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LLL - Lack Luster Labs - Development Thread


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The ability for us to rotate around the model and view it ourself is great. I think it looks reall good. but maybe have those middle flaps retract into the body so they don't block sunlight?

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The ability for us to rotate around the model and view it ourself is great. I think it looks reall good. but maybe have those middle flaps retract into the body so they don't block sunlight?

that's generally what they do but i left them there so you can see that there are panels that cover up that area, don't think I can put animations in sketchfab

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that's generally what they do but i left them there so you can see that there are panels that cover up that area, don't think I can put animations in sketchfab
that would be cool if you could. it would allow us to see the animation in any view we wanted
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when a description or name refers to something as being 2x4, is this an arbitrary designation within the LLL set, or is it supposed to be a measurement?

I ask because I made this yesterday and later on noticed that by the numbers for the fuselage sections (2x4 2x1 ), my hexcans appeared to be hugely out of scale, and I did just do a big change so I was worried

1BDxNp4l.jpg

Once I had the chance I grabbed my 10 meter stick and measured it to be sure

Hzu4RPYl.jpg

turns out the 2x4 2x1 is 2.6m wide

Edited by Greys
said one thing meaning another
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-snip-

They are in reference to the standardized size of his 1x1 hull pieces. Basically if you look at the connector-side of a cockpit like the buster, or grab the structural walkway node part, that profile is 1x1. The 2x1 hull is then two 1x1 wide and one 1x1 tall. The 2x4 is two 1x1 tall and 4 1x1 wide.

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That's factually inacurate, the models for the stock parts are built on a meter scale because they used to be meter scale, but then physical Kerbals were added and they don't conveniently fit inside a meter tube so they made the stock parts 25% larger, thus creating the 1.25 standard, which is 1.25m within the game, they are not nor do they purport to be 1m, 1m in KSP is still 1m.

Edit:

It's difficult to get truely accurate measurements of cylinders, especially the stock cylinders because what you see and the collision mesh are only vaguely related, in this case that mating lip is non-collidable, and the orange tank wall is inset from the actual 2.5m standard for aesthetic reasons.

Bo27BRTl.jpg

As such the tank wall is slightly less than 2.5m, and the lip is slightly more.

Not so much of a problem with LLL.

Edited by Greys
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Talking about "meters" in videogame worlds doesn't make any sense at all unless you've got something real to compare it to (I would say "yardstick" but that's staggeringly inappropriate). It makes sense in arma 2, a realistic simulator. It doesn't make sense in KSP, or minecraft, or supreme commander.

There's nothing in KSP to use as a reference.

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