Lord Wasteland Posted April 21, 2013 Share Posted April 21, 2013 Could you link a craft where the problem occurs? It'll help figure out wtf is happening here, thanks I figured out what I did wrong. I had the wings placed so that they were in contact with one another, and not supported due to the weight of what they were carrying causing them to break. Link to comment Share on other sites More sharing options...
Hocki Posted April 21, 2013 Share Posted April 21, 2013 AMAZING! This is far beyond awesome! Link to comment Share on other sites More sharing options...
bac9 Posted April 21, 2013 Author Share Posted April 21, 2013 Have you noticed the best thing about new ladders, by the way? You no longer need additional rotated ladders to climb onto a platform, kerbals orient themselves horizontally upon reaching the top and don't fall down! Link to comment Share on other sites More sharing options...
BobCat Posted April 21, 2013 Share Posted April 21, 2013 Its absolutle awesome... maybe bac9 next Squad developer to make aerospace part? Link to comment Share on other sites More sharing options...
MAKC Posted April 21, 2013 Share Posted April 21, 2013 im selfish and i hope they wont hire him so he can keep working on the B9 pack) Link to comment Share on other sites More sharing options...
Netris Posted April 21, 2013 Share Posted April 21, 2013 This is incredible pack! Why the Squad didn't hire you yet?Because if they do that, no more B9 aerospace ^^ Link to comment Share on other sites More sharing options...
Taverius Posted April 21, 2013 Share Posted April 21, 2013 I figured out what I did wrong. I had the wings placed so that they were in contact with one another, and not supported due to the weight of what they were carrying causing them to break.You should be able to overlap wings. I've never had any problem doing it before. I reported this issue to ferram4. Link to comment Share on other sites More sharing options...
nhbdy Posted April 21, 2013 Share Posted April 21, 2013 Perhaps I'm missing something but is there a way to make sure what's in the cargo bay is secured? For example, if I built a probe carrier with the intention of having it launch and pick up probes using any of the cargo bays (with doors) is there anything that would stop the probe from impacting the inside of the bay and causing destruction of itself and anything else around it? Link to comment Share on other sites More sharing options...
sproginator Posted April 21, 2013 Share Posted April 21, 2013 You guys need to add some compatible engines, or are there any and I just cant find them Link to comment Share on other sites More sharing options...
OrbitusII Posted April 21, 2013 Share Posted April 21, 2013 Mr. Computer runs on witchcraft and all credit for that alien technology goes to Snjo. Wouldn't be possible without his Firespitter.dll plugin. (By the way, you can press buttons and use different menus, woah, right?)I may have to talk to Snjo about how to implement that... it looks amazing! Today is a good day for KSP Also, NINE PAGES of replies in 12 hours! Bac9, you are truly skilled/famous! Link to comment Share on other sites More sharing options...
bac9 Posted April 21, 2013 Author Share Posted April 21, 2013 Perhaps I'm missing something but is there a way to make sure what's in the cargo bay is secured? For example, if I built a probe carrier with the intention of having it launch and pick up probes using any of the cargo bays (with doors) is there anything that would stop the probe from impacting the inside of the bay and causing destruction of itself and anything else around it?Here is an inspiration album just for you! http://imgur.com/a/KMK1m#0 Link to comment Share on other sites More sharing options...
nhbdy Posted April 21, 2013 Share Posted April 21, 2013 Here is an inspiration album just for you! http://imgur.com/a/KMK1m#0ok, awesome, it looks like I missed the obvious inclusion of docking ports, thanks for the very cool album demonstrating it! Link to comment Share on other sites More sharing options...
6677 Posted April 21, 2013 Share Posted April 21, 2013 I saw there is an adaptor for the HL fuselages to the mk4 fuselages. Where do I actually get mk4 fuselage parts though?I was going to make a transport aircraft for moving rovers across kerbin but sadly they are ever so slightly wider than the wide tail gate for the HL. A mk4 fuselage and tail would be nice. Link to comment Share on other sites More sharing options...
Netris Posted April 21, 2013 Share Posted April 21, 2013 I saw there is an adaptor for the HL fuselages to the mk4 fuselages. Where do I actually get mk4 fuselage parts though?I was going to make a transport aircraft for moving rovers across kerbin but sadly they are ever so slightly wider than the wide tail gate for the HL. A mk4 fuselage and tail would be nice.http://kerbalspaceprogram.com/mk4-fuselage-system/Here ya go Link to comment Share on other sites More sharing options...
Van Disaster Posted April 21, 2013 Share Posted April 21, 2013 This stuff looks fantastic, but no matter how many struts I add, every time I drop this on the runway I get this Using the FAR versions. I'd use a different tail as I don't need the door, but there doesn't seem to be one. Link to comment Share on other sites More sharing options...
bac9 Posted April 21, 2013 Author Share Posted April 21, 2013 This stuff looks fantastic, but no matter how many struts I add, every time I drop this on the runway I get this Using the FAR versions. I'd use a different tail as I don't need the door, but there doesn't seem to be one.It looks like you have only used struts connected to the nearest tank. Connect the tail to other tank or an engine or a wing and see if that helps. Link to comment Share on other sites More sharing options...
shadowsutekh Posted April 21, 2013 Share Posted April 21, 2013 Thanks for you kind words and great feedback, it's very appreciated and makes all the work worth it!There is an adapter from standard S2 to wide body, it's that part with large intakes. Admittedly, I haven't designed a simple adapter as it would have looked more boring, but I promise I will add it into the next release. Inline docking port, too, is a great idea. I have mostly dismissed the idea of an inline port because I dislike wasting significant chunk of the fuselage for one small functional piece on top, which is especially true for large HL fuselage. But oh well, I guess small systems like MK2 and S2 could benefit from inline docking port, I'll make that.Happy to provide positive feedback for awesome parts!I figured the part with the intakes was considered the adapter piece but I just wanted to be sure. As for the inline clamp I just thought it would fit nicely with your pieces for spaceplanes.You might also be aware of this, but connecting docking ports in the HL cargo bays is almost impossible. Link to comment Share on other sites More sharing options...
Van Disaster Posted April 21, 2013 Share Posted April 21, 2013 "Sometimes". Strutted it to three other large components & it still falls off randomly. The wings apparently won't lift the aircraft anyway ( it's a tanker ) so back to the drawing board regardless Link to comment Share on other sites More sharing options...
anarkhon Posted April 21, 2013 Share Posted April 21, 2013 Holy ****,dat MK2 IVA! Link to comment Share on other sites More sharing options...
Scautura Posted April 21, 2013 Share Posted April 21, 2013 (edited) I'm having problems with the (FAR versions) SH modular wings - they build OK in the SPH, but every time I go to launch, they explode. Well, the square ones do, at least. Any suggestions? (I have a few mods installed, any known conflicts?)I also end up with a weird situation where my CoL is off-centre, despite the craft being totally symmetrical. If I remove/replace the wings, the CoL can then end up the other side of the centre-line (left/right), or it can go back to where it should be. It's totally inconsistent (again, with the SH modular wings). Edited April 21, 2013 by Scautura Added the CoL issue Link to comment Share on other sites More sharing options...
bac9 Posted April 21, 2013 Author Share Posted April 21, 2013 I'm having problems with the (FAR versions) SH modular wings - they build OK in the SPH, but every time I go to launch, they explode. Well, the square ones do, at least. Any suggestions? (I have a few mods installed, any known conflicts?) I also end up with a weird situation where my CoL is off-centre, despite the craft being totally symmetrical. If I remove/replace the wings, the CoL can then end up the other side of the centre-line (left/right), or it can go back to where it should be. It's totally inconsistent (again, with the SH modular wings).Seems to be a problem with FAR, Taverius already reproduced and reported it afaik. Link to comment Share on other sites More sharing options...
Scautura Posted April 21, 2013 Share Posted April 21, 2013 Seems to be a problem with FAR, Taverius already reproduced and reported it afaik.Yeah, I noticed the CoL issue in the Ferram thread (it's just cosmetic).I also noticed that the wings don't explode with the default config, only the Ferram ones. I didn't see anything that said it was one or the other, so thought you could do with a heads up. It's kinda frustrating when your ship goes kablooey on the runway!Everything else is beautiful. I don't know why I didn't use this earlier! Link to comment Share on other sites More sharing options...
aggressorblue Posted April 21, 2013 Share Posted April 21, 2013 [insert praise echoing everyone elses here] That said, anyone else getting major lag in the MK2 on IVA? All the other 'pits seem fine though. Link to comment Share on other sites More sharing options...
bac9 Posted April 21, 2013 Author Share Posted April 21, 2013 [insert praise echoing everyone elses here] That said, anyone else getting major lag in the MK2 on IVA? All the other 'pits seem fine though.Rendering these interactive displays is a fairly complicated task involving 3 part modules powered by a plugin, and yeah, it can slow the fps down on some computers. I will look into replacing two secondary screens situated in MK2 IVA in front of the first pilot with static ones, similar to S2 interior. That will slash the load in half and should improve performance. Link to comment Share on other sites More sharing options...
Van Disaster Posted April 21, 2013 Share Posted April 21, 2013 (edited) Thirded the exploding wing issue. I'm really liking the kit though, thanks for the work I got my behemoth airborne to some extent; the fuselage sections have some rather odd clipping/warping issue at the joins at certain angles, shows up as the black arcs in this screenshot.Is it possible to FAR-enable the cockpits in the distribution, btw? I'll edit them myself anyway if there's nothing that will clash, but it would be convenient if they came like that. Edited April 21, 2013 by Van Disaster Link to comment Share on other sites More sharing options...
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