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[0.16] KW Rocketry v0.5


Winston

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The ascent engine attaches off the ascent module.

The only fiddley bit is attaching the first decoupler to the command module since the nodes are close together. It takes abit of getting used to.

As for the LEM body, I just noticed that too, I think it\'s due to the collision models, you can actually grab it by one of the 4 legs though.

I\'ll look into getting that changed to the main body.

Thanks, by the way.

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Guest Flixxbeatz

Does the 2m and 3m tanks\' 'leaning on one side' and CS-1 mkII SRB\'s 'overshot attachment points' bug fixed already at the latest version?

Thanks, and looking forward to future versions. :)

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Does the 2m and 3m tanks\' 'leaning on one side' and CS-1 mkII SRB\'s 'overshot attachment points' bug fixed already at the latest version?

Thanks, and looking forward to future versions. :)

That SRB is one I made for myself and included in the pack accidentally, but I guess I might as well fix the nodes and put it in the next version.

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can you not use such absurdly large gimbal values for your engines? It\'s not really a complaint but the ASAS modules always moves them between their max and minimum gimbal values and I\'ve had craft shake themselves apart because of it.

edit: its mainly on the smaller engines, like the 2m and below.

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can you not use such absurdly large gimbal values for your engines? It\'s not really a complaint but the ASAS modules always moves them between their max and minimum gimbal values and I\'ve had craft shake themselves apart because of it.

edit: its mainly on the smaller engines, like the 2m and below.

That\'s really just a problem with ASAS. For reference, the space shuttle main engines have a gimbal range of +/- 8.5 to 10.5 degrees. The five F-1 engines at the first stage of the Saturn V moved +/- 6 degrees. Even the space shuttle solid rocket boosters can move +/- 5 degrees. Obviously you\'d hope never to have to use that much gimbal range on any of them, but it\'s there (and the SSMEs kind of looked like they were on the stops during both roll maneuvers, even though the SRBs did most of the work on the first one).

Even though its all you usually need, I\'d really rather the gimbal ranges weren\'t set to 2 degrees. The emergency steering range is good to have.

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Guest Flixxbeatz

can you not use such absurdly large gimbal values for your engines? It\'s not really a complaint but the ASAS modules always moves them between their max and minimum gimbal values and I\'ve had craft shake themselves apart because of it.

edit: its mainly on the smaller engines, like the 2m and below.

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Could you maybe release a version of the lander that has a lower delta-v? I love your lander, but compared with Silisko Edition parts (about the only way I play the game anymore) it\'s absolutley insane.

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Looks like the high-res pack is OK. These fairings are really good-looking!

A couple things:

1. Looks like there\'s no 1m-1m shroud, that would be useful for small rockets.

2. The adaptor shrouds could use an attachment node at the rim, wide payloads currently clip through the throat (e.g. landers).

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Correction: you CAN make a general bank of textures I\'m pretty sure of it (especially easy with GME)

In theory, by putting the 'shared textures' in a 'textures' folder IN THE MAIN KSP FOLDER, you should be able to make ALL mods access them, much like all mods can access the sounds in the sounds folder of KSP. Will quick-test it, and return with results.

Nevermind, tried it, it failed.

Also, I love you for these PLFs. They look epic.

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In the low-res pack, all of the tall fairing walls seem to be 3m in diameter, despite being named 1.75, 2, and 3.

Downloading high-res to cross-check.

I just loaded up all the low res plfs in my KSP and I can\'t seem to duplicate this, mind throwing me a couple of pictures while I mess around some more.

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Guest Flixxbeatz

cool... the PLF Set was just... damn. :o.

KSP2011-11-2700-53-43-67.jpg

And yea. Looks like it regained its quality once again (no more leaning, thrust vectoring now does help, and many more stuff). Thanks guys :D

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