skykooler Posted July 11, 2013 Share Posted July 11, 2013 Would it be possible to make the plugin actually take a screenshot and then generate an SSTV sound from it? Link to comment Share on other sites More sharing options...
Farnsworth Posted July 11, 2013 Share Posted July 11, 2013 A screenshot of two new features nearing completion: Unlimited number of individually configured beeps & individual audio filters for all beeps and chatter.~snip~Holy S%$t man. Love this mod. Link to comment Share on other sites More sharing options...
Iannic-ann-od Posted July 11, 2013 Author Share Posted July 11, 2013 Would it be possible to make the plugin actually take a screenshot and then generate an SSTV sound from it?Possible? Maybe. There is an MMSSTV Engine.Do I have the skills to make it happen? Nope. This plugin runs on pixie dust and dreams, not good coding. Link to comment Share on other sites More sharing options...
Fyrem Posted July 11, 2013 Share Posted July 11, 2013 This plugin runs on pixie dust and dreams, not good coding.lol, you 'might' be getting a bit too complicated as your ui is now taking up MOST of the screen. Link to comment Share on other sites More sharing options...
Raptor831 Posted July 11, 2013 Share Posted July 11, 2013 lol, you 'might' be getting a bit too complicated as your ui is now taking up MOST of the screen.But it's so Kerbal... Seriously, though, this mod rocks! Thanks for taking the time to do this! Link to comment Share on other sites More sharing options...
Iannic-ann-od Posted July 11, 2013 Author Share Posted July 11, 2013 lol, you 'might' be getting a bit too complicated as your ui is now taking up MOST of the screen.No worries, first draft.The Filter Settings window is going to become like the main window with buttons at the top for each of the six filters and sliders below. Also a close button.The button text will just be a number to keep it from stretching like it is in the screenshot. There will be a 5wx2h grid of buttons to show up to ten beeps. More than ten beeps will create some little left/right arrows to scroll between sets of ten.I think that will be reasonably sized. Link to comment Share on other sites More sharing options...
MainSailor Posted July 12, 2013 Share Posted July 12, 2013 Is there a way that I'm missing to have Chatterer disable the probe beeps for manned vessels? When I turn down the volume on a manned vessel, I have to turn it back up when I get back to my probe.Or better (maybe) yet, is there a way to set the preferences for each vessel? Link to comment Share on other sites More sharing options...
togfox Posted July 13, 2013 Share Posted July 13, 2013 (edited) I know the power drain is minimal but can that be turned off in a cfg? Is it hard-coded in the plugin?Oh, and where did the actual 'chatter' go? I'm now getting beeps. Is this still 'chatterer' or has it become 'beeper'?Oh, do I need to have a crew to get the real chatter? Edited July 13, 2013 by togfox Link to comment Share on other sites More sharing options...
Scotius Posted July 13, 2013 Share Posted July 13, 2013 Yup. No Kerbals - no chatter. Probe cores beep. And if you have both on board - well, it's obvious what happens then Link to comment Share on other sites More sharing options...
Iannic-ann-od Posted July 13, 2013 Author Share Posted July 13, 2013 Is there a way that I'm missing to have Chatterer disable the probe beeps for manned vessels? When I turn down the volume on a manned vessel, I have to turn it back up when I get back to my probe.Or better (maybe) yet, is there a way to set the preferences for each vessel?There's currently no way to outright disable the beeps for a manned vessel. But work on saving/loading individual vessel settings has already begun and will hopefully be in working order for next version.I know the power drain is minimal but can that be turned off in a cfg? Is it hard-coded in the plugin?Oh, and where did the actual 'chatter' go? I'm now getting beeps. Is this still 'chatterer' or has it become 'beeper'?Oh, do I need to have a crew to get the real chatter?Scotius has your answer about the chatter. Regarding the power drain, I will add an on/off toggle with gently reproachful message to the Settings section. Link to comment Share on other sites More sharing options...
MainSailor Posted July 14, 2013 Share Posted July 14, 2013 There's currently no way to outright disable the beeps for a manned vessel. But work on saving/loading individual vessel settings has already begun and will hopefully be in working order for next version.Man I thought it was just me. I had reinstalled the mod twice because I thought I had a bad cfg or something. Per-vessel settings would be great! Link to comment Share on other sites More sharing options...
Iannic-ann-od Posted July 16, 2013 Author Share Posted July 16, 2013 Half-update 0.5.2 available. Lost and re-wrote unlimited beeps and audio filters. Download link and more info in the OP. Link to comment Share on other sites More sharing options...
HeadHunter67 Posted July 18, 2013 Share Posted July 18, 2013 This is such an immersive and entertaining plug-in. Now that I've used it, I wouldn't be able to play without it! I certainly hope Squad integrates this into the final product. Thanks so much! Link to comment Share on other sites More sharing options...
draeath Posted July 18, 2013 Share Posted July 18, 2013 ... with gently reproachful message to the Settings section. Why? It's a completely aesthetic piece with no functional use at all (lights do, arguably, as they increase visibility).If anything, all you are doing is letting the player hear what should be happening via radio already I'm actually wondering why there is power drain to begin with. Link to comment Share on other sites More sharing options...
HeadHunter67 Posted July 18, 2013 Share Posted July 18, 2013 I agree with Draeath - there's not really a sensible reason for chatter to cause power drain. All we're doing is listening to what would normally have been going on anyhow. Link to comment Share on other sites More sharing options...
ASnogarD Posted July 18, 2013 Share Posted July 18, 2013 There is no sensible reason to install it if the drain from Chatterer is enough to cause your craft / mission to fail...right ? Guys, its a communication between the craft and the control room, communication requires power. Why are you fussing so much over such a minor resource drain... slap on a solar panel, if you are using a manned capsule it generates enough power and if you have probes they will need some form of renewable power (RTG's or panels), either way Chatterer wont add enough drain to be an issue. Link to comment Share on other sites More sharing options...
Iannic-ann-od Posted July 18, 2013 Author Share Posted July 18, 2013 Why? It's a completely aesthetic piece with no functional use at all (lights do, arguably, as they increase visibility).If anything, all you are doing is letting the player hear what should be happening via radio already I'm actually wondering why there is power drain to begin with.I agree with Draeath - there's not really a sensible reason for chatter to cause power drain. All we're doing is listening to what would normally have been going on anyhow.Doesn't seem sensible to me not to use power. Different strokes...Power consumption can be toggled off without reproachful message in the Settings section in the latest 0.5.2+ and future versions so we can all be happy. Link to comment Share on other sites More sharing options...
Scotius Posted July 18, 2013 Share Posted July 18, 2013 Iannic, may i have a request of sorts? Could you add some R2-D2 style bleeps and boops? It would be hilariously awesome Link to comment Share on other sites More sharing options...
draeath Posted July 18, 2013 Share Posted July 18, 2013 QUESTION! Since I don't have my software set up. What exactly is being sent in those SSTV signals? Link to comment Share on other sites More sharing options...
HeadHunter67 Posted July 18, 2013 Share Posted July 18, 2013 Guys, its a communication between the craft and the control room, communication requires power.Doesn't seem sensible to me not to use power.One would expect that communication is most of the reason a probe core uses power to begin with, and given that command pods generate electricity, it would seem reasonable that this is a byproduct of the fuel cells within them. The Space Shuttle, for instance.It's not a major issue to me, it just seemed odd that a cosmetic plugin would have an in-game impact. It's certainly still worth using, though I'm glad I'll be able to toggle off power drain. Link to comment Share on other sites More sharing options...
Payload Posted July 18, 2013 Share Posted July 18, 2013 One would expect that communication is most of the reason a probe core uses power to begin with, and given that command pods generate electricity, it would seem reasonable that this is a byproduct of the fuel cells within them. The Space Shuttle, for instance.It's not a major issue to me, it just seemed odd that a cosmetic plugin would have an in-game impact. It's certainly still worth using, though I'm glad I'll be able to toggle off power drain.OK, I don't know where you guys are getting this but my capsules don't generate any kind of power. This must be a product of some mod that people have and just don't know it. My capsules have a battery that can store power. However, they will run out given you don't add any power source. Check that you don't have power generator turned on in your romfarer mod. I use lazer docking cam and if I turn on the power generator option the ships have cheat power.Otherwise this is a misnomer. No capsules generate power that I know of. I could be wrong and it wouldn't be the first time, but all of my capsules require a power source. Manned or unmanned. YMMV. Link to comment Share on other sites More sharing options...
Fyrem Posted July 18, 2013 Share Posted July 18, 2013 Payload is correct. "No capsules generate power". Some Mods can, but no stock capsule, in an un-modded game, generate power. Link to comment Share on other sites More sharing options...
Iannic-ann-od Posted July 19, 2013 Author Share Posted July 19, 2013 Iannic, may i have a request of sorts? Could you add some R2-D2 style bleeps and boops? It would be hilariously awesome You can do this as easily as I can. Find a sound (ogg and wav supported, unsure about other formats) you want as a beep, rename it something like beep_12 so it looks like the other beeps, and put it in the Sounds folder.I'm hesitant to include anything that might even resemble Lucas property in the download. I really don't want to get any mail from legal departments.On a related note, I just found this article on using Unity procedural audio to generate sound from script only. Going to give it a whirl after I finish up unfinished things.QUESTION! Since I don't have my software set up. What exactly is being sent in those SSTV signals?SSTV albumSome mine, some pillaged from a screenshot thread. Link to comment Share on other sites More sharing options...
Gristle Posted July 19, 2013 Share Posted July 19, 2013 Not getting any crew chatter since updating to the latest DLL. Beeps are working as well as SSTV, just no Kerbal speak. Any suggestions on what to look at to fix it? I added the paths in for the sound clips since there weren't any. Is this the full path from the root of the drive? Link to comment Share on other sites More sharing options...
togfox Posted July 19, 2013 Share Posted July 19, 2013 Do you have a crew? If not you won't get chatter. Link to comment Share on other sites More sharing options...
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