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[0.19.1] Space Shuttle Fusion III - Animated Gif's - final update


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Hi Everyone.

So, knowing that i lost everything on the system restore of the forum, like a lot of other's here, i am updating old posts, but only the good ones.

In this thread i'll put the Space Shuttle Fusion III, revised, it uses KSPX parts, and are prepared for Mechjeb.

For the ones that never see it, is a Shuttle with a cargo bay, that you can put your own cargo, deliver into LKO, and come back to land on Runway.

I a bunch of updates in this post, i will bring here pics, a short tutorial how to use it, and the craft with a lot of cargo variations.

In this first update, i bring here what i'm trying to do now: The Anim Gifs with some post FX.

I hope you like it and stay tuned for the next updates...

The crafts are here.

https://www.dropbox.com/s/ijrpxib1zr959qk/Space%20Shuttle%20Fusion%20III.craft

https://www.dropbox.com/s/0ncy97lt5pbtr3m/Space%20Shuttle%20Fusion%20III%20Mj.craft

https://www.dropbox.com/s/7nh8ervnhtdcbup/Space%20Shuttle%20Fusion%20III%20Pod.craft

https://www.dropbox.com/s/8bvpv0ni0j598ra/Space%20Shuttle%20Fusion%20III%20Refuel.craft

https://www.dropbox.com/s/d9009pv397j3t3p/Space%20Shuttle%20Fusion%20III%20Laythe.craft

So, to put into orbit is simple, first, it need to have a cargo. Light or heavy, you choose, but at least need some thing to put balance on it. A little pod is enough. (example craft)

Then, is easier with MechJEb, but i constructed this vessel in the time i don't use mechjeb, so, it will fly without too, just follow the basic, that is balance.

Well, it have a sort of Hotkeys, to control almost everything. But the only you need to now to get into orbit stable, is key bind 6 and key bind 5. On the start of lift off, press "6" to shutdown a lower center rocket from the bus. then, when it eject the two big tanks, you watch if the ship push down, if so, start "6" again. Then in a short moment, when the 2 upper fuel tanks on the bus get empty, the rocket will push down again, so, press "5" to shutdown the upper rocket. In this moment until the way back, don't need to change anymore. Leave with the "5" rocket off until you stop on the runway. Other thing. don't try to land with the cargo still in. Is too heavy. The bus is made to land empty. You can have some fuel on it, but is best it you put all of then, after the retro burn to reenter atmosphere, on the front tank, near the cockpit, in this way it keep balanced.

Another thing. Is no needed to eject the two upper tanks, i use the decoupler to keep thing connected correctly. but if you want a light soar land, eject only after the retro burn. If you eject before, you may fell the ship a little unbalanced and uncontrollable with high power. But if you use low power, still can deorbit.

Good luck and wait for more pics in this post.

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Edited by Climberfx
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Nice. But does i not overheat when you use the orange fueltanks and the big engines?

Overhead, yeah, if you use all the way 100%.

But if you wanna to be more effective, Put only the effort needed, hold up to 20 m/s2 and you will have more efficiency. (in atmosphere)

And when you use it with MechJeb, the mod control this for you.

In manual, you just keep an eye on the heat, and trust down a little when needed.

;)

Edited by Climberfx
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You could also replace the orange fueltanks with some other ones and the problem should be fixed :)

Feel free to make the changes you want. For me is not a problem.

I like then, they are pretty.

And i don't need to use 100% on my rockets anymore.

Just enough to be efficient and get where i want!

But thanks you for you interest friend!

:D

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I absolutely LOVE the image with the trailing blue rocket exhaust when your just heading out into space. One internet for you :) Its a really nice design and I applaud you sir :)

Seconded. The effects are really well done. I prefer the GIFs which are almost movie-like to the ones that just wobble back and forth slightly, in that case it might as well just be a still shot. The first one is perfect. On the other hand, the third one would have been great if the camera was holding still instead of bouncing left and right - it would be like flying forever. :)

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I'm particularly splited too, with the big HD and the animated Gif's.

I like both but still can't decide yet.

In this posts i just use the HD ones and i love it!

http://forum.kerbalspaceprogram.com/showthread.php/24884-0-19-1-Albatroz-Rocket-Plane-SSTO-image-heavy

http://forum.kerbalspaceprogram.com/showthread.php/24619-0-19-1-Lander-XII-Modular-Habitat-%28Mun-Minmus-Duna-Laythe-Eve%29-Image-Heavy

But here i have more dimension notion.

I both cases i relax doing and experimenting.

Maybe for a wile i will keep doing both types.

And thanks a Lot ReconXPanzer, Bulletrhli, Tallinu and Tankbuster32.

Your liking is important to me.

Cheers

:)

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