted May 23, 2013 Share Posted May 23, 2013 This plugin is misbehaving on 0.20, generating spurious menu items.Which is kind of a shame, since there's many a pickle it saved me from. Link to comment Share on other sites More sharing options...
lyndonguitar Posted May 23, 2013 Share Posted May 23, 2013 How come I haven't seen this yet till now! Link to comment Share on other sites More sharing options...
Mihara Posted May 24, 2013 Share Posted May 24, 2013 Looks like the author is mysteriously lost. Since the source is available and the license is "do whatever you want", are there any brave souls who could fix this? Link to comment Share on other sites More sharing options...
mileshatem Posted May 25, 2013 Share Posted May 25, 2013 Looks like the author is mysteriously lost. Since the source is available and the license is "do whatever you want", are there any brave souls who could fix this?Seems to be working with no modifications. Just dump it into the correct directory structure like so: Link to comment Share on other sites More sharing options...
Mihara Posted May 25, 2013 Share Posted May 25, 2013 It's mostly working even from legacy directory, and AFAIK it doesn't matter where the plugin loads from. But it generates spurious menu items, and I suspect it loads multiple times. Link to comment Share on other sites More sharing options...
DasMike Posted May 25, 2013 Share Posted May 25, 2013 (edited) You know, I'm actually very surprised that this feature wasn't included in the vanilla game, it massively adds to the versatility of the whole control group concept. Have an elaborate multi-part ship that consists of pieces that you docked in orbit? I'll bet some of those action groups from each ship overlap with each other, which would make this editor a life saver for complicated missions. Squad, if you're reading this, I will marry you (somehow) if you include something like this in the next patch!P.S. If you also include something akin to the Sub-Assembly Loader, I'll donate my spleen and maybe a kidney to charity! Edited May 25, 2013 by DasMike Creepy altruism ahoy! Link to comment Share on other sites More sharing options...
Pontiac Posted June 2, 2013 Share Posted June 2, 2013 It has been two weeks since the OP has been on, and longer since he's posted in here, so I've taken the liberty to correct the problem with 0.20.x which adds many "Enable" entries when you right-click on the command module. I've not been able to raise the author as of yet, however, the license he's included seems pretty liberal. Update: https://dl.dropboxusercontent.com/u/1598459/Games/KSP/ActionsOnTheFly/ActionsOnTheFly1.1.1.zipSource code modification, new DLL, updated license (My just agreeing with him), and a Change Log. I've tested this on 0.20.2 on two different installs, on ships with multiple command modules with only the "root" module having the option to edit.@DasMike> Subassembly Loader works now. Link to comment Share on other sites More sharing options...
Scotius Posted June 2, 2013 Share Posted June 2, 2013 Thank you very much Pontiac. This is a very useful mod. It would be a shame to leave it in Limbo. And yes, i agree - it really should be a stock feature. So, if any dev stumble upon this thread - please consider adding this to the game. Link to comment Share on other sites More sharing options...
Gristle Posted July 4, 2013 Share Posted July 4, 2013 It has been two weeks since the OP has been on, and longer since he's posted in here, so I've taken the liberty to correct the problem with 0.20.x which adds many "Enable" entries when you right-click on the command module. I've not been able to raise the author as of yet, however, the license he's included seems pretty liberal. Update: https://dl.dropboxusercontent.com/u/1598459/Games/KSP/ActionsOnTheFly/ActionsOnTheFly1.1.1.zipSource code modification, new DLL, updated license (My just agreeing with him), and a Change Log. I've tested this on 0.20.2 on two different installs, on ships with multiple command modules with only the "root" module having the option to edit.@DasMike> Subassembly Loader works now.Pontiac is the HERO of lost and abandoned mods!! Link to comment Share on other sites More sharing options...
Pontiac Posted July 4, 2013 Share Posted July 4, 2013 Right up until licenses aren't included and I have posts locked and removed from public viewing. {smirks and chuckles} Link to comment Share on other sites More sharing options...
HoY Posted July 6, 2013 Share Posted July 6, 2013 Keep it up man Link to comment Share on other sites More sharing options...
fractl Posted July 7, 2013 Share Posted July 7, 2013 just stumbled upon this and then found it was broken in 0.20.x then found Pontiac came and saved the day.Awesome! Link to comment Share on other sites More sharing options...
Sokar408 Posted July 26, 2013 Share Posted July 26, 2013 I have no idea if this works in 0.21, but if it doesn't could someone more intelligent then me fix it? Link to comment Share on other sites More sharing options...
MK3424 Posted July 26, 2013 Share Posted July 26, 2013 I have no idea if this works in 0.21, but if it doesn't could someone more intelligent then me fix it? It works!! (i have it) Link to comment Share on other sites More sharing options...
Pontiac Posted July 28, 2013 Share Posted July 28, 2013 I just found out about 0.21.1 this AM. Glad it works. :] Link to comment Share on other sites More sharing options...
HeadHunter67 Posted August 8, 2013 Share Posted August 8, 2013 Well, how about that! I think that action groups should be configurable on-the-fly in the stock game, but until then, it's nice to know that we have this. Many's the time I realized I overlooked setting an action in mid-flight. Link to comment Share on other sites More sharing options...
CoriW Posted August 21, 2013 Share Posted August 21, 2013 So does anybody know if the OP is planning on continuing development of this? I mean it does still work now but I'm a bit concerned about future versions of KSP, would the license he included allow anybody to maybe start a new thread to keep it up to date until/if he returns? Link to comment Share on other sites More sharing options...
Pontiac Posted August 22, 2013 Share Posted August 22, 2013 The license is pretty clear statingmacbernick: April 2013DO-WHATEVER-YOU-WANT-WITH-THIS-SOURCE-CODE GENERAL PUBLIC LICENSE Link to comment Share on other sites More sharing options...
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