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Impossible Innovations


jandcando

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This thread is no longer being maintained! Check out the [THREAD=86331]current Impossible Innovations thread.[/THREAD]

Hello everybody, I've set up a KSP Forum page for my addon, Impossible Innovations.

Impossible Innovations is an addon that adds fusion engines deuterium tanks, and other nice parts that can be used for lots of things. It did start out as a cheat pack, but it is much more popular than expected! So over the next few months I'll be changing things around and making better parts.

By the way, I am not known for being skilled with Photoshop, or any form of art for that matter. I would like to cooperate with someone who can make textures for the parts I already have. It would also be nice if he/she knows how to create new 3D models, but they don't have to.

A full list of parts and their descriptions will be here:

A full list of planned features will be here:

Edited by jandcando
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My addon has content, I just didn't have time to put it into this post when I created it. I'll be adding the parts here soon.

While that may be true, it's still the showcase section. I don't see anything in your first post to show any content at all.

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I modded the basic jet into a fusion engine. Here's my .cfg:


// Kerbal Space Program - Part Config
// LV-T45 Liquid Fuel Engine
//

// --- general parameters ---
name = FusionEngine
module = Part
author = C. Jenkins

// --- asset parameters ---
mesh = model.mu
rescaleFactor = 2


// --- node definitions ---
node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0


// --- FX definitions ---

fx_exhaustLight_blue = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, power
fx_smokeTrail_light = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---

sound_vent_medium = engage
sound_jet_low = running
sound_jet_deep = power
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
cost = 950000
category = Propulsion
subcategory = 0
title = Big Fusion engine
manufacturer = C7 Aerospace Division.
description = Built from the highest quality supermatter plates and solenoids, this part achieves superior thrust and even more superior efficiency.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0

// --- standard part parameters ---
mass = 18
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 700
maxTemp = 3600000


MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 4500
heatProduction = 700
useEngineResponseTime = True
engineAccelerationSpeed = 2
engineDecelerationSpeed = 2
useVelocityCurve = False
fxOffset = 0, 0, 0.74
PROPELLANT
{
name = Helium3
ratio = 1
DrawGauge = False
}
PROPELLANT
{
name = Deuterium
ratio = 1
DrawGauge = True
}

atmosphereCurve
{
key = 0 32235
key = 0.3 30000
key = 1 27000
}

}

MODULE
{
name = ModuleAnimateHeat
}

MODULE
{
name = ModuleGimbal
gimbalTransformName = thrustTransform
gimbalRange = 1
}

MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 2.8
}
}
RESOURCE
{
name = ElectricCharge
amount = 0
maxAmount = 0
}


It uses helium 3 and deuterium, both with a density of (I think) 1.2kg/unit, and I "engineered" it to have the same TWR as the Mainsail.

The point of this is to show you how well the basic jet's model works for a fusion engine.

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Hello- I have some experience doing 3d modelling and texturing...but I hate config files:)

I would love to help with your mod (on and off as I can, as I have several other projects going right now...)

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You rally need pics. The only reason I never downloaded this was because of the crappy pic. Did you make any models, or is this just config and texture edits?

just config edits actually.

don't bother, its really useless.

Sorry jand, but it it.

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Hello everybody, I've set up a KSP Forum page for my addon, Impossible Innovations.

Impossible Innovations is an addon that adds fusion engines deuterium tanks, and other nice parts that can be used for lots of things. It did start out as a cheat pack, but it is much more popular than expected! So over the next few months I'll be changing things around and making better parts.

By the way, I am not known for being skilled with Photoshop, or any form of art for that matter. I would like to cooperate with someone who can make textures for the parts I already have. It would also be nice if he/she knows how to create new 3D models, but they don't have to.

A full list of parts and their descriptions will be here:

A full list of planned features will be here:

Still waiting :)

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Hi there,

I've been using your mod extensively until today, when I saw the new patch came out. It's good news, but now I can't use your mod, since putting all parts in the Part folder freeze my game during loading screen. Also putting just deuterium fuel tank and an engine for that shows that while I can equip them, the engine does not fire, PLUS the texture of the engine is lost.

I know perhaps its the new patch that is conflicting w/ the mod. So will we get an update on the mod? I can't wait to use all the parts in KSP along w/ perhaps some new items?

Oh while at it: Please add more uber powered engines (small, very small, and large) XD

Thanks again for the great mod. :wink:

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Hi Jacob, I contacted you about the fuel tanks. To answer your question yes they were just reedits of the missing varieties of tanks. also I tried to keep your descriptions in line with your adjectives. "A tank that holds a generous amount of deuterium" I changed the descriptions to be funny, at least I thought they were funny, by changing the adjective depending on the size of the tank IE. Paltry, Puny, Insane, Ludicrous. If you want to use the gag, feel free, if you think it's funny enough.

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This is a fun pack. Thank you. I have modified a lot of it to make it work with .2 but am still having trouble with some things. Do you have a planned update?

I learned a lot from your pack because I reverse engineered it. Now I know how to add new fuels and engine types and how to tweak the performance. My game company, Plato Rocket Systems, a Division of Plato Aerospace, LLC is developing a line of anti-mater engines and tanks. We have flown four prototypes so far. I am not an artist and even though I own a copy I hate Photoshop. My daughter turned me on to the game and she is an artist so my hope is she will help me with the art. Thank you for the inspiration and I hope you find an artist to partner with and keep up the good work.

Any “cheat pack†is science fiction. Unless Pete Conrad, Alan Shephard, David Scott, John Young, or Gene Cernan is playing this game none of you have ever actually piloted a landing on another world so it is science fiction for all of us. (It is a given Neil Armstrong is not; may he rest in peace.) Sometimes I want to be strict and do everything by the book. Sometimes I want to fly antimatter driven ships with impossible performance and made of virtually indestructible materials. The whole point is to have fun. It is almost impossible to play at any level and not get an idea of the systems of equations involved. Most people can’t do the math and even those of us that can in real life would use a computer so I do not see programs that off load some of the flight tasks as a problem either. In Apollo the inputs for the sequencer they called a flight computer were calculated by computers in Houston Texas and manually entered into the flight computer to execute the maneuvers.

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Most people can’t do the math and even those of us that can in real life would use a computer so I do not see programs that off load some of the flight tasks as a problem either. In Apollo the inputs for the sequencer they called a flight computer were calculated by computers in Houston Texas and manually entered into the flight computer to execute the maneuvers.

Yeah your gonna want to look for an add on called MechJeb, it brings astronautics into the 21st century, get it love it use it.

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@jandcando

btw, the II_overclockLiquidEngine is borked but not the mainsail. I read that using the .DAE needs to have an empty game object called thrustTransform so that the thrustVectorTransformName parameter knows what to apply the thrust to. and you need to do this for evey .DAE you have. the mainsail which doesn't use it is fine, it just needs to be updated with the PART{} tags.

-Æ

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Also, in regards to your plan to harvest the fuel, get with the Kethane guys about that, they can work with you to get a functioning system running. Course they might see you as a competitor but I think as it stands eventually down the road Kethane, Fusion fuel and the Anti matter engine mods will all get merged anyway. So better to start working on it now.

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Ok thanks! I'm good with the configs, but I tried and failed a 3D modeling. So I guess we could work well together. Just Email me anything you make, and we could talk with Skype if you have it.

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