LM951 Posted November 5, 2013 Share Posted November 5, 2013 Forgive my ignorance, but what pod is that? Link to comment Share on other sites More sharing options...
BananaDealer Posted November 5, 2013 Share Posted November 5, 2013 Forgive my ignorance, but what pod is that?The Mk2 pod with improved internals (you can download them form the forums)... It's clipping through other stuff however... Link to comment Share on other sites More sharing options...
9911MU51C Posted November 5, 2013 Share Posted November 5, 2013 Is there/will there be a smaller version of this with the core parts? I don't really like adding 200+ parts, even if they are built not to cause performance issues Link to comment Share on other sites More sharing options...
CattyNebulart Posted November 6, 2013 Share Posted November 6, 2013 Help I am having an issue with B9 Areospace parts causing KSP to core dump on startup... and it is just the parts, if I clear the parts folder from all parts it will launch, if I keep the struts it will launch, if I add other things it will likely or absolutly crash on startup with a core dump. I reinstalled and checked the log, nothing usefull, it just loads a part and then ends, not always the same part either if I remove some parts from the parts folder.I am using the 64 bit linux version if it matters. Link to comment Share on other sites More sharing options...
liamthom Posted November 6, 2013 Share Posted November 6, 2013 (edited) umm... the new uav's have the center of lift infront the center of mass, and could you add a 3m sabre engine? thou other than that i love this mod Edited November 6, 2013 by liamthom Link to comment Share on other sites More sharing options...
rottielover Posted November 6, 2013 Share Posted November 6, 2013 Quick update about the issues I had earlier. Wipe of my gamedata folder and re-copying all my mods from the downloads resolved the issues I was having. Must have had a file screw up someplace. Link to comment Share on other sites More sharing options...
tomato3017 Posted November 6, 2013 Share Posted November 6, 2013 Is there anyway to assign increase/decrease hover height to an action group? I have looked all over and am not seeing it. I would like to while in hover mode slowly decrease by hover height till I touch the ground. But the only way I can see to do that at the moment is by right clicking each engine and doing it that way, obviously that will make it go crazy. Link to comment Share on other sites More sharing options...
Taverius Posted November 7, 2013 Share Posted November 7, 2013 Is there anyway to assign increase/decrease hover height to an action group? I have looked all over and am not seeing it. I would like to while in hover mode slowly decrease by hover height till I touch the ground. But the only way I can see to do that at the moment is by right clicking each engine and doing it that way, obviously that will make it go crazy.Don't think so. You have to ask Snjo in the Firespitter thread for that. Frankly I haven't played with the hover throttle at all, it might need some further setting up in the part.cfg to work right. Link to comment Share on other sites More sharing options...
Tharios Posted November 8, 2013 Share Posted November 8, 2013 So, I got myself this mod, and thought it was seriously awesome. Still do.At the time, I had several other mods going, and I noticed I was having some problems. One in particular was ASAS going completely nuts anytime I turned it on, no matter how simple or otherwise stable the craft was.I removed various mods attempting to find the culprit, and unfortunately, it was this mod. I completely deleted the entire game, all files, even the main folder. Did a completely clean install of the stock game, and then installed this mod and nothing else. If I take it out, the game runs fine. If I install this mod, it crashes at startup.I'd hoped I was installing it wrong, but everything goes exactly where it needs to be.There is a possibility my computer has simply become more broken than it was before, also.I'm using a Macbook Pro...it's a handmedown...so no wisecracks. Link to comment Share on other sites More sharing options...
pa1983 Posted November 8, 2013 Share Posted November 8, 2013 Hum I cant get B9 pack to start properly in the 64bit build for Linux. 19/20 times it crashes with abort promoted at the terminal. But I must try other mods to to make sure its B9 and not just mods in general.Dose it crash during the loading screen for you?32bit win/linux build works fine for me with B9 and a ton of other mods.I have to do more testing some day but if you can give more information that would be nice.I do wounder if the mac version is 32bit or 64bit or both... Link to comment Share on other sites More sharing options...
bobboobles Posted November 10, 2013 Share Posted November 10, 2013 If it's been posted, I couldn't find it. Do I have to start a new game to get the stuff in my tech tree? When I bought the 1000pt Hypersonic tier those parts are useable so I know it kinda works. But the parts that show up in tiers I've already purchased aren't useable in game. Shows that I need to make a purchase in R&D. Link to comment Share on other sites More sharing options...
B787_300 Posted November 10, 2013 Share Posted November 10, 2013 bob, just click on the icon in the R&D node when it it raised, it will ask if you want to research it, click yes, it will cost NO science IF you have already researched the teir. Link to comment Share on other sites More sharing options...
bobboobles Posted November 10, 2013 Share Posted November 10, 2013 Thanks! A bit tedious, but it works. Link to comment Share on other sites More sharing options...
B787_300 Posted November 10, 2013 Share Posted November 10, 2013 yep the only other way is to start over... at least that I found Link to comment Share on other sites More sharing options...
K3-Chris Posted November 10, 2013 Share Posted November 10, 2013 No one else got issues with the M Sabres going pop? Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 10, 2013 Share Posted November 10, 2013 Cant load the pack game crashes was there an increase in size as I had no issues with the old one and my current list of mods Link to comment Share on other sites More sharing options...
B787_300 Posted November 10, 2013 Share Posted November 10, 2013 Virtual, we need more info to diagnose what issues you are having and how we can fix it Link to comment Share on other sites More sharing options...
Cyberstate Posted November 10, 2013 Share Posted November 10, 2013 Hi everyone,First of all, great pack you guys made here!! Absolutely fantastic!But since I installed R4.0c to my 0.22 KSP the game continues to crash once I enter the SPH or VAB. Any clue what the issue might be? I'm gonna post the output-log hoping it might help you fix the problem. If you need additional infos just let me know.btw, I use KW-Rocketry, MechJeb, Anvil Rockets and Nova-Punch in combination with B9. But removing these didn't fix the prob.Initialize engine version: 4.1.2f1 (911c7369eeac)GfxDevice: creating device client; threaded=1Direct3D: Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.2723] Renderer: NVIDIA GeForce GTX 670 Vendor: NVIDIA VRAM: 1990 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0Begin MonoManager ReloadAssemblyPlatform assembly: D:\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll (this message is harmless)Loading D:\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll into Unity Child DomainPlatform assembly: D:\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)Loading D:\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child DomainPlatform assembly: D:\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll (this message is harmless)Loading D:\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll into Unity Child DomainPlatform assembly: D:\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)Loading D:\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child DomainPlatform assembly: D:\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript.dll (this message is harmless)Loading D:\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript.dll into Unity Child DomainPlatform assembly: D:\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.dll (this message is harmless)Loading D:\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.dll into Unity Child DomainPlatform assembly: D:\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)Loading D:\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Mdb.dll into Unity Child DomainPlatform assembly: D:\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)Loading D:\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Pdb.dll into Unity Child DomainPlatform assembly: D:\Kerbal Space Program\KSP_Data\Managed\xmldiffpatch.dll (this message is harmless)Loading D:\Kerbal Space Program\KSP_Data\Managed\xmldiffpatch.dll into Unity Child DomainPlatform assembly: D:\Kerbal Space Program\KSP_Data\Managed\XmlDiffPatch.View.dll (this message is harmless)Loading D:\Kerbal Space Program\KSP_Data\Managed\XmlDiffPatch.View.dll into Unity Child DomainPlatform assembly: D:\Kerbal Space Program\KSP_Data\Managed\TDx.TDxInput.dll (this message is harmless)Loading D:\Kerbal Space Program\KSP_Data\Managed\TDx.TDxInput.dll into Unity Child Domain- Completed reload, in 0.044 seconds<RI> Initializing input.<RI> Input initialized.desktop: 1920x1080 60Hz; virtual: 3600x1080 at 0,0Platform assembly: D:\Kerbal Space Program\KSP_Data\Managed\System.Core.dll (this message is harmless)Platform assembly: D:\Kerbal Space Program\KSP_Data\Managed\System.dll (this message is harmless)Platform assembly: D:\Kerbal Space Program\KSP_Data\Managed\System.Xml.dll (this message is harmless)Launcher Settings File exists...... Long Loading Stats ......Game State Saved as persistent(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)Going to Hangar! CachedShipType: 0(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)[HighLogic]: =========================== Scene Change : From SPACECENTER to SPH =====================(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)Crash!!! ERROR: Error while initializing dbghelp.dll, GetLastError: 'Der Vorgang wurde erfolgreich beendet.' (Address: 00000000)========== OUTPUTING STACK TRACE ================== ERROR: Error while initializing dbghelp.dll, GetLastError: 'Der Vorgang wurde erfolgreich beendet.' (Address: 00000000)========== END OF STACKTRACE ===========**** Crash! **** Link to comment Share on other sites More sharing options...
B787_300 Posted November 10, 2013 Share Posted November 10, 2013 Hey cyber, dont know what to make of your crash file, but my best guess based on the mods you are using is that you have run out of memory. Best solution to that is to remove parts that you dont use. Link to comment Share on other sites More sharing options...
xeranes Posted November 11, 2013 Share Posted November 11, 2013 Hi everyone,First of all, great pack you guys made here!! Absolutely fantastic!But since I installed R4.0c to my 0.22 KSP the game continues to crash once I enter the SPH or VAB. Any clue what the issue might be? I'm gonna post the output-log hoping it might help you fix the problem. If you need additional infos just let me know.btw, I use KW-Rocketry, MechJeb, Anvil Rockets and Nova-Punch in combination with B9. But removing these didn't fix the prob.SNIPThis error is due to KSP running out of RAM. Currently KSP can only use about 3.5Gb of RAM, so try installing a texture reduction pack to lower your RAM footprint! Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 11, 2013 Share Posted November 11, 2013 Mine will be the same problem running out of memory, I have a fairly substantial amount of mods so would be hitting the limit. I have reduced the setting to half-res and fantastic in the video settings run a texture reduction pack on the squad parts. If I run squad and B9 its fine if I run mods and B9 it loads and crashes to desktop i could run the version 3 pack but my guess is there is a few more parts in this one thats pushed me over the limit Link to comment Share on other sites More sharing options...
Sparker Posted November 11, 2013 Share Posted November 11, 2013 I love the new landing gear. Especially the thing that we cen steer it now Link to comment Share on other sites More sharing options...
Liam Sheepman Posted November 11, 2013 Share Posted November 11, 2013 Hey, I could have sworn I saw a Mk2-size cargo bay in an album for the space shuttle engines. Is this a real thing now, or did somebody else add that in? Or are my eyes going funny? Because that's a new addition I've always wanted. Link to comment Share on other sites More sharing options...
How2FoldSoup Posted November 11, 2013 Share Posted November 11, 2013 I feel the need to ask if anyone else is having issues with the new landing gear? I have a heavy cargo SSTO that weighs in at about 160 tons fully loaded and she has issues taking off with these gear. They begin to wobble side to side and inevitably cause pretty explosions on almost every take off. In the past I used the resized landing gear from the pizza and aerospace pack and they work flawlessly. I cannot get the new gear to play nicely with my heavier planes. I would love to use them because they are just so damn pretty. Perhaps I need to use more and think about smarter placement so it could be my own error but any feedback would nice.Oh, I have also noticed a change in the sabres overheating a little bit faster. Is this intended or a bug? Just curious.Thanks and I love your mod!!! Spaceplanes are why I play kerbal and b9 makes them look soo damn good and functional. SoupEdit:Hey, I could have sworn I saw a Mk2-size cargo bay in an album for the space shuttle engines. Is this a real thing now, or did somebody else add that in? Or are my eyes going funny? Because that's a new addition I've always wanted.They are there you just have to look near the other Mk2 parts - the thumbnail looks like a normal fuselage but it will say cargo on it. Happy building Link to comment Share on other sites More sharing options...
conall01 Posted November 12, 2013 Share Posted November 12, 2013 Hey guys, I'm pretty new to the forums but I need help. Every time I install B9 I only have about 40 parts, and I don't mean the folders, I mean in-game. Someone please help. Link to comment Share on other sites More sharing options...
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