llamatoes Posted April 29, 2013 Share Posted April 29, 2013 (edited) ASAS is completely broken.It shaked my station to pieces even though there was only one module up there. Thank gods for quicksave Edited April 29, 2013 by Capt'n Skunky Profanity Link to comment Share on other sites More sharing options...
Guest Posted April 29, 2013 Share Posted April 29, 2013 (edited) Broken for you, perhaps. The worst I've experienced with my station is a mild tremor. Apparently mileage varies according to design? Edited April 29, 2013 by Guest Link to comment Share on other sites More sharing options...
PDCWolf Posted April 29, 2013 Share Posted April 29, 2013 I think it's cheating, but when i need to rotate my station I do it with the force of the CMs alone and when it's on the desired position I use the timewarp to kill the rotation. Link to comment Share on other sites More sharing options...
ThatBum Posted April 29, 2013 Share Posted April 29, 2013 I find the ASAS flips out like that if you have more than one ASAS module. I guess the computers kind of fight each other. Also if there's regular SAS modules on different planes/rotations to each other. Link to comment Share on other sites More sharing options...
SLAMS Posted April 29, 2013 Share Posted April 29, 2013 I think it's cheating, but when i need to rotate my station I do it with the force of the CMs alone and when it's on the desired position I use the timewarp to kill the rotation.And using timewarp to kill rotation isn't "cheating". Link to comment Share on other sites More sharing options...
PDCWolf Posted April 29, 2013 Share Posted April 29, 2013 And using timewarp to kill rotation isn't "cheating".It isn't? well, guess I can feel better with myself now.Problem with ASAS is that it is always overcorrecting itself, wasting loads of resources, add wobbliness on top of the equation and there you go, self-mutilating rockets/stations Link to comment Share on other sites More sharing options...
ilikemoneygreen Posted April 29, 2013 Share Posted April 29, 2013 You should adjust your title. Not really necessary and its against forum rules. Just saying. Link to comment Share on other sites More sharing options...
Guest Posted April 29, 2013 Share Posted April 29, 2013 You should adjust your title. Not really necessary and its against forum rules. Just saying.Agreed. Frustration is fine, but a little maturity goes a long way. Link to comment Share on other sites More sharing options...
Fel Posted April 29, 2013 Share Posted April 29, 2013 I haven't used an ASAS module in ages now... what is it again? ASAS has only two places in the game, so far as I am concerned.a) I have other things I want to do, just keep this right here. (NO... STOP... USING... MY... RCS!) BLOODY HELL, 'CAPSLOCK' is hardly fine enough control to settle this thing down.The times I want it tend to be the aspects it is worse at (getting rid of the minor tremors)... and so... yea... timewarp to kill rot! Link to comment Share on other sites More sharing options...
SmallChange Posted April 29, 2013 Share Posted April 29, 2013 ASAS is completely broken.If by completely broken, you mean works 98% of the time but has a tendency to build oscillations is flimsy structures, then I would agree. Link to comment Share on other sites More sharing options...
chainedlupine Posted April 29, 2013 Share Posted April 29, 2013 Even with multiple ASAS modules, I don't have that problem. (Multiple ships docked, if I hit T and it will stabilize.)Do you have RCS enabled? I could see that causing a station to rip apart if ASAS was turned on while RCS thrusters were enabled.This is why when I am docking, I make sure my RCS is disabled 1-2 meters before contact. Link to comment Share on other sites More sharing options...
Landge Posted April 29, 2013 Share Posted April 29, 2013 (edited) If it's a cascading wobble, that could be attributed to parts clipping into one another.Attaching some part radially, that normally won't attach, by using the small cubic strut was the culprit on one of my builds. Cursed covered docking clamp! Edited April 29, 2013 by Landge Link to comment Share on other sites More sharing options...
Mufasa Posted April 29, 2013 Share Posted April 29, 2013 If ASAS is 'shaking your station to pieces', I'd say your station could use some struts or steady pieces. If your station is a large, multipart Frankenstein monster, expect some wobble. ASAS is meant for keeping ships stable during flight, not stations in orbit. Link to comment Share on other sites More sharing options...
CalculusWarrior Posted April 29, 2013 Share Posted April 29, 2013 The main problem with ASAS in my opinion is that it continues trying to correct even though it is already rotating in the direction you'd like, so an oscillation builds up. It causes control surfaces on planes to go crazy, especially on those that are structurally unstable. However, for guiding rockets I find it invaluable, especially during ascent. Link to comment Share on other sites More sharing options...
Piggius_Max Posted April 29, 2013 Share Posted April 29, 2013 http://forum.kerbalspaceprogram.com/showthread.php/25723-ASAS-additional-control?p=326261#post326261A fix for this; if you have more than 1 ASAS module you need to turn another off or stations rip to shreds. This suggestion would fix this and moar. Link to comment Share on other sites More sharing options...
llamatoes Posted April 29, 2013 Author Share Posted April 29, 2013 I do only use one ASAS at once, as it makes my entire complexly docked structure in orbit oscillate into so many pieces of debris. Link to comment Share on other sites More sharing options...
Nobody_1707 Posted April 30, 2013 Share Posted April 30, 2013 The main problem with ASAS in my opinion is that it continues trying to correct even though it is already rotating in the direction you'd like, so an oscillation builds up. It causes control surfaces on planes to go crazy, especially on those that are structurally unstable. However, for guiding rockets I find it invaluable, especially during ascent.This is because the PID in the ASAS is untuned. Someone posted an algorithm for making it autotune to your rocket before the forum crash, but I don't think anyone ever turned it into C# code. Link to comment Share on other sites More sharing options...
boolybooly Posted April 30, 2013 Share Posted April 30, 2013 The ASAS has been broken since before v16 when parts became more massive and joints weakened showing up the problem more clearly. I have been saying this for a long time. Completely agree.ASAS overcorrects, causes resonance build up and applies the wrong corrections when activated or after separation, which gives you a clue that something is fundamentally wrong with it.SQUAD have not prioritised fixing it which is their call but is IMHO a pity because ASAS is critical to the gameplay and it affects every flight and the game would be much easier and less irksome to play if ASAS worked right.<3 Link to comment Share on other sites More sharing options...
pa1983 Posted April 30, 2013 Share Posted April 30, 2013 Best way to use ASAS that I have found is as close as possible to the engines of the craft. If its RCS only I suppose RCS should be as close to ASAS module to.Some of my 800-1200 part SSTO spaceplanes would not be able to fly with ASAS in the nose but placing it in the rear or as fare back as possible close or behind the engines will reduce wobble to 1/10 or so. So the problem is quite obvious. When en engine is told to vector to compensate for drift for example it moves to much sens the ASAS checks its relative position to it self and when the crafts body flexes the engines just moves to much with out the ASAS module fallowing with it and the tension built up in the structure is later transfered over to the ASAS module when the structure straiten it self out again and it moves the ASAS module to much but with some delay. Thats why stuff wobbles and self oscillate. Link to comment Share on other sites More sharing options...
R4P70R Posted August 21, 2013 Share Posted August 21, 2013 The problem is that they should use a system similar to a PID controller. Currently the ASAS is doing something like this:And what we want is something like this: Link to comment Share on other sites More sharing options...
cypher_00 Posted August 21, 2013 Share Posted August 21, 2013 Holy Necro Batman! \Also this is fixed in 0.21 Link to comment Share on other sites More sharing options...
urablahblah Posted August 21, 2013 Share Posted August 21, 2013 I was so confused. I thought we had gotten past this and everyone was relatively happy about the new SAS. Then I saw the NECROMONGER. Link to comment Share on other sites More sharing options...
RoboRay Posted August 21, 2013 Share Posted August 21, 2013 Lock, please. Link to comment Share on other sites More sharing options...
BostLabs Posted August 21, 2013 Share Posted August 21, 2013 Kill it with fire!!! Link to comment Share on other sites More sharing options...
leax256 Posted August 21, 2013 Share Posted August 21, 2013 it works fine. if you have a problem then look at your designs better. Link to comment Share on other sites More sharing options...
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