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Making a texture


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So, after making one big tank out of 3 little ones, I don't know how to texture it.

I want to use the original textures, and make it have the appearance of 3 fuel tanks welded together (Just how the Kerbals would do it :P)

The part.cfg is done, so is the model, but my attempt freezes at loading.

Here is the whole deal, all of the files: http://www.filefactory.com/file/cc04d7b/n/bigfuel.zip

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The most common cause for freezes at startup is when the game tries to load a .dae model, and fails to find a material.

It's a problem with the DAE importer. It requires every mesh to have a material, even the collision mesh.

So, what I recommend is giving the collision mesh a default, semi-transparent material. It won't be visible in the game anyway. that material gets discarded during the import phase, but if it's not there, the game will hang on load.

We'll release an SDK package this week, that contains an addon debugging tool called PartLab. This tool has a console that let's you see exactly where the loading halted, so you can know what needs to be fixed.

Also, we'll be posting a part-making guide in the wiki, that will explain all that is needed to make an addon part.

Hope this helps! Happy modding!

Cheers

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  • 2 weeks later...

I use Sketch-Up for alot of my models, and it's a pretty good program in terms of polygon management and ease of acess. The only downside is that textures don't export properly.

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