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Dragon Rider Capsule [0.23 (2/14/14)


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Or if you want to do it properly so it actually looks like it's supposed too, add:

scale = 1

rescaleFactor = 1

below the 'model =' line for each part and scales it perfectly to fit the KerbX Falcon 9. Nothing's changed regards the size or model or textures since the previous version as far as I can see, but I'm glad the bug fixes have happened and it's in 0.20.x format now :D

If you want to you can actually use the KerbX Trunk, nosecone, solar arrays, solar array covers and trunk adapter on it, hey fit perfectly :) I prefer the KerbX trunk because it has the Dragon logos on the solar array covers.

Edited by MDBenson
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Good mod. I like that it acts as a lander and a shuttle but I have 2 complaints

Needs a better IVA and the pod drains battery like a probe, take that away please.

I'm sure that will never be taken away -- there's a reason the pack comes with solar panels. But if you look at the part.cfg, you can see there's a comment in it under the first MODULE section that says, "//remove this to make it not use power". Remove everything between that and the "//end power removal" comment and Bob's your uncle... :)

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I'm sure that will never be taken away -- there's a reason the pack comes with solar panels. But if you look at the part.cfg, you can see there's a comment in it under the first MODULE section that says, "//remove this to make it not use power". Remove everything between that and the "//end power removal" comment and Bob's your uncle... :)

its the blank iva that bugs me the most. When i look in the iva it looks like Kerbals sitting in a room in the matrix, just gray with nothing in it.

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its the blank iva that bugs me the most. When i look in the iva it looks like Kerbals sitting in a room in the matrix, just gray with nothing in it.

Someone offered to help cBBp with the IVA quite a while back, but it fell through. Hopefully another person will step up to help him out.

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Silentdragon It will connect to a Stander Clamp-O-Tron. Jack and War Eagel I did offer to do the Cockpit, the issue being is i only have PS CS3. i would have to do all the Photo Shopping and then send it to CBBP and he would have to apply all the texturing last time i talked to him he was still mulling it over. i have a bunch of Pic's of the cockpit and have offered them to CBBP.

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Silentdragon It will connect to a Stander Clamp-O-Tron. Jack and War Eagel I did offer to do the Cockpit, the issue being is i only have PS CS3. i would have to do all the Photo Shopping and then send it to CBBP and he would have to apply all the texturing last time i talked to him he was still mulling it over. i have a bunch of Pic's of the cockpit and have offered them to CBBP.

I hope you do. I really like this mod and IVA is not as big a deal. (Just a lil ocd about it). However because it is such a great design i can over look it.

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I can finally remove the dragon brain part :D

not teted but this new CFg file might work?

PART
{
// --- general parameters ---
name = cBBp_Dragon
module = CommandPod
author = cBBp

// --- asset parameters ---

mesh = model.mu


// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z


node_stack_bottom = 0.0, -0.8362352, 0.0, 0.0, 1.0, 0.0, 0
node_stack_top = 0.0, 1.4769561, 0.0, 0.0, 1.0, 0.0, 0
node_stack_ASAS = 0.0, 1.3005309, 0.0, 0.0, 1.0, 0.0, 0

//-0.6316727m

node_stack_trunk = 0.0, -0.6316727, 0.0, 0.0, 1.0, 0.0, 0





fx_exhaustFlame_yellow = 0.0, -5, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_yellow = 0.0, -5, 0.0, 0.0, 0.0, 1.0, running
//fx_smokeTrail_small = 0.0, -5, 0.0, 0.0, 1.0, 0.0, running



// --- Sound FX definition ---

sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout



// --- editor parameters ---
cost = 1600
category = Pods
subcategory = 0
title = Dragon Rider Capsule
manufacturer = cBBp Space Development Co.
description = The Dragon Capsule is basically the minivan of space transportation with it's ability to hold Seven crew members and it's

spacious interior. It comes fully equipped with built in a docking and propulsion to allow it to shuttle its crew and cargo about in orbit. The

Dragons array of Lights, landing gear and engines enable it to be the perfect drop pod to make landings on any celestial body.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,1

// --- standard part parameters ---
mass = 2.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.1
angularDrag = 2
crashTolerance = 45
maxTemp = 3400



vesselType = Ship
// --- pod/rcs parameters ---

rotPower = 3
linPower = 1.1


Kp = 1
Kd = 1
// --- tweakables (coming soon...) ---



// --- internal setup ---
CrewCapacity = 7

INTERNAL
{
name = DragonGuts
}

MODULE
{
name = ModuleCommand
minimumCrew = 0

//remove this to make it not use power
RESOURCE
{
name = ElectricCharge
rate = 0.01
}
//end power removal

}

MODULE
{
name = MechJebCore
}

MODULE
{
name = LazorSystemDockingCamera
}

RESOURCE
{
name = ElectricCharge
amount = 500
maxAmount = 500
}

MODULE
{
name = ModuleSAS
}

MODULE
{
name = ModuleReactionWheel

PitchTorque = 5
YawTorque = 5
RollTorque = 5

RESOURCE
{
name = ElectricCharge
rate = 0.5
}
}

MODULE
{
name = ModuleRCS
thrusterTransformName = RCSthruster
thrusterPower = 0
isJustForShow = true
resourceName = MonoPropellant
fxOffset = 0, -39.3, 0
atmosphereCurve
{
key = 0 180
key = 1 85
}
}

MODULE
{
name = ModuleRCS
thrusterTransformName = Special_RCS
thrusterPower = 1
resourceName = MonoPropellant
fxOffset = 1e5, 1e5, 1e5
atmosphereCurve
{
key = 0 260
key = 1 100
}
}




RESOURCE
{
name = MonoPropellant
amount = 2000
maxAmount = 2000
}



MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = False
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 400
heatProduction = 400
fxOffset = 0, 0, 0
PROPELLANT
{
name = MonoPropellant

ratio = 1
DrawGauge = True
}
atmosphereCurve
{
key = 0 290
key = 1 220
}

}

MODULE
{
name = ModuleGimbal
gimbalTransformName = thrustTransform
gimbalRange = 0.5
useGimbalResponseSpeed = true
GimbalResponseSpeed = 0.5
}

MODULE
{
name = ModuleAnimateHeat
ThermalAnim = overheat
}


MODULE
{
name = ModuleJettison
jettisonName = fairing
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1

}


MODULE
{
name = ModuleAnimateGeneric
animationName = Extend_Gear
startEventGUIName = Extend Landing Struts
endEventGUIName = Retract Landing Struts
}

MODULE
{
name = ModuleAnimateGeneric
animationName = Ladder
startEventGUIName = Extend Ladder
endEventGUIName = Retract Ladder
}



MODULE
{
name = ModuleDockingNode
referenceAttachNode = top
nodeType = size1
//controlTransformName = dockingNode
}

MODULE
{
name = ModuleAnimateGeneric
animationName = RendezvousLight
startEventGUIName = Rendezvous Light On
endEventGUIName = Rendezvous Light Off
}

MODULE
{
name = ModuleAnimateGeneric
animationName = LandingLights
startEventGUIName = Landing Lights On
endEventGUIName = Landing Lights Off
}

MODULE
{
name = ModuleAnimateGeneric
animationName = FloodLights
startEventGUIName = Area Flood Lights On
endEventGUIName = Area Flood Lights Off
}

MODULE
{
name = ModuleDecouple
ejectionForce = 250
explosiveNodeID = bottom
}



//MODULE
//{
// name = ModuleLight
// lightName = LandingLight003
// useAnimationDim = true
// lightBrightenSpeed = 4
// lightDimSpeed = 4
// resourceAmount = 0.1/
// animationName = LandingLight
// useResources = true
//}






// ----- DO NOT EDIT BELOW THIS POINT ------

}

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