Jump to content

[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)


Normak

Recommended Posts

I hate to bump, but none of the links here work, as they just lead to the Kerbal/Curse homepage. I'd love to be able to download this, but the links don't really do anything.

Why is it that you cant be bothered to read the very message in front of yours????

It has a functioning link to Kosmos. Nobody expects you to read every post here but before you posted it was the very last post. at least try to help yourself please.

Link to comment
Share on other sites

I really wish the Balka solar arrays weren't so needy on performance. Each array I add eats like 7 to 12fps. My favorite design of solar array for a station and I can't use them for performance reasons. :(

Link to comment
Share on other sites

I have the original files, but nowhere to host it that won't be shut down right quick for running out of bandwidth. It's about 140megs for the full and medium res versions.

Link to comment
Share on other sites

Could you perhaps link to the updated balka panels?

Just swap the two modules that have to do with sun tracking in the cfg's. If you've never done this before then this is a good time to learn by doing.

Link to comment
Share on other sites

Paste the following into the file, replacing ALL its contents:

PART
{

// --- general parameters ---
name = Kosmos_Balka_PanelBlock1
module = Part
author = Kosmos Team

// --- asset parameters ---
mesh = model.mu


// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z

node_stack_top = 0.0, 0.381, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.381, 0.0, 0.0, 1.0, 0.0, 1
// --- editor parameters ---
cost = 300
category = Utility
subcategory = 0
title = Balka Solar Wings Block
manufacturer = Kosmos Spacecraft Design Bureau
description = These absolutely massive duel solar arrays are so large they have earn the name of solar array wings. However they provide no lift and are easily destroyed by atmospheric pressure. They have the ability to deploy and pivot each array separately and each array can rotate around the central rotary hub to assure that they always assume the most effective line of sight rotation to the nearest star.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,1

// --- standard part parameters ---
mass = 1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 3200

// --- standard part parameters ---
mass = 1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 3200

//MODULE
//{
// name = ModuleDeployableSolarPanel
//
// animationName = open_right
// raycastTransformName = sunCatcherRight
// pivotName = ArmLeft01_main
// resourceName = ElectricCharge
//
// chargeRate = 200
// trackingSpeed = 0.1
//
// powerCurve
// {
// key = 206000000000 0 0 0
// key = 13599840256 1 0 0
// key = 68773560320 0.5 0 0
// key = 0 10 0 0
// }
//}



MODULE
{
name = ModuleDeployableSolarPanel

animationName = rotary
raycastTransformName = sunCatcherRight
pivotName = Main_Rotary_Pivot
resourceName = ElectricCharge

chargeRate = 0

trackingSpeed = 0.1

powerCurve
{
key = 206000000000 0 0 0
key = 13599840256 1 0 0
key = 68773560320 0.5 0 0
key = 0 10 0 0
}
}

MODULE
{
name = ModuleDeployableSolarPanel

animationName = open_panel
raycastTransformName = sunCatcherLeft
pivotName = ArmLeft01_main
resourceName = ElectricCharge

chargeRate = 400
trackingSpeed = 0.1

powerCurve
{
key = 206000000000 0 0 0
key = 13599840256 1 0 0
key = 68773560320 0.5 0 0
key = 0 10 0 0
}
}


MODULE
{
name = ModuleDeployableSolarPanel

animationName = rotary
raycastTransformName = sunCatcherRight
pivotName = Main_Rotary_Pivot
resourceName = ElectricCharge

chargeRate = 0

trackingSpeed = 0.1

powerCurve
{
key = 206000000000 0 0 0
key = 13599840256 1 0 0
key = 68773560320 0.5 0 0
key = 0 10 0 0
}
}

//none below
}

This should swap the two parts that look like:

MODULE
{
name = ModuleDeployableSolarPanel

...lotsa stuff...
}

Link to comment
Share on other sites

For some reason I can't get the Balka double wing to produce more than about 70 units of charge, even with the updated config from the post above. The single panel easily produces much closer to its limit of 200, but the double just refuses to produce its rated amount. Can anyone offer any help / guidance on fixing this?

Link to comment
Share on other sites

I am using RSS, but that doesn't really explain why the single panel will produce ~150 EC but the double only produces ~70.

The single panel is a bit different from the double. I had similar weirdness with Interstellar until I reversed the order of the tracker modules.

The above code doesn't look quite right. One too many modules. Try this for the double:

PART
{

// --- general parameters ---
name = Kosmos_Balka_PanelBlock1
module = Part
author = Kosmos Team

// --- asset parameters ---
mesh = model.mu


// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z

node_stack_top = 0.0, 0.381, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.381, 0.0, 0.0, 1.0, 0.0, 1
// --- editor parameters ---
cost = 300
category = Utility
subcategory = 0
title = Balka Solar Wings Block
manufacturer = Kosmos Spacecraft Design Bureau
description = These absolutely massive duel solar arrays are so large they have earn the name of solar array wings. However they provide no lift and are easily destroyed by atmospheric pressure. They have the ability to deploy and pivot each array separately and each array can rotate around the central rotary hub to assure that they always assume the most effective line of sight rotation to the nearest star.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,1

// --- standard part parameters ---
mass = 1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 3200

// --- standard part parameters ---
mass = 1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 3200

MODULE
{
name = ModuleDeployableSolarPanel

animationName = open_panel
raycastTransformName = sunCatcherLeft
pivotName = ArmLeft01_main
resourceName = ElectricCharge

chargeRate = 400
trackingSpeed = 0.1

powerCurve
{
key = 206000000000 0 0 0
key = 13599840256 1 0 0
key = 68773560320 0.5 0 0
key = 0 10 0 0
}
}


MODULE
{
name = ModuleDeployableSolarPanel

animationName = rotary
raycastTransformName = sunCatcherRight
pivotName = Main_Rotary_Pivot
resourceName = ElectricCharge

chargeRate = 0
trackingSpeed = 0.1

powerCurve
{
key = 206000000000 0 0 0
key = 13599840256 1 0 0
key = 68773560320 0.5 0 0
key = 0 10 0 0
}
}

}

Link to comment
Share on other sites

I clicked the link in 1st post http://kerbalspaceprogram.com/kosmos-tks-spacecraft/ , it does not show up in the mod, even the low res version as well http://kerbalspaceprogram.com/kosmoslite/ . I even typed then in search, but got no result. I also have screenshot, but for some odd reason, I can't upload it from my computer, so I upload screenshot on my photobucket account instead. Hope you can re-upload it til the new one's out.Capture1.jpg

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...