FellipeC Posted October 22, 2013 Share Posted October 22, 2013 I report here works, but only with the reduced textures. The standard ones make KSP exit with out of memory error. Link to comment Share on other sites More sharing options...
moxzot Posted October 22, 2013 Share Posted October 22, 2013 ................... That's what the reduced textures pack in 4.0c does.you know at one point someone should grow a brain and look through the tread for posts of there problem so you wouldnt have to repeat yourself 20 times Link to comment Share on other sites More sharing options...
SFJackBauer Posted October 22, 2013 Share Posted October 22, 2013 I can only suggest to the mod creators to make the downsized textures default? I'm sure that a few of the complaints are from people that never noticed the "Textures_Reduced" folder inside the zip. Link to comment Share on other sites More sharing options...
Xzabath Posted October 22, 2013 Share Posted October 22, 2013 Why is there a memory cap? I have a lot of memory and this game can only use just under 4, is that so almost any computer can run it? Link to comment Share on other sites More sharing options...
TG_bigboss Posted October 22, 2013 Share Posted October 22, 2013 Why is there a memory cap? I have a lot of memory and this game can only use just under 4, is that so almost any computer can run it?Its a 32bit program therefore it has a limit to the amount of allocated memory it can use. Sucks I know. I hope they can add a LAA (Large address awareness) patch to KSP to allow more memory usage if unity supports it that is. I also found a cool thing for unity that allows the use of Multicore/Muilt-threading and there was a video showing the differences with it on and off and it was quite huge! I wonder if it would be possible to add it to ksp to benefit it. It works for all platforms but it cost 50 bucks. Link to comment Share on other sites More sharing options...
Exposure Posted October 22, 2013 Share Posted October 22, 2013 Its a 32bit program therefore it has a limit to the amount of allocated memory it can use. Sucks I know. I hope they can add a LAA (Large address awareness) patch to KSP to allow more memory usage if unity supports it that is. It's already LAA aware. That's why KSP doesn't crash when it uses more than 2 GB of memory.The 3.5GB limit is one intrinsic to 32bit programs, so unless you're willing to switch to a Linux OS or the 64-bit versions of Windows and Mac Unity get stable versions, it's one we're stuck with for now. Link to comment Share on other sites More sharing options...
Andrew Hansen Posted October 22, 2013 Share Posted October 22, 2013 I can only suggest to the mod creators to make the downsized textures default? I'm sure that a few of the complaints are from people that never noticed the "Textures_Reduced" folder inside the zip.I second this. There really is no need for 1024x1024 textures. When I installed Universe Replacer, I resized all the custom Kerbal faces to 512x512 from 1024x1024 and didn't notice any difference. I mean, unless you're zooming in a crazy amount, it will look fine. Link to comment Share on other sites More sharing options...
fuji520 Posted October 22, 2013 Share Posted October 22, 2013 Apologies if this has been answered before but why do the ailerons crazily flap about whenever I turn SAS on? This happens when I use the vanilla ailerons as well as the B9 ones. What control part do I have to place in order to fix this? How to fix this?Much appreciated. Link to comment Share on other sites More sharing options...
Mekan1k Posted October 22, 2013 Share Posted October 22, 2013 (edited) Is anyone having trouble with air intakes shutting down whenever aircraft are created? My SSTO UAV is only operating under 1 intake, and I cannot make supersonic under air-breathing modes right now.EDIT: Specifically, the open-intake command is not working at all... Edited October 22, 2013 by Mekan1k Link to comment Share on other sites More sharing options...
ZobrAA Posted October 22, 2013 Share Posted October 22, 2013 You did not install in the location we provided. As detailed in the OP, in the install instruction, if you change the names of the folders, the mod will not work.The point is that I DO install correct! All forders from the archive I moved to GameData, no folder names was changed, all seems to be proper BUT that damn nosecones, radial and inline ex-asas/avionics just dont loads into the game! I've tried it dosens of times - with other mods and on clear install, but result is the same. In fact this bug was present in R3.3 too, I was hoping that in R4 it will be fixed but my dreams did not came true... :'( Link to comment Share on other sites More sharing options...
Spanier Posted October 22, 2013 Share Posted October 22, 2013 (edited) Will you eventually add battery packs for all the different fuselage sizes? Edited October 22, 2013 by Spanier Link to comment Share on other sites More sharing options...
bac9 Posted October 22, 2013 Author Share Posted October 22, 2013 (edited) I can only suggest to the mod creators to make the downsized textures default? I'm sure that a few of the complaints are from people that never noticed the "Textures_Reduced" folder inside the zip.No plans at all, full resolution textures work for many 64-bit OS users so I have no reason to throw them away. It is the definitive version. I don't think installing the reduced texture pack using the same tricky skill of folder overwriting you have to use to install B9 itself is a very hard challenge.Its a 32bit program therefore it has a limit to the amount of allocated memory it can use. Sucks I know. I hope they can add a LAA (Large address awareness) patch to KSP to allow more memory usage if unity supports it that is.KSP is already LAA, otherwise it would've crashed at 2Gb and not on 3.5Gb+. Edited October 22, 2013 by bac9 Link to comment Share on other sites More sharing options...
Bartybum Posted October 22, 2013 Share Posted October 22, 2013 The Spaceport link may or may not be faulty. The download gets interrupted when it's at about 30% then becomes corrupt. Link to comment Share on other sites More sharing options...
wasmic Posted October 22, 2013 Share Posted October 22, 2013 The Spaceport link may or may not be faulty. The download gets interrupted when it's at about 30% then becomes corrupt.Spaceports fault. Use the mediafire link. Link to comment Share on other sites More sharing options...
viperwolf Posted October 22, 2013 Share Posted October 22, 2013 Thanks for the invisible struts. Link to comment Share on other sites More sharing options...
CrazyIvan Posted October 22, 2013 Share Posted October 22, 2013 Happy to not be reporting a bug but boy those SABREs are temperamental now! My old SSTO ran them at 100% during the entire ascent and while working on a new one it overheated and blew at about 20km. Not that I'm complaining, I love a challenge and they were always very powerful. Too bad those stock engine nacelles don't do any cooling haha.The Medium SABRE engines would always over heat and explode for me now unless I attach the engine to a wing then a pre-cooler and an intake. If this is a bug a fix would be great! Link to comment Share on other sites More sharing options...
Spanier Posted October 22, 2013 Share Posted October 22, 2013 Where can I get the shielded wings from the right side?: Link to comment Share on other sites More sharing options...
Taverius Posted October 22, 2013 Share Posted October 22, 2013 They're not shielded, just in shadow. Link to comment Share on other sites More sharing options...
Kinglet Posted October 22, 2013 Share Posted October 22, 2013 When I install it, click on the propulsion tab in the VAB or SPH, the game just freezes.If I replace the original folder with the reduced textures folder, not a single parts loads. Link to comment Share on other sites More sharing options...
TomatoSoup Posted October 22, 2013 Share Posted October 22, 2013 The point is that I DO install correct! All forders from the archive I moved to GameData, no folder names was changed, all seems to be proper BUT that damn nosecones, radial and inline ex-asas/avionics just dont loads into the game! I've tried it dosens of times - with other mods and on clear install, but result is the same. In fact this bug was present in R3.3 too, I was hoping that in R4 it will be fixed but my dreams did not came true... :'(Can we see the rest of your GameData folder? Link to comment Share on other sites More sharing options...
Payload Posted October 22, 2013 Share Posted October 22, 2013 Is anyone having trouble with air intakes shutting down whenever aircraft are created? My SSTO UAV is only operating under 1 intake, and I cannot make supersonic under air-breathing modes right now.EDIT: Specifically, the open-intake command is not working at all...Do you have mech jeb set to monitor air intakes? It will open them when it needs to use them.If you have MJ installed, check the utilities tab. There will be a Manage Air Intakes button. Un-check it. Link to comment Share on other sites More sharing options...
CrazyIvan Posted October 22, 2013 Share Posted October 22, 2013 BTW the SABRE M are randomly exploding from overheat instantly Why don't you revert back to when they didn't since it doesn't make sense anyways because of the engines cooling system IRL. For right now it could be a bug but if not it is a pain and make the SABRE unusable. Link to comment Share on other sites More sharing options...
Captain Sierra Posted October 22, 2013 Share Posted October 22, 2013 New landing gear, better SABRE efficiency, better SAS, SCIENCE!TM, smaller winglets, career integration, invisible uberstruts, my prayers have been answered. Redownloading! Link to comment Share on other sites More sharing options...
saltytaco Posted October 22, 2013 Share Posted October 22, 2013 None of the download links are working for me. Does anyone have another mirror? Link to comment Share on other sites More sharing options...
Taverius Posted October 22, 2013 Share Posted October 22, 2013 BTW the SABRE M are randomly exploding from overheat instantly Why don't you revert back to when they didn't since it doesn't make sense anyways because of the engines cooling system IRL. For right now it could be a bug but if not it is a pain and make the SABRE unusable.I will check again if they're now too high, but I won't disable the heat production. Overheating possibility is intended, it was simply missing from the Ms until 4.0 because of an oversight. Link to comment Share on other sites More sharing options...
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