Silverchain Posted January 10, 2014 Share Posted January 10, 2014 I took the stock Aeris 3a craft (which is a surprisingly good flyer) and souped it up.I've no idea if the competition is still on, but it seemed like a good idea.I replaced the cockpit with an inline model, changed the front control surfaces accordingly, put a ram intake on the front, replaced the jet with a turbojet and (after a test flight) added an extra pair of silly looking ram intakes on the wings.The Aeris 3f "Wicked Felina" at takeoff......and splashed down after reaching a maximum speed over land of 2311 ms‾¹, which I was very happy with.I ran it around Kerbin making attempts until it more or less ran out of fuel. I suppose I could have skimped on the parachute but I'm not sure the plane would've survived a glide landing into the sea. Also could ditch one fuel tank entirely but it'd mess up the shape - it's far from where it started but it's still recognisably an Aeris 3 at the moment. Link to comment Share on other sites More sharing options...
samygiy Posted January 11, 2014 Share Posted January 11, 2014 the speed breakerhighest speed over land: 2,275pics:<iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/jkTfQ/embed"></iframe> Link to comment Share on other sites More sharing options...
1greywind Posted January 12, 2014 Share Posted January 12, 2014 (edited) I proud to introduce my new entry (stock, manned, no FAR)! The Firestrom is my record breaking turbo jet plane. Maximum speed over land: 2306 m/s is good enough for “True Machingbird†badge Tech info: Engine count: 7 Air Intake count: 56 (8 intakes per engine) Parts count: 151 (only stock parts) TWR on runway: >10 Takeoff speed: 100 m/sflight info screenshot (click to view in full size):video proof: .craft flie download Edited January 12, 2014 by 1greywind Link to comment Share on other sites More sharing options...
theend3r Posted January 12, 2014 Share Posted January 12, 2014 (edited) I've done 2222m/s with my basic jet design, but I think I'll be able to do better if I modify it for top speed. On top of that, this was done with full fuel.Javascript is disabled. View full albumDetails:Vessel: ThunderMannedStock + MJ Edited January 12, 2014 by theend3r Link to comment Share on other sites More sharing options...
Spartwo Posted January 12, 2014 Share Posted January 12, 2014 the speed breakerhighest speed over land: 2,275Javascript is disabled. View full albumThere you go. Link to comment Share on other sites More sharing options...
PlonioFludrasco Posted January 12, 2014 Share Posted January 12, 2014 (edited) I made it, I've broke mach 6!Highest speed over land:2254 m/sOnly stock parts and no mods or cheats used Birdie 1 made the grade:http://imgur.com/a/aiUY5#0It was the first attempt, so expect another submission!!RE-EDIT: How to emded the album?? Edited January 12, 2014 by PlonioFludrasco wrong URL; asking how to embed imgur album Link to comment Share on other sites More sharing options...
Spartwo Posted January 13, 2014 Share Posted January 13, 2014 [ imgur ] album code(eg:gire7F) [ /imgur ] without spaces.I notice getting out to push is within the confines of the rules,you should fix that(it wouldn't do much anyway).Javascript is disabled. View full albumI could probably go faster if it was running on 1 tank. Link to comment Share on other sites More sharing options...
PlonioFludrasco Posted January 14, 2014 Share Posted January 14, 2014 [ imgur ] album code(eg:gire7F) [ /imgur ] without spaces.Thanks!I notice getting out to push is within the confines of the rules,you should fix that(it wouldn't do much anyway).If you go fast enough, the problems turns from "how to go above the atmosphere?" to "how to remain into it?", and it's possible to reach such a speed with jets only.For this I think that prohibiting to fly above the atmosphere it's like imposing a speed limit.re-post of the albumJavascript is disabled. View full albumEDIT:Is there a sort of ribbon or patch for the Mach 6 Club? Link to comment Share on other sites More sharing options...
numerobis Posted January 14, 2014 Share Posted January 14, 2014 An altitude limit is not a speed limit on Kerbin with stock turbojets: just change your inclination.The speeds we achieve are pretty much equal to orbital velocity, so if you fly in a polar orbit you can control your altitude. Link to comment Share on other sites More sharing options...
Spartwo Posted January 14, 2014 Share Posted January 14, 2014 If you go fast enough, the problems turns from "how to go above the atmosphere?" to "how to remain into it?", and it's possible to reach such a speed with jets only.Or How do I circularise?Put yourself into orbit in a version prior to .23 and the max speed could be in the tens of thousands.The speeds we achieve are pretty much equal to orbital velocity, so if you fly in a polar orbit you can control your altitude.I'll try that the main reason for the speed cap was having an apo of 32km and a peri of 215km. Link to comment Share on other sites More sharing options...
PlonioFludrasco Posted January 14, 2014 Share Posted January 14, 2014 Or How do I circularise?Put yourself into orbit in a version prior to .23 and the max speed could be in the tens of thousands..You defintively need other than jets to circularize. About speed, 2300 over ground is above orbital speed at 70km height Link to comment Share on other sites More sharing options...
Spartwo Posted January 14, 2014 Share Posted January 14, 2014 (edited) You definitely need something other than jets to circularize.Like an EVA pack.Which is why there should be a rule against it.What I'm saying is you can easily bend the rules to go at an infinite speed(or until you can't rendezvous.EDIT:Or another craft with a pusher plate. Edited January 14, 2014 by Spartwo Link to comment Share on other sites More sharing options...
barrenwaste Posted January 15, 2014 Share Posted January 15, 2014 hmm...is this being updated anymore? Link to comment Share on other sites More sharing options...
Hodo Posted January 15, 2014 Share Posted January 15, 2014 hmm...is this being updated anymore?Dont know, send the OP a PM and see if he is still doing this. Link to comment Share on other sites More sharing options...
theend3r Posted January 15, 2014 Share Posted January 15, 2014 I really didn't want to believe it but I flew faster in my SSTO than I did in my dedicated jet (no oxidizer expended as you can see), it was even a two seat plane with many redundant parts: Link to comment Share on other sites More sharing options...
PlonioFludrasco Posted January 16, 2014 Share Posted January 16, 2014 About the EVA pack, the rules say that you must be "jet powered only".EVA pack or a pushing ship aren't jet, so I think that pushing your plane while outside the atmosphere is not permitted even without new rules. Link to comment Share on other sites More sharing options...
Pds314 Posted January 17, 2014 Share Posted January 17, 2014 (edited) DISREGARD THIS ENTRY! IT INVOLVES THE FAR 12.5 TURBOJET BUGS!Just a pic of my new 2-man FAR craft in its completely unnatural habitat (it went there by accident). Apparently, in the new version of FAR or something, jets aren't limited to operating under 2.4 km/s in atmosphere =)I did a completely clean install and redownload of both FAR and KSP, so I know that no previous mods or anything are letting it do this.Hmm... The .cfg seems to indicate that it oughtn't to work like that.Grrr... Happened again, top surface speed captured on camera: 3049 m/s, (5000+ m/s surface-relative in the log, but that exaggerates quite a bit when your out at munar orbit, thanks to the fact that Kerbin rotates at 174.6 m/s, 18Mm away, the game thinks you are moving 5238 m/s BACKWARDS relative to Kerbin more than you are). This time it got into a stable orbit around Kerbin for several weeks and then hit the Mun.Time for launch number 3...Woops... Oh god! That's it! I'm heading west out of KSC.Yeah, erm... can someone say: TWO AND A HALF YEAR PLANE FLIGHT between Kerbin and Eve?Luckily, I managed to use 4 tanks of EVA fuel to correct my orbit and get a direct intercept with Kerbin. Unluckily, the damned thing is unlandable without fuel and I didn't make it to land before I ran out. *splashes into water at 90 m/s*Time for number 4....Yay! I'm the sole member of the mach-11 club... unofficially... since several of my speeds before the shown one are in orbital mode and were higher. Regardless, mach-10.9 club is still okay.P.S. The highest speed overland doesn't work well for things that, under normal flight conditions, will escape Kerbin SOI even when going retrograde.Anyway, it appears I have beat the FAR record by something like 1730 m/s. Edited January 17, 2014 by Pds314 Link to comment Share on other sites More sharing options...
Pds314 Posted January 17, 2014 Share Posted January 17, 2014 Nevermind. It seems that if you install KSP on a different drive from your OS and don't give it admin rights, some things behave very oddly. On a fresh install, the same vessel is now limited to 1900m/s @ 20km altitude before it rips itself apart.Herm... I'm having the same thing, and KSP is on the same drive as my OS and I did explicitly give it admin rights. I'm getting numbers like 3700 m/s retrograde. Link to comment Share on other sites More sharing options...
tavert Posted January 17, 2014 Share Posted January 17, 2014 It's a bug in FAR. http://redd.it/1vfoc7 Link to comment Share on other sites More sharing options...
Pbhead Posted January 17, 2014 Share Posted January 17, 2014 I really should revisit this challenge. With tweakables, I think it might be possible to squeeze out a bit more speed out of a craft. Link to comment Share on other sites More sharing options...
Pds314 Posted January 17, 2014 Share Posted January 17, 2014 It's a bug in FAR. http://redd.it/1vfoc7Yup. So it seems. I also have discovered that it causes a fuel consumption bug. E.G. allowing jets to operate full-blast at 10% fuel flow and 10% air flow.So yeah, woops. So that might explain the infiniglider-like velocities I'm getting. Link to comment Share on other sites More sharing options...
Pds314 Posted January 17, 2014 Share Posted January 17, 2014 Seems to be fixed Link to comment Share on other sites More sharing options...
TheHengeProphet Posted January 18, 2014 Author Share Posted January 18, 2014 Hi guys, sorry I've been gone so long. Stuff has been hectic since blahmas and bleughyears. I'll work on updating the leaderboards to .23 as soon as possible! Link to comment Share on other sites More sharing options...
SasquatchM Posted January 18, 2014 Share Posted January 18, 2014 2265 stock unmanned on my first attempt. Pretty sure I can beat that Link to comment Share on other sites More sharing options...
TheHengeProphet Posted January 19, 2014 Author Share Posted January 19, 2014 (edited) Alright, can't have such a system change witout adding my own entry, and I believe I outdid myself here. Once again, I used my tried and true RST-5, which is actually a backroll from my entry in .19, because this thing is actually faster for some reason.End speed: 2372 m/s!Javascript is disabled. View full albumRemotetech allowed? i hope so xDPlane name: X125manned.here's the flight pic: http://puu.sh/6cQaE.JPG (with console for proof )On the runway (moving) http://puu.sh/6cQqG.JPGLog: http://puu.sh/6cQsj.JPGAppologies, but I cannot accept this as a valid entry. While remotech causes no issues with the challenge, and is then thus acceptable, you do not have your resource tab open.I've done 2222m/s with my basic jet design, but I think I'll be able to do better if I modify it for top speed. On top of that, this was done with full fuel.http://imgur.com/a/rTCIuDetails:Vessel: ThunderMannedStock + MJSorry, but I need a runway shot.[ imgur ] album code(eg:gire7F) [ /imgur ] without spaces.I notice getting out to push is within the confines of the rules,you should fix that(it wouldn't do much anyway).http://imgur.com/a/JFoLyI could probably go faster if it was running on 1 tank.Please, in the future, if you're going to have a resource pre-drained... have the resource tab open on the runway screenshot. Also, that graphical change had me guessing as to if it were stock, but whatever...Also, if someone gets out and pushes, it will show in the resource usage of MonoProp. While not explicitly stated as being against the rules, it does violate them. There's no reason a craft should not be allowed to leave the atmosphere, as of this time.Thanks!If you go fast enough, the problems turns from "how to go above the atmosphere?" to "how to remain into it?", and it's possible to reach such a speed with jets only.For this I think that prohibiting to fly above the atmosphere it's like imposing a speed limit.re-post of the albumhttp://imgur.com/a/aiUY5EDIT:Is there a sort of ribbon or patch for the Mach 6 Club?I'm no graphics designer... If someone wants to craft out some ribbons for the True Machingbird and Mach-6 Club accolades, be my guest, and I'll feature them in the main post!http://imagizer.imageshack.us/v2/xq90/34/d9xk.pnghttp://imagizer.imageshack.us/v2/xq90/841/in15.png2265 stock unmanned on my first attempt. Pretty sure I can beat thatThis entry is lacking an in-flight screenshot. An issue is that since the craft was destroyed, and it does not list every part that was such destroyed, I cannot actually verify that it is indeed the same craft... Sorry.Leaderboards updated for .23! Edited January 19, 2014 by TheHengeProphet Link to comment Share on other sites More sharing options...
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