darkwolfpaw54 Posted August 26, 2012 Share Posted August 26, 2012 lots of people have piece of junk that can go to the mun now i can a sleek epic nonjunky rocket Link to comment Share on other sites More sharing options...
aggressorblue Posted August 27, 2012 Share Posted August 27, 2012 the ceres pack doesn't carry kerbonauts the rest of the mod is brilliant thoughEDIT:please do not double post just do an edit -Navy4422I was about to ask, is there a reason it can't carry kerbelnaughts? Link to comment Share on other sites More sharing options...
iplop Posted August 27, 2012 Share Posted August 27, 2012 (edited) -Just posting to thank you for this mod!KW rocketry pack is by far my favorite add-on. Without it, I wouldn't be able to play KSP.Your multi-piece equivalent parts and medium/heavy constraints allow my CPU bottle-necked PC to run the game! Edited August 27, 2012 by iplop Typo Link to comment Share on other sites More sharing options...
rasheed Posted August 28, 2012 Share Posted August 28, 2012 @aggressorblue, There was a update to the command pods so u must make a few changes Link to comment Share on other sites More sharing options...
aggressorblue Posted August 28, 2012 Share Posted August 28, 2012 Ok, what changes? Link to comment Share on other sites More sharing options...
Budgie Posted September 8, 2012 Share Posted September 8, 2012 Yeah, a hand would be appreciated here too... I loved the Ceres mod before the big change, and i want it to return to its former glory, with added benefits too... If we even get docking, any time soon, i want to recreate this:http://youtu.be/uUBhn3_P3hU Link to comment Share on other sites More sharing options...
The Destroyer Posted September 15, 2012 Share Posted September 15, 2012 (edited) Um, why does the low resolution version lead to a speedyshare? I mean like, seriously? Maybe you "accedently" hosted it on that site?-The Destroyer Edited September 17, 2012 by The Destroyer GRAMMAR Link to comment Share on other sites More sharing options...
EvilotionCR2 Posted September 15, 2012 Share Posted September 15, 2012 Try to add command pods.Love this mod Link to comment Share on other sites More sharing options...
halocon720 Posted September 16, 2012 Share Posted September 16, 2012 (edited) My god, man, these part packs of yours take forever to download!Also, can you please make the KW pack a .zip file? Edited September 16, 2012 by halocon720 Link to comment Share on other sites More sharing options...
Mariner Posted September 17, 2012 Share Posted September 17, 2012 Is there an ETA on getting the CERES a proper crew count, or atleast posting a CFG fix? Link to comment Share on other sites More sharing options...
Thobewill10 Posted September 17, 2012 Share Posted September 17, 2012 You can easily do that yourself, you know.Just change CrewCapacity = 3 to CrewCapacity = *whatever* Link to comment Share on other sites More sharing options...
halocon720 Posted September 17, 2012 Share Posted September 17, 2012 Um, y does the low res version lead to a speedyshare? I mean like, srsly?Gah! Bad grammar alert!But I do agree with TheDestroyer. Why is it SpeedyShare? Why not Mediafire. Link to comment Share on other sites More sharing options...
The Destroyer Posted September 17, 2012 Share Posted September 17, 2012 Gah! Bad grammar alert!But I do agree with TheDestroyer. Why is it SpeedyShare? Why not Mediafire.I agree, my grammar was bad. I was in a rush. I'll correct it Link to comment Share on other sites More sharing options...
duaner Posted September 18, 2012 Share Posted September 18, 2012 Hi there, I'm new to KSP, about a week, and just found this mod. Great work. I think I can help you make the files smaller. I saw that kickasslyle made low rez copies. One of the reasons your files are so big is that the textures are saved in 16-bit mode. If they are saved in 8-bit mode they would be about 1\4 the size without having to do low rez. I redid the textures in 8-bit for Ceres. In 16-bit the zip was 28,996 kb and for 8-bit it went down to 8,451 kb. The lowrez 16-bit runs 10,093 kb. I've done a great many skins for an online sailing game I play and this came up on a new boat make for that game. You can't really see much difference, only very close-up. Then only if you have the 16-bit and 8-bit textures side by side and have a good eye. Link to comment Share on other sites More sharing options...
Lazurkri Posted September 18, 2012 Share Posted September 18, 2012 Hi there, I'm new to KSP, about a week, and just found this mod. Great work. I think I can help you make the files smaller. I saw that kickasslyle made low rez copies. One of the reasons your files are so big is that the textures are saved in 16-bit mode. If they are saved in 8-bit mode they would be about 1\4 the size without having to do low rez. I redid the textures in 8-bit for Ceres. In 16-bit the zip was 28,996 kb and for 8-bit it went down to 8,451 kb. The lowrez 16-bit runs 10,093 kb. I've done a great many skins for an online sailing game I play and this came up on a new boat make for that game. You can't really see much difference, only very close-up. Then only if you have the 16-bit and 8-bit textures side by side and have a good eye.Heh. What you say reminds me of why I'll never buy a BlueRay player as long as good ol' DVDs are made.... they both do a job, one looks prettier but is stupidly more expensive than the other.So, what new and wacky (explosive!) stuff do you have planned for .17? Link to comment Share on other sites More sharing options...
katyjsst Posted September 18, 2012 Share Posted September 18, 2012 I would like the Ceres pod to be 0.16 hatchable!! Link to comment Share on other sites More sharing options...
blspblackdeath Posted September 18, 2012 Share Posted September 18, 2012 That would be magnificent. Ceres is one of the best pods of KSP. With hatch it would be my Mainpod. Link to comment Share on other sites More sharing options...
Zirc Posted September 21, 2012 Share Posted September 21, 2012 Working well on 0.17 ? Link to comment Share on other sites More sharing options...
aggressorblue Posted September 24, 2012 Share Posted September 24, 2012 Second the above question^ Link to comment Share on other sites More sharing options...
blspblackdeath Posted September 24, 2012 Share Posted September 24, 2012 For me it works for 0.17. But Ceres don't have a hatch so no EVA/IVA, sadly. Link to comment Share on other sites More sharing options...
Flaser Posted September 29, 2012 Share Posted September 29, 2012 Small suggestion: Being one of the "big" part packs, this project really should be on kerbalsnet too, as the later is shaping up to be *the* repository for parts & plugins:http://www.kerbal.net/ Link to comment Share on other sites More sharing options...
Borklund Posted September 30, 2012 Share Posted September 30, 2012 Hello! First of all, I really like this mod! I love the look of the engines and the payload fairings. However, I'm having some problems with the interstage decouplers. How do you get them to fit your rocket properly? No matter what I try I get wobble and struts are impossible to use, because they only connect with the interstage on the inside, near the bottom, and it still doesn't help. Is there a way to do it properly? Is it an issue with these parts at this time? Someone please help me Link to comment Share on other sites More sharing options...
Borklund Posted October 2, 2012 Share Posted October 2, 2012 Do any of you know how to reduce or remove the wobble from interstage-to-payload-fairing and fuel-to-engine connections? Struts aren't getting the job done. Link to comment Share on other sites More sharing options...
Wesmark Posted October 2, 2012 Share Posted October 2, 2012 i cant see my kerbals!!! help? Link to comment Share on other sites More sharing options...
Deltac Posted October 2, 2012 Share Posted October 2, 2012 Okay, so the last message either of them posted was on 15th August 2012, 20:34 by Kyle. Kinda get the feeling that they went to college, though I'm sure they would have had the time to say something to us D: Not knowing what they are doing is killer! >.<On a side note, at least the larger SRB's will angle their engines into the main rocket after release. Basically, they go from | I | (I is the main rocket) to \I/. They often hit the engine down there, and blow it up. I did use tiny SRB's to either blow the KW boosters to the side, or to have them keep going up as they move away. It's a cool method to fix the "SRB's want to kill me" problem (in fact, I think nasa uses something like that, could be mistaken), but often times, it sends my main rocket spinning (mech jeb recovers, but is still problem). I've switched over to using Novapunch as my main parts, and using KW for engines and Payload Fairings (nice and smooth shape <3). I managed to use KW pack's Multi Engine Tanks thanks to struts for stability. It's interesting to note that KW's small 2 meter fuel tank has a lower fuel per weight ratio than Novapunch's version. Also, I wonder if Kyle and Winston will make 5 meter versions of everything. The Orion Spacecraft is roughly 5 meters in diameter, soooo... I'm not sure if Real Life meter = Kerbal meter xDOh, and KW pack with Nova punch parts got me to the mun back in .16 for my first time ever, so I'm not going to give these guys up till they say they're done. :3 Link to comment Share on other sites More sharing options...
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