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LLL - Lack Luster Labs - Development Thread


Lack

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Yea, I can post it just give me a few, i have to convert it back to those pics as I've made a few changes to it. And like a dumbuss I've forgot to save between versions. And i am going to make me some food.

Edit: It also has the engines from dtobi's space shuttle engine mod you want those on there also and mechjeb?

Edit again: I'll have to post it later running out of time and i got to head out to goto roommate parents for dinner. Goddess i love my AH oh shinny! disorder, I forgot what i was doing and looked at the time and remembered... gha will post it as soon as oh shinny........

I will get the engines, everything else I have. . . I have a long radial coupler that could work for wings from liftoff, then ditch them once in orbit, just a thought I will see if I can locate the part pack.

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@Damaske,

Yeah, the game currently doesn't support multiple nodes joining together, which is a bit of a problem for parts like the 2(2x1). I just use a strut or two and that generally fixes the problem.

@tygoo7,

Nowt much I can do about that, he's using Mega for his hosting, which I've never managed to get working. But if he's changing the textures so wildly, then that's going to happen. Looks like the probe-core texture got dumped on the cupola pod there.

The most efficient way to do it would be to make a note of the affected parts, look in the config file and see which textures of Squad's it is using. Get a copy of those from a clean install, make a new folder called 'SquadTex' in Game Data, and then copy the squad textures across (as in GameData/SquadTex/Parts/.../model001.mbm etc.). Then go back to the SXT part config, and change the lines that say something along the lines of 'texture = model001, Squad/Parts/.../model001' to 'texture = model001, SquadTex/Parts/.../model001'.

Edit:

And I updated the DL for SXT with the fix for the 2.5m material bay last night.

JAeXpJM.png

Edited by Lack
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@tygoo7,

Nowt much I can do about that, he's using Mega for his hosting, which I've never managed to get working. But if he's changing the textures so wildly, then that's going to happen. Looks like the probe-core texture got dumped on the cupola pod there.

The most efficient way to do it would be to make a note of the affected parts, look in the config file and see which textures of Squad's it is using. Get a copy of those from a clean install, make a new folder called 'SquadTex' in Game Data, and then copy the squad textures across (as in GameData/SquadTex/Parts/.../model001.mbm etc.). Then go back to the SXT part config, and change the lines that say something along the lines of 'texture = model001, Squad/Parts/.../model001' to 'texture = model001, SquadTex/Parts/.../model001'.

Thanks that did the trick! Just one slight problem, there is no gold foil. The parts with the gold foil are just have grey instead of gold. :P

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Thanks that did the trick! Just one slight problem, there is no gold foil. The parts with the gold foil are just have grey instead of gold. :P

That for the probe, MEM descent module and inflated tanks? The gold-foil there comes from the crew-cabin texture (Squad/Parts/Command/crewCabin/cabin.mbm), so if he's changed that'll be why.

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For the crew-cabin.

Something along these lines?

KkzOQFN.png

Lack, have these fallen by the wayside and are you planning on releasing them? Or have I simply missed them in the package?

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@Regex those cans currently exist, but they are not used as habs atm.

Yes, I know, I'm asking about the habs that Lack mocked up in the picture I quoted, not the service modules that I currently use.

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Ok, I wasn't sure if you knew they were there, I am sure he will get them added in due course. He has been working on several pieces, I am not sure what I am allowed to leak, so I am going to keep my yap shut, but he has been working hard, and I have been making things none to easy with my incessant questions and ideas.

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Yeah, just forgot about them. They just need a bit of touching up and then should be ready.

I shouldn't worry about about talking, these aren't exactly state secrets.

PM folder cleared out a bit, I normally manage to catch it before it fills up.

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Yeah, just forgot about them. They just need a bit of touching up and then should be ready.

It's all good, I was just curious. It'd be nice to have a proper 2.5m stack command module and, like I earlier said, I can handle all the config stuff I want to see happen. I just really like the stock-alike models you put out here.

Thanks!

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Well, found where'd left the files. I really should name them better than untitled, untitled1, untitled1bnew3, etc. nested in various vaguely titled folders.

Two person landing can:

8Wg5GWz.png

The hand-holds round the side still work:

J3Eqp3s.png

And it lines up nicely with the existing IVA for the stock lander can (which saves me a tonne of work):

YrnpSOz.png

Also,

Think I'm getting the hang of this plane lark,

Y4bLMpQ.png

Or possibly not,

gKumGJV.png

And a sensible, well proportioned, rocket:

4X1GoT1.png

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Dammit, Lack! Stop breaking the game!

With that final rocket, I managed to blow up the centre engine about half-way up. Going to pretend it was totally deliberate and a cunning way to save weight.

And now that landing pod is refusing to load, oh great.

Edited by Lack
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With that final rocket, I managed to blow up the centre engine about half-way up. Going to pretend it was totally deliberate and a cunning way to save weight.

And now that landing pod is refusing to load, oh great.

Hey, at least it's not your entire damn station that you've been working on for the past couple weeks...

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Did you install another mod recent?

Nope, this was only about 10 minutes apart. Only thing I changed was the calculated smoothing angle in Unity, but the back up copy should still have worked.

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Hmm, that is strange.

Well, one part is solved. I'd leant on my key-board and mucked up the PART{ at the beginning of the config, but it's hanging on loading now. That tends to be a problem with the materials but I can't for the life of me see what it is I'm missing.

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