fenderzilla Posted September 26, 2013 Share Posted September 26, 2013 i'd just use a KAS winch to pull the DEMVs up onto my balloon. Link to comment Share on other sites More sharing options...
SkyRender Posted September 26, 2013 Author Share Posted September 26, 2013 i'd just use a KAS winch to pull the DEMVs up onto my balloon.That works too. The key thing is mobility. Link to comment Share on other sites More sharing options...
hawkinator Posted September 26, 2013 Share Posted September 26, 2013 Due to unfortunate recent events, I lost the save file that I did all the stuff that I did in. What would you recommend for me to do?Oh, and by the way, [/self promotion start] I recently made a similar challenge. [/end self promotion] Link to comment Share on other sites More sharing options...
SkyRender Posted September 26, 2013 Author Share Posted September 26, 2013 Due to unfortunate recent events, I lost the save file that I did all the stuff that I did in. What would you recommend for me to do?Oh, and by the way, [/self promotion start] I recently made a similar challenge. [/end self promotion]Any colony you already made is still gonna count in this challenge. You can start over if you want, but if you decide you'd rather not, you can also just pick up where you left off. The evidence of your accomplishments lives on, after all. Link to comment Share on other sites More sharing options...
hawkinator Posted September 27, 2013 Share Posted September 27, 2013 Ok, cool. (will probably be posting some updates soonâ„¢) Link to comment Share on other sites More sharing options...
hawkinator Posted September 28, 2013 Share Posted September 28, 2013 I'm working on reconfiguring the parts that have not been updated to 0.21 yet.Does anyone know what the rules on re-distrubuting them when I'm done are? Link to comment Share on other sites More sharing options...
fenderzilla Posted September 30, 2013 Share Posted September 30, 2013 do the kerbals in the stations count worth anything? Link to comment Share on other sites More sharing options...
SkyRender Posted September 30, 2013 Author Share Posted September 30, 2013 do the kerbals in the stations count worth anything? Aye, a point apiece. They may not be on the land, but they're part of the colony. Link to comment Share on other sites More sharing options...
fenderzilla Posted October 1, 2013 Share Posted October 1, 2013 are we allowed to modify the HOME parts? my deli/shoestore is modified so it has a bit of fuel in it. is that okay?also, I have an idea: if you are using the extraplanetary launchpad mod (I am) a working launchpad should be worth some points.(p.s. sorry for all the questions, just trying to get it right) Link to comment Share on other sites More sharing options...
SkyRender Posted October 1, 2013 Author Share Posted October 1, 2013 are we allowed to modify the HOME parts? my deli/shoestore is modified so it has a bit of fuel in it. is that okay?also, I have an idea: if you are using the extraplanetary launchpad mod (I am) a working launchpad should be worth some points.(p.s. sorry for all the questions, just trying to get it right) I'd prefer if you not mod HOME parts unless it's absolutely necessary (ie. they won't work in the current version otherwise). When I made this challenge originally, Exoplanetary Launchpads didn't exist. But you could use one to ensure you have the Opt Out Clause bonus, since it would effectively let you get your Kerbals back to Kerbin from anywhere. Link to comment Share on other sites More sharing options...
fenderzilla Posted October 1, 2013 Share Posted October 1, 2013 thanks, man. you've been really helpful. Link to comment Share on other sites More sharing options...
sal_vager Posted October 1, 2013 Share Posted October 1, 2013 Well done SkyRender for posting a brilliant challenge, you've made the challenge thread of the month for October Link to comment Share on other sites More sharing options...
fenderzilla Posted October 1, 2013 Share Posted October 1, 2013 another question - the HOME2 hub habitats count as habitat modules, right? Link to comment Share on other sites More sharing options...
hawkinator Posted October 1, 2013 Share Posted October 1, 2013 (edited) After some tweaks to the config files, I got the DEMV rovers working in 0.21! Nice group shot of them with a kerbal for reference.Does anyone know if the scaling looks right? I had to rescale the Mk2 chassis part to get it to fit correctly with its other components, but I'm not sure if the others are scaled correctly. Edited October 1, 2013 by hawkinator Link to comment Share on other sites More sharing options...
SkyRender Posted October 2, 2013 Author Share Posted October 2, 2013 another question - the HOME2 hub habitats count as habitat modules, right? I've never even heard of that part before! A link to the appropriate thread would be much appreciated.After some tweaks to the config files, I got the DEMV rovers working in 0.21! Does anyone know if the scaling looks right? I had to rescale the Mk2 chassis part to get it to fit correctly with its other components, but I'm not sure if the others are scaled correctly. The scale seems to be about right, yeah. It's a pity they're not being updated officially any longer. Link to comment Share on other sites More sharing options...
hawkinator Posted October 2, 2013 Share Posted October 2, 2013 (edited) I've created a folder with all the config files here. Hopefully that will avoid potential copyright issues.NOTE: the models, textures and plugins required are NOT included, only the reconfigured config files. You will need to download the main assets separately and replace the config files. Edited October 2, 2013 by hawkinator Link to comment Share on other sites More sharing options...
Eric S Posted October 2, 2013 Share Posted October 2, 2013 I've never even heard of that part before! A link to the appropriate thread would be much appreciated.Prepare to never feel the same again about the existing HOME stuff. Sadly, HOME2 wasn't fully functional last time I looked at it, but imagine having a center hub that instead of having three expandable parts depending on which module you used, has 4 slots for what you want to put there. He's got a work area, green house, airlock, and fuel storage so far. Let me see... Figures the Youtube would be easier to find.OK, looks like the parts for HOME2 are included in the 0.21.1 version of HOME 1.0.5, which came out a little under 2 months ago, which explains why I couldn't find a HOME 2.X download anywhere. Link to comment Share on other sites More sharing options...
SkyRender Posted October 2, 2013 Author Share Posted October 2, 2013 Prepare to never feel the same again about the existing HOME stuff. Sadly, HOME2 wasn't fully functional last time I looked at it, but imagine having a center hub that instead of having three expandable parts depending on which module you used, has 4 slots for what you want to put there. He's got a work area, green house, airlock, and fuel storage so far. Let me see... Figures the Youtube would be easier to find.OK, looks like the parts for HOME2 are included in the 0.21.1 version of HOME 1.0.5, which came out a little under 2 months ago, which explains why I couldn't find a HOME 2.X download anywhere.It looks pretty cool! Sure, I'll accept HOME2 parts as well as HOME parts. They seem to be roughly equivalent in a lot of ways, so we'll keep the point values the same as their original-version counterparts... for now. I'll have to do some more in-depth research on them to see what all has changed, but for now I'll recognize HOME2 parts as the same thing as the original HOME parts. Link to comment Share on other sites More sharing options...
Lions Posted October 2, 2013 Share Posted October 2, 2013 Is it just me or do all the pictures look the same? If you are really lazy just copy and paste someones pictures and no one will notice lol. Ill try it, but my problem is i cant just build standard stuff so it might take for everezez. Link to comment Share on other sites More sharing options...
SkyRender Posted October 2, 2013 Author Share Posted October 2, 2013 Is it just me or do all the pictures look the same? If you are really lazy just copy and paste someones pictures and no one will notice lol. Ill try it, but my problem is i cant just build standard stuff so it might take for everezez.I've got a fairly sharp eye for that sort of thing, actually. It doesn't help that there is generally a "best way" to design HOME habitats which naturally leads to similar-looking designs, though. Link to comment Share on other sites More sharing options...
hawkinator Posted October 2, 2013 Share Posted October 2, 2013 There are a few differences, like how some people put the parachutes on them as a sort of beauty ring even on vacuum worlds, and some people like to use the stock cockpit instead of the HOME one. Me, I'm thinking about making at least one base with a HOME habitat controlled from a Firespitter bomber cockpit. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted October 3, 2013 Share Posted October 3, 2013 if two modules are connected by KAS, do they count as one. Hopefully not, that's how I do resource transfers and hook up my power plants. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted October 3, 2013 Share Posted October 3, 2013 Is the ANT compatible with 0.21.1 ??? Link to comment Share on other sites More sharing options...
hawkinator Posted October 3, 2013 Share Posted October 3, 2013 I've created a folder with all the config files here. Hopefully that will avoid potential copyright issues.NOTE: the models, textures and plugins required are NOT included, only the reconfigured config files. You will need to download the main assets separately and replace the config files.Is the ANT compatible with 0.21.1 ???Yes, but you have to replace the .cfg file that it comes with with the one I put in the download. It works, but needed the .cfg updated to the new system. Also make sure that you have the CleverBobCat.dll installed. This is because it uses the really old cart logic from .18, when wheeled vehicles required a plugin to function. Link to comment Share on other sites More sharing options...
fenderzilla Posted October 5, 2013 Share Posted October 5, 2013 uh, am I missing something? the most recent download for HOME seems to work perfectly fine on 0.21.1, and so do all the DEMVs... why did you need to reconfigure all the stuff? Link to comment Share on other sites More sharing options...
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