Starwaster Posted July 2, 2014 Share Posted July 2, 2014 I hate to bump, but none of the links here work, as they just lead to the Kerbal/Curse homepage. I'd love to be able to download this, but the links don't really do anything.Why is it that you cant be bothered to read the very message in front of yours????It has a functioning link to Kosmos. Nobody expects you to read every post here but before you posted it was the very last post. at least try to help yourself please. Link to comment Share on other sites More sharing options...
REViEWGMINGMAN Posted July 5, 2014 Share Posted July 5, 2014 can you update it to 2.3.5 Link to comment Share on other sites More sharing options...
Starwaster Posted July 5, 2014 Share Posted July 5, 2014 can you update it to 2.3.5There's nothing to update, it's just a parts pack and it uses the PART{} node system so it's already compatible. There's no plugins with it either. Link to comment Share on other sites More sharing options...
falken Posted July 8, 2014 Share Posted July 8, 2014 I really wish the Balka solar arrays weren't so needy on performance. Each array I add eats like 7 to 12fps. My favorite design of solar array for a station and I can't use them for performance reasons. Link to comment Share on other sites More sharing options...
BigD145 Posted July 8, 2014 Share Posted July 8, 2014 It's mostly updated, although the cfg order of sun tracking in the Balka panels is backwards when interacting with other mods. Link to comment Share on other sites More sharing options...
SuperWeegee4000 Posted July 8, 2014 Share Posted July 8, 2014 The links lead to SpacePort, which redirects to the Curse KSP homepage because SpacePort no longer exists. Link to comment Share on other sites More sharing options...
BigD145 Posted July 8, 2014 Share Posted July 8, 2014 I have the original files, but nowhere to host it that won't be shut down right quick for running out of bandwidth. It's about 140megs for the full and medium res versions. Link to comment Share on other sites More sharing options...
falken Posted July 8, 2014 Share Posted July 8, 2014 Could you perhaps link to the updated balka panels? Link to comment Share on other sites More sharing options...
softweir Posted July 8, 2014 Share Posted July 8, 2014 The links lead to SpacePort, which redirects to the Curse KSP homepage because SpacePort no longer exists.I think i can help. Here is a texture-pack less kosmos pack. https://onedrive.live.com/redir?resid=B6FE8325EF32F465!1137&authkey=!ANlZNRTXFmNErfg&ithint=file%2c.zipSecond quote should answer first quote. Link to comment Share on other sites More sharing options...
BigD145 Posted July 8, 2014 Share Posted July 8, 2014 Could you perhaps link to the updated balka panels?Just swap the two modules that have to do with sun tracking in the cfg's. If you've never done this before then this is a good time to learn by doing. Link to comment Share on other sites More sharing options...
falken Posted July 12, 2014 Share Posted July 12, 2014 Well, that's completely gone over my head. Sorry, but looking at the part file I have no idea how to do this fix. Link to comment Share on other sites More sharing options...
softweir Posted July 12, 2014 Share Posted July 12, 2014 Paste the following into the file, replacing ALL its contents:PART{// --- general parameters ---name = Kosmos_Balka_PanelBlock1module = Partauthor = Kosmos Team// --- asset parameters ---mesh = model.mu// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Znode_stack_top = 0.0, 0.381, 0.0, 0.0, 1.0, 0.0, 1node_stack_bottom = 0.0, -0.381, 0.0, 0.0, 1.0, 0.0, 1// --- editor parameters ---cost = 300category = Utilitysubcategory = 0title = Balka Solar Wings Blockmanufacturer = Kosmos Spacecraft Design Bureaudescription = These absolutely massive duel solar arrays are so large they have earn the name of solar array wings. However they provide no lift and are easily destroyed by atmospheric pressure. They have the ability to deploy and pivot each array separately and each array can rotate around the central rotary hub to assure that they always assume the most effective line of sight rotation to the nearest star. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,0,1// --- standard part parameters ---mass = 1dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.2angularDrag = 1crashTolerance = 8maxTemp = 3200// --- standard part parameters ---mass = 1dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.2angularDrag = 1crashTolerance = 8maxTemp = 3200//MODULE//{// name = ModuleDeployableSolarPanel// // animationName = open_right// raycastTransformName = sunCatcherRight// pivotName = ArmLeft01_main// resourceName = ElectricCharge//// chargeRate = 200// trackingSpeed = 0.1//// powerCurve // {// key = 206000000000 0 0 0// key = 13599840256 1 0 0// key = 68773560320 0.5 0 0// key = 0 10 0 0 // }//}MODULE{ name = ModuleDeployableSolarPanel animationName = rotary raycastTransformName = sunCatcherRight pivotName = Main_Rotary_Pivot resourceName = ElectricCharge chargeRate = 0trackingSpeed = 0.1 powerCurve { key = 206000000000 0 0 0 key = 13599840256 1 0 0 key = 68773560320 0.5 0 0 key = 0 10 0 0 }}MODULE{ name = ModuleDeployableSolarPanel animationName = open_panel raycastTransformName = sunCatcherLeft pivotName = ArmLeft01_main resourceName = ElectricCharge chargeRate = 400 trackingSpeed = 0.1 powerCurve { key = 206000000000 0 0 0 key = 13599840256 1 0 0 key = 68773560320 0.5 0 0 key = 0 10 0 0 }}MODULE{ name = ModuleDeployableSolarPanel animationName = rotary raycastTransformName = sunCatcherRight pivotName = Main_Rotary_Pivot resourceName = ElectricCharge chargeRate = 0trackingSpeed = 0.1 powerCurve { key = 206000000000 0 0 0 key = 13599840256 1 0 0 key = 68773560320 0.5 0 0 key = 0 10 0 0 }}//none below}This should swap the two parts that look like:MODULE{ name = ModuleDeployableSolarPanel...lotsa stuff...} Link to comment Share on other sites More sharing options...
SpacedInvader Posted July 12, 2014 Share Posted July 12, 2014 For some reason I can't get the Balka double wing to produce more than about 70 units of charge, even with the updated config from the post above. The single panel easily produces much closer to its limit of 200, but the double just refuses to produce its rated amount. Can anyone offer any help / guidance on fixing this? Link to comment Share on other sites More sharing options...
BigD145 Posted July 12, 2014 Share Posted July 12, 2014 Are you using a mod that changes the distances between bodies? Link to comment Share on other sites More sharing options...
SpacedInvader Posted July 12, 2014 Share Posted July 12, 2014 Are you using a mod that changes the distances between bodies?I am using RSS, but that doesn't really explain why the single panel will produce ~150 EC but the double only produces ~70. Link to comment Share on other sites More sharing options...
SpacedInvader Posted July 13, 2014 Share Posted July 13, 2014 Ok, so apparently it's got something to do with the order of the modules. By switching them so that the module which carries the charge value of 400 is the first, the problems disappeared. Link to comment Share on other sites More sharing options...
BigD145 Posted July 13, 2014 Share Posted July 13, 2014 I am using RSS, but that doesn't really explain why the single panel will produce ~150 EC but the double only produces ~70.The single panel is a bit different from the double. I had similar weirdness with Interstellar until I reversed the order of the tracker modules.The above code doesn't look quite right. One too many modules. Try this for the double:PART{// --- general parameters ---name = Kosmos_Balka_PanelBlock1module = Partauthor = Kosmos Team// --- asset parameters ---mesh = model.mu// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Znode_stack_top = 0.0, 0.381, 0.0, 0.0, 1.0, 0.0, 1node_stack_bottom = 0.0, -0.381, 0.0, 0.0, 1.0, 0.0, 1// --- editor parameters ---cost = 300category = Utilitysubcategory = 0title = Balka Solar Wings Blockmanufacturer = Kosmos Spacecraft Design Bureaudescription = These absolutely massive duel solar arrays are so large they have earn the name of solar array wings. However they provide no lift and are easily destroyed by atmospheric pressure. They have the ability to deploy and pivot each array separately and each array can rotate around the central rotary hub to assure that they always assume the most effective line of sight rotation to the nearest star. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,0,1// --- standard part parameters ---mass = 1dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.2angularDrag = 1crashTolerance = 8maxTemp = 3200// --- standard part parameters ---mass = 1dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.2angularDrag = 1crashTolerance = 8maxTemp = 3200MODULE{ name = ModuleDeployableSolarPanel animationName = open_panel raycastTransformName = sunCatcherLeft pivotName = ArmLeft01_main resourceName = ElectricCharge chargeRate = 400 trackingSpeed = 0.1 powerCurve { key = 206000000000 0 0 0 key = 13599840256 1 0 0 key = 68773560320 0.5 0 0 key = 0 10 0 0 }}MODULE{ name = ModuleDeployableSolarPanel animationName = rotary raycastTransformName = sunCatcherRight pivotName = Main_Rotary_Pivot resourceName = ElectricCharge chargeRate = 0 trackingSpeed = 0.1 powerCurve { key = 206000000000 0 0 0 key = 13599840256 1 0 0 key = 68773560320 0.5 0 0 key = 0 10 0 0 }}} Link to comment Share on other sites More sharing options...
SpacedInvader Posted July 13, 2014 Share Posted July 13, 2014 This is exactly what I did Link to comment Share on other sites More sharing options...
BigD145 Posted July 13, 2014 Share Posted July 13, 2014 The power curve should be completely wrong for RSS. No clue how RSS deals with that, though. Link to comment Share on other sites More sharing options...
jebandhisfriends Posted July 13, 2014 Share Posted July 13, 2014 hey can you put a new link online because spaceport is gone now so i cant download it???? Link to comment Share on other sites More sharing options...
Sparker Posted July 13, 2014 Share Posted July 13, 2014 hey can you put a new link online because spaceport is gone now so i cant download it????This message should help you.Can we do something with the broken link? Do we need the original author to upload the mod? Link to comment Share on other sites More sharing options...
BigD145 Posted July 13, 2014 Share Posted July 13, 2014 Curse has been ... weird about what they allow, even for mod makers. I doubt anyone can just add it. Link to comment Share on other sites More sharing options...
NathanKell Posted July 14, 2014 Share Posted July 14, 2014 RSS obliterates all powerCurves and replaces them with hyperaccurate inverse-square curves (thanks eggrobin!) normalized to 1.0x power at 1 AU. Link to comment Share on other sites More sharing options...
johndeere Posted July 14, 2014 Share Posted July 14, 2014 I clicked the link in 1st post http://kerbalspaceprogram.com/kosmos-tks-spacecraft/ , it does not show up in the mod, even the low res version as well http://kerbalspaceprogram.com/kosmoslite/ . I even typed then in search, but got no result. I also have screenshot, but for some odd reason, I can't upload it from my computer, so I upload screenshot on my photobucket account instead. Hope you can re-upload it til the new one's out. Link to comment Share on other sites More sharing options...
softweir Posted July 14, 2014 Share Posted July 14, 2014 If you read back a page or two, there are a couple of posts that link to mirror uploads. Link to comment Share on other sites More sharing options...
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