Simplicity Posted June 3, 2013 Share Posted June 3, 2013 You are looking for both Lack Luster Labs and Tri-Hexagonal-Structural-Strut from what I see in that picture.That image is also a great mesh of all three part packs.Yup you got them, and also the Common Berthing MechanismsThere are a couple of other things as well, but the above ones are the main ones Link to comment Share on other sites More sharing options...
Netris Posted June 3, 2013 Share Posted June 3, 2013 Is there FAR support for this mod?Of course. Link to comment Share on other sites More sharing options...
Gojira Posted June 3, 2013 Share Posted June 3, 2013 Of course.It's not in the zip, where is it? Link to comment Share on other sites More sharing options...
mushroomman Posted June 3, 2013 Share Posted June 3, 2013 It's not in the zip, where is it?It just works automagically. Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 3, 2013 Share Posted June 3, 2013 It's not in the zip, where is it?I think the FAR support is 'built in' to aerodynamic parts...you still need to have FAR installed for it to work though Link to comment Share on other sites More sharing options...
loppnessmonsta Posted June 3, 2013 Share Posted June 3, 2013 It's built into all the parts, iirc.Edit: wow that was quick. Beaten. Link to comment Share on other sites More sharing options...
9911MU51C Posted June 3, 2013 Share Posted June 3, 2013 think you could break this up into separate packs, I'm here for the spaceplane parts and even when optimized, I don't think my computer can handle 170 new parts Link to comment Share on other sites More sharing options...
Netris Posted June 3, 2013 Share Posted June 3, 2013 think you could break this up into separate packs, I'm here for the spaceplane parts and even when optimized, I don't think my computer can handle 170 new parts Mine can so unless you have a windows 3.11 with 1Go, yours can. Link to comment Share on other sites More sharing options...
Wice Posted June 3, 2013 Share Posted June 3, 2013 I might be doing something wrong but I can't get a Kerbal out of the 'S2 Crew Tank 2M' after boarding it. Also I can't seem to attach anything to the points in the cargo bays Link to comment Share on other sites More sharing options...
CelestialMechanic Posted June 3, 2013 Share Posted June 3, 2013 I have a different problem with the new B9 pack. I've installed it properly, merging the folders in the zip into the KSP root directory, and I have all the parts including SABREs. However, while the small SABRE works perfectly, the medium version doesn't display a thrust animation in either mode, and only indicates thrust on the context menu when in rocket mode. However, I'm not actually getting any thrust. Link to comment Share on other sites More sharing options...
boberts314 Posted June 3, 2013 Share Posted June 3, 2013 Had to dig a bit, but I found what I was after: I narrowed down that the ExsurgentEngineering Plugin is causing any ModuleManager override to no longer work. I tested this with a fresh download of B9 and was trying to use the remotetech probe compatibility plugin with it(which is just a config and modulemanager). As soon as I removed ExsurgentEngineering it started working again.ExsurgentEngineering.dll should not be removed, it is required for SABREs and new thrust vectoring module. Does anyone know if there are parts other than the SABREs and thrust vectoring engine that would be affected? I'm considering depriving myself of the new engines in favor of getting my antennae working again. Link to comment Share on other sites More sharing options...
9911MU51C Posted June 3, 2013 Share Posted June 3, 2013 Mine can so unless you have a windows 3.11 with 1Go, yours can.I got stuck in a perpetual loading screen and crashed I think I installed something wrong Link to comment Share on other sites More sharing options...
BananaDealer Posted June 3, 2013 Share Posted June 3, 2013 Hmm... I just noticed... How am I still not subbed to this thread?! Link to comment Share on other sites More sharing options...
Eskandare Posted June 3, 2013 Share Posted June 3, 2013 Is there FAR support for this mod?Yes there is, otherwise my space planes would have serious trouble.Another space plane after testing out FAR with B9....And an amazingly successful landing.As you can see B9 works well with FAR. Link to comment Share on other sites More sharing options...
minerman30 Posted June 4, 2013 Share Posted June 4, 2013 Great mod, but I'm having a problem with the cargo bay doors. I can't close them, and when I right click on them no menu appears. I tried action groups, but there is no option for the cargo doors to open or close. I'm not sure if I did something wrong or if this is a bug. Link to comment Share on other sites More sharing options...
HoY Posted June 4, 2013 Share Posted June 4, 2013 Do you have the firespitter dll installed? It comes with the pack and the doors use it now, just in case you saw it there and didn't know why and happened to delete it Link to comment Share on other sites More sharing options...
minerman30 Posted June 4, 2013 Share Posted June 4, 2013 Oh, ok, I though those parts just came with the pack and I didn't need them. Thanks. Link to comment Share on other sites More sharing options...
Netris Posted June 4, 2013 Share Posted June 4, 2013 Oh, ok, I though those parts just came with the pack and I didn't need them. Thanks.The .dll comes with the pack Link to comment Share on other sites More sharing options...
jeff_9219 Posted June 4, 2013 Share Posted June 4, 2013 I have a different problem with the new B9 pack. I've installed it properly, merging the folders in the zip into the KSP root directory, and I have all the parts including SABREs. However, while the small SABRE works perfectly, the medium version doesn't display a thrust animation in either mode, and only indicates thrust on the context menu when in rocket mode. However, I'm not actually getting any thrust.Yeah as said previously ModuleManager an Exsurgent Engineer Conflict, (in fact any modulemanager mod will have issues) If you don't mind giving up the thrust vectored jet and the Sabres, you can (but not suggested) remove Exsurgent Engineer) or very time consuming you can remove module manager and hand merge the config files (took me an hour or so))I think the Module Manager author said something about fixing EE but I haven't seen further Link to comment Share on other sites More sharing options...
Castun Posted June 4, 2013 Share Posted June 4, 2013 Are the VTOL engines meant to be manually vectored at all? Was a little confused how you're supposed to control them. Link to comment Share on other sites More sharing options...
Huelander Posted June 4, 2013 Share Posted June 4, 2013 Something seem wrong with the flow value in those "RBM Variable Geometry Intake", the flow value is around 10 times as much as any other similar sized intake, bug or intended? Link to comment Share on other sites More sharing options...
Firov Posted June 4, 2013 Share Posted June 4, 2013 Something seem wrong with the flow value in those "RBM Variable Geometry Intake", the flow value is around 10 times as much as any other similar sized intake, bug or intended?I hate to admit it, since I'm finding them so useful, but these intakes do seem... well, for lack of a better word, overpowered. A single intake can power the low-bypass non-thrust vectoring turbojet engine up to between 25 to 30k at ~mach 4 before I have to start thinking about cutting the engines. For a single intake, that might be a bit much. It's nice, since I don't have to stack intakes or anything like that, but still... Oh, also, I'm running FAR. Taverius, are they supposed to be this effective? Your own mod hardly goes out of its way to make things easier, so I have to assume there's a reason for this. If there is, I'd be interested to know what it is. If it's realistic, then I'll accept it as the order of things. Link to comment Share on other sites More sharing options...
tyrant264 Posted June 4, 2013 Share Posted June 4, 2013 make sure you have the latest versions of KSP and B9, after that follow the install instructions included with B9I do but I still get those results make it stop!!! Link to comment Share on other sites More sharing options...
Unikraken Posted June 4, 2013 Share Posted June 4, 2013 Are there plans to do any rocket stuff next? Like Orion type command pods or anything like that? Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 4, 2013 Share Posted June 4, 2013 I do but I still get those results make it stop!!!part of the B9 install instructions is to delete/remove all old B9 parts and plugins....since your issue is how the new release overwrites the old parts it does not really sound as if your following the instructions, sorry if im misreading the situation Link to comment Share on other sites More sharing options...
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