dizzysaurus Posted July 25, 2013 Share Posted July 25, 2013 THANK YOU SIR! I already said this. Wondering if I was the only sane person.I know, right?I wish people would just chill for a week after a release like this. Take the opportunity to go back to stock and add mods as they become updated. Link to comment Share on other sites More sharing options...
BananaDealer Posted July 25, 2013 Share Posted July 25, 2013 I know, right?I wish people would just chill for a week after a release like this. Take the opportunity to go back to stock and add mods as they become updated.Or do what I do- stick to the previous version for the next couple of days until the major mods get updated and then start a new save... Link to comment Share on other sites More sharing options...
Capt.Joseph Kerbertson Posted July 25, 2013 Share Posted July 25, 2013 Come on guys as with every update since the games inception... mods take a tad bit of time to catch up. The update has been out for a day, for some of the larger mods that's hardly enough time to check and see if anything was broken. Chill, play vanilla until you see your favorite pop back up with .21 attached otherwise you are just being a nuisance. Link to comment Share on other sites More sharing options...
Capt.Joseph Kerbertson Posted July 25, 2013 Share Posted July 25, 2013 Or do what I do- stick to the previous version for the next couple of days until the major mods get updated and then start a new save...I would stick with that last version until another bug fix comes out (always happens) so look for .21.2 or something of that nature. Then update. Link to comment Share on other sites More sharing options...
Sir_Tramalot Posted July 25, 2013 Share Posted July 25, 2013 Bac9 has only just finished making the new buildings for 0.21, give someone a break already! Link to comment Share on other sites More sharing options...
Kitchen_Duty Posted July 25, 2013 Share Posted July 25, 2013 I'd like to point out we aren't demanding that bac9 release an update, we're talking to each other to try to see if something on our end is just broken. Obviously he is busy with work and updating will happen when he has time but till then we can't talk to each other about our builds/parts/plugins that might not work? Link to comment Share on other sites More sharing options...
Toyotawolf Posted July 25, 2013 Share Posted July 25, 2013 I'd like to point out we aren't demanding that bac9 release an update, we're talking to each other to try to see if something on our end is just broken. Obviously he is busy with work and updating will happen when he has time but till then we can't talk to each other about our builds/parts/plugins that might not work?I would also like to point out that some of us are merely asking whether or not the mod works as it is, if it does great, if it doesn't that's fine too I am perfectly happy playing vanilla, i know Bac9 is busy, so please stop jumping on those of us who are talking about a mod as opposed to if we were going "WTH!!! Bac9, where's my freaking update man *eats handful of cheezies and takes a sip of Mountain Dew Code Red*" Link to comment Share on other sites More sharing options...
BananaDealer Posted July 25, 2013 Share Posted July 25, 2013 I would also like to point out that some of us are merely asking whether or not the mod works as it is, if it does great, if it doesn't that's fine too I am perfectly happy playing vanilla, i know Bac9 is busy, so please stop jumping on those of us who are talking about a mod as opposed to if we were going "WTH!!! Bac9, where's my freaking update man *eats handful of cheezies and takes a sip of Mountain Dew Code Red*"Um... Can I... Can I get some of those cheezies? Link to comment Share on other sites More sharing options...
Toyotawolf Posted July 25, 2013 Share Posted July 25, 2013 Um... Can I... Can I get some of those cheezies?Yes you can, *tosses you cheezie bag*, personally I love the look of this mod, can't wait to see what comes out in the wash Link to comment Share on other sites More sharing options...
Boamere Posted July 25, 2013 Share Posted July 25, 2013 So is the sas/Asas spacking out for b9 in the new update? (i'm too scared to try out b9 in 0.21 XD) or is it fine? Link to comment Share on other sites More sharing options...
Crt272 Posted July 25, 2013 Share Posted July 25, 2013 I've had no problem with B9 pack and .21, the command pods don't have the new torque and sas, but you can manually edit the .cfg to add those while you wait for the update. Link to comment Share on other sites More sharing options...
shikarirock Posted July 25, 2013 Share Posted July 25, 2013 The bug where the game stops responding in the SPH/VAB is caused by a plugin included in the archive. I had the same problem, but I deleted everything from my GameData folder but the following:B9_AerospaceFirespitterSquadAnd it works fine now. (I still can't think of a plane design that doesn't look ugly and flies well, though ) Link to comment Share on other sites More sharing options...
espm400 Posted July 25, 2013 Share Posted July 25, 2013 The bug where the game stops responding in the SPH/VAB is caused by a plugin included in the archive. I had the same problem, but I deleted everything from my GameData folder but the following:B9_AerospaceFirespitterSquadAnd it works fine now. (I still can't think of a plane design that doesn't look ugly and flies well, though )Why don't you take some inspiration from real life. One of the best SSTOs I ever built was based on the XB-70 Valkyrie. Do some searches online and you'll come up with something to imitate that flies well.Also, if you don't have FAR, I would seriously suggest getting it. Link to comment Share on other sites More sharing options...
Autochton Posted July 25, 2013 Share Posted July 25, 2013 (I still can't think of a plane design that doesn't look ugly and flies well, though The FAR mod cures the "monstrous plane syndrome" that is somewhat prevalent in stock KSP. More realistic aerodynamics = more realistic planes = smooth lines, swept wings, and sweet, sweet sleekness. Link to comment Share on other sites More sharing options...
viperwolf Posted July 26, 2013 Share Posted July 26, 2013 I would also like to point out that some of us are merely asking whether or not the mod works as it is, if it does great, if it doesn't that's fine too I am perfectly happy playing vanilla, i know Bac9 is busy, so please stop jumping on those of us who are talking about a mod as opposed to if we were going "WTH!!! Bac9, where's my freaking update man *eats handful of cheezies and takes a sip of Mountain Dew Code Red*"I agree and this is what the forum is for, everyone to communicate. Noone has a right to demand anything. But the modders will want to know what problems we are having in order for them to make changes. Now can i have a bag of cheezies? Link to comment Share on other sites More sharing options...
Toyotawolf Posted July 26, 2013 Share Posted July 26, 2013 I agree and this is what the forum is for, everyone to communicate. Noone has a right to demand anything. But the modders will want to know what problems we are having in order for them to make changes. Now can i have a bag of cheezies?Why does everyone want my cheezies harumpf, yea here have some. Well i will load up B9 and see what borks out Link to comment Share on other sites More sharing options...
viperwolf Posted July 26, 2013 Share Posted July 26, 2013 Why does everyone want my cheezies harumpf, yea here have some. Well i will load up B9 and see what borks outThanks, i needed a good snack. Im starting over and testing one mod at a time until i find the culprit. i was having the same problem as shikarHere have a nice ice cold coke to help your thirst. Link to comment Share on other sites More sharing options...
CaptainKipard Posted July 26, 2013 Share Posted July 26, 2013 I've had no problem with B9 pack and .21, the command pods don't have the new torque and sas, but you can manually edit the .cfg to add those while you wait for the update.Do you just add the two relevant modules or do you also need to remove the magical force torque somehow as well. How do you do that? Link to comment Share on other sites More sharing options...
Crt272 Posted July 27, 2013 Share Posted July 27, 2013 I just added the sas and reaction wheel modules, I couldn't figure out how to remove that "max sas torque" thing, but the sas seemed to be working fine. Link to comment Share on other sites More sharing options...
HockeyGoalie35 Posted July 27, 2013 Share Posted July 27, 2013 Am I the only one who has trouble with the Sabre rockets? they don't work at all for me in the new update Link to comment Share on other sites More sharing options...
BananaDealer Posted July 27, 2013 Share Posted July 27, 2013 Am I the only one who has trouble with the Sabre rockets? they don't work at all for me in the new updateAs I said, a lot of the plug-in dependent stuff might not work as expected in the new version...Just wait for a B9 update to roll along... Link to comment Share on other sites More sharing options...
Climberfx Posted July 27, 2013 Share Posted July 27, 2013 I got problems on Mac with B9. I got to remove it from my KSP 21.1Even the Firespitter and KW Rocketry. Link to comment Share on other sites More sharing options...
BananaDealer Posted July 27, 2013 Share Posted July 27, 2013 I got problems on Mac with B9. I got to remove it from my KSP 21.1Even the Firespitter and KW Rocketry.Maybe specify the problems, if it's anything particular... Or is it the standard "game gets stuck when placing a part"? Link to comment Share on other sites More sharing options...
Jason Cox Posted July 27, 2013 Share Posted July 27, 2013 I got problems on Mac with B9. I got to remove it from my KSP 21.1Even the Firespitter and KW Rocketry.I had the same issues with B9 on 20.x. It worked great on Windows but crashed every 5-10 minutes on the Mac side, even with no other mods loaded. I'm sure it's more of a problem with the game's engine not having a proper OSX port, but still, removing B9 made the game playable again. Link to comment Share on other sites More sharing options...
Climberfx Posted July 27, 2013 Share Posted July 27, 2013 I had the same issues with B9 on 20.x. It worked great on Windows but crashed every 5-10 minutes on the Mac side, even with no other mods loaded. I'm sure it's more of a problem with the game's engine not having a proper OSX port, but still, removing B9 made the game playable again.Well Jason, until this last .21 update (.21.0 and .21.1) it worked fine.But i think it is just a minor thing. Maybe with a B9, Firespitter or new fix from KSP.For now, i'm playing on the bases, plus mechjeb, Manifesto, Tac. Link to comment Share on other sites More sharing options...
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