lextacy Posted April 28, 2014 Share Posted April 28, 2014 How would we make a cargo dragon? Take the dragon pod, remove the internals and replace the manned thing with a probe core?get the KAS mod and add this line of code to the part fileMODULE{ name = KASModuleContainer maxSize = 80}then the dragon "cargo trunk" will be a real cargo truck I set mine to store 200 units. I throw in some extra solar panels and engines and im set ! With this simple code you can make anything a storage hold such as the hitchhiker, science modules, or even a fuel tank LOL Link to comment Share on other sites More sharing options...
Taki117 Posted April 28, 2014 Share Posted April 28, 2014 Taki117 do you use Active Texture Management? If so try clearing the Texture Cache in gamedata/ActiveTextureManagement/textureCache/LazTek just delete the folder completelyThis is with a stock install. No Active Texture here. (Though I do use it on my other install, but I'm not using the tank there) Link to comment Share on other sites More sharing options...
tdubic Posted April 28, 2014 Share Posted April 28, 2014 Nice mod, I am big fan of Space-x. Link to comment Share on other sites More sharing options...
cheech420now Posted April 28, 2014 Share Posted April 28, 2014 This is with a stock install. No Active Texture here. (Though I do use it on my other install, but I'm not using the tank there)Using Hi res or low res version of space x? i had this problem also and i was using the low res. I switched to hi res and it worked fine Link to comment Share on other sites More sharing options...
Taki117 Posted April 28, 2014 Share Posted April 28, 2014 Using Hi res or low res version of space x? i had this problem also and i was using the low res. I switched to hi res and it worked fineLow-res, I seriously doubt my computer could handle High Res. Link to comment Share on other sites More sharing options...
cheech420now Posted April 28, 2014 Share Posted April 28, 2014 Taki117 use the hi res and get active texture managementhttp://forum.kerbalspaceprogram.com/threads/59005 Link to comment Share on other sites More sharing options...
Mecripp Posted April 28, 2014 Share Posted April 28, 2014 @Taki117 Did you copy over a old install ? And when did you download it a couple pages back he said you put wrong tank in Low-Res but should be fixed now you might try and redownload ?EDIT and delete old install. Link to comment Share on other sites More sharing options...
Taki117 Posted April 29, 2014 Share Posted April 29, 2014 (edited) @Taki117 Did you copy over a old install ? And when did you download it a couple pages back he said you put wrong tank in Low-Res but should be fixed now you might try and redownload ?EDIT and delete old install.Nope, didn't copy over an old install. Downloaded it on the 22nd. I will redownload and see if that fixes things.Edit: Yep that fixed things, thank you all!Edit 2: The Falcon 9 Main tank is still having the expanding bug. (Again, fresh install, just downloaded) Edited April 29, 2014 by Taki117 Link to comment Share on other sites More sharing options...
cheech420now Posted April 30, 2014 Share Posted April 30, 2014 do you use CoolRockets Taki117? If so the go to the CoolRockets folder in gamedata and delete the LaztekCoolRockets.cfg Link to comment Share on other sites More sharing options...
LazarusLuan Posted April 30, 2014 Author Share Posted April 30, 2014 I'm about to put out a patch update for both mods that includes these fixes:- Fixed expanding main tank in regular-res version- Fixed lack of fuel tanks on SHERPA in Dragon 2 build- Added correct exhaust and smoke points to SuperDraco and PulseDraco engines- Fixed "Abort" on Dragon builds- Changed Dragon Chute with higher drag and lower deploy altitude- "8" key opens and closes nose cone on Dragon Explorer buildAre there any other issues I need to address in this patch? Link to comment Share on other sites More sharing options...
Prowler_x1 Posted April 30, 2014 Share Posted April 30, 2014 I have a low res pack that I'm going to post up shortly that uses only 80MB for both packs, so that should help. The logos look pretty grainy, but it should allow anyone to use it.When can we expect this low res pack to be available? Not to rush you or anything, Just politely asking. Link to comment Share on other sites More sharing options...
CrazyIvan Posted April 30, 2014 Share Posted April 30, 2014 Laz Have you seen Scripto23's BFR made by scaling your models? http://imgur.com/a/nYUE3#0 Or this Concept art of the MCT? http://i.imgur.com/o4hLw.jpg Also might I suggest making the MCT similar in design such as using Raptors for propulsion and make a longer and less squat as seen in that concept art? Here is also some napkin sketches if you're interested! http://www.reddit.com/r/spacex/comments/1wzjw3/mct_napkin_scratchings/ Link to comment Share on other sites More sharing options...
Kerbal01 Posted May 3, 2014 Share Posted May 3, 2014 When can we expect this low res pack to be available? Not to rush you or anything, Just politely asking.and the spaceX historical pack. that too. Link to comment Share on other sites More sharing options...
CrazyIvan Posted May 5, 2014 Share Posted May 5, 2014 I'm about to put out a patch update for both mods that includes these fixes:- Fixed expanding main tank in regular-res version- Fixed lack of fuel tanks on SHERPA in Dragon 2 build- Added correct exhaust and smoke points to SuperDraco and PulseDraco engines- Fixed "Abort" on Dragon builds- Changed Dragon Chute with higher drag and lower deploy altitude- "8" key opens and closes nose cone on Dragon Explorer buildAre there any other issues I need to address in this patch?Laz have you seen Scripto23's BFR made by scaling your models? http://imgur.com/a/nYUE3#0 Or this Concept art of the MCT? http://i.imgur.com/o4hLw.jpg Also might I suggest making the MCT similar in design such as using Raptors for propulsion and make a longer and less squat as seen in that concept art? Here is also some napkin sketches if you're interested! http://www.reddit.com/r/spacex/comme...n_scratchings/ Link to comment Share on other sites More sharing options...
LazarusLuan Posted May 7, 2014 Author Share Posted May 7, 2014 When can we expect this low res pack to be available? Not to rush you or anything, Just politely asking.I used Photoshop to do the texture reduction on each image and found considerably better results than just using Unity's reduction function, so the low res version is now hopefully of acceptable quality and will be part of my update I'm releasing after testing tonight. Link to comment Share on other sites More sharing options...
LazarusLuan Posted May 7, 2014 Author Share Posted May 7, 2014 Laz have you seen Scripto23's BFR made by scaling your models? http://imgur.com/a/nYUE3#0 Or this Concept art of the MCT? http://i.imgur.com/o4hLw.jpg Also might I suggest making the MCT similar in design such as using Raptors for propulsion and make a longer and less squat as seen in that concept art? Here is also some napkin sketches if you're interested! http://www.reddit.com/r/spacex/comme...n_scratchings/Yes - I saw those a few months back. The dimensions I'm working with now (scaled down to Kerbal size) are from the description Elon Musk recently gave on the unnamed (but we shall call it "Falcon XX", since they called it that in the Powerpoint presentation they gave years ago) launch platform for the Mars Colonial Transporter. From Wikipedia:SpaceX engine development head Tom Mueller said SpaceX would use nine Raptor engines on a single rocket, similar to the use of nineMerlin engines on each Falcon 9 booster core. He said "It's going to put over 100 tons of cargo on Mars."[10] The large rocket core that will be used for thebooster to be used with MCT will be 10 meters (33 ft) in diameter, nearly three times the diameter and over seven times the cross-sectional area of theFalcon 9 booster cores. Link to comment Share on other sites More sharing options...
LazarusLuan Posted May 7, 2014 Author Share Posted May 7, 2014 The .52 updates and low resolution versions of the SpaceX Launch Packs and Exploration Expansion kits are now ready for download. Please let me know if there are any issues with these releases:Download from LazTek:LazTek SpaceX Launch Pack 2.3.52 [KSP .23.5]LazTek SpaceX Launch Pack HD 2.3.52 [KSP .23.5]LazTek SpaceX Launch Pack LR 2.3.52 [KSP .23.5]LazTek SpaceX Exploration Expansion 1.52 [KSP .23.5]LazTek SpaceX Exploration Expansion HD 1.52 [KSP .23.5]LazTek SpaceX Exploration Expansion LR 1.52 [KSP .23.5]Download from SpacePort:LazTek SpaceX Launch Pack 2.3.52 [KSP .23.5]LazTek SpaceX Launch Pack HD 2.3.52 [KSP .23.5]LazTek SpaceX Launch Pack LR 2.3.52 [KSP .23.5]LazTek SpaceX Exploration Expansion 1.52 [KSP .23.5]LazTek SpaceX Exploration Expansion HD 1.52 [KSP .23.5]LazTek SpaceX Exploration Expansion LR 1.52 [KSP .23.5] Link to comment Share on other sites More sharing options...
Pondafarr Posted May 7, 2014 Share Posted May 7, 2014 One thing is that several of your part.cfg files have a minor error in them, which clash with ModAdmin.Part{should read (note space between Part and bracket)Part { Link to comment Share on other sites More sharing options...
Prowler_x1 Posted May 7, 2014 Share Posted May 7, 2014 Thanks for the new LR pack. I will test them out tonight and let you know if I find anything.Regards, Link to comment Share on other sites More sharing options...
Prowler_x1 Posted May 8, 2014 Share Posted May 8, 2014 (edited) Update,I've tested and all seems fine. I can declare the LR pack a complete success. It has reduced the memory requirements dramatically, without compromising quality. The pack as usual, looks awesome. Even better than most mods running under ATM. Again, thanks very much for making the LR pack available. I can officially say that this is now the number one mod on my list.Regards, Edited May 8, 2014 by Prowler_x1 Link to comment Share on other sites More sharing options...
LazarusLuan Posted May 8, 2014 Author Share Posted May 8, 2014 Update,I've tested and all seems fine. I can declare the LR pack a complete success. It has reduced the memory requirements dramatically, without compromising quality. The pack as usual, looks awesome. Even better than most mods running under ATM. Again, thanks very much for making the LR pack available. I can officially say that this is now the number one mod on my list.Regards,Awesome - thanks for the feedback! Finishing up the Super Heavy Lift pack now. Link to comment Share on other sites More sharing options...
Prowler_x1 Posted May 8, 2014 Share Posted May 8, 2014 Awesome - thanks for the feedback! Finishing up the Super Heavy Lift pack now.Great news, and now I have the space to bring it into the family. Can't wait to see it. Link to comment Share on other sites More sharing options...
CrazyIvan Posted May 10, 2014 Share Posted May 10, 2014 Awesome - thanks for the feedback! Finishing up the Super Heavy Lift pack now.Any ETA? I'M SO EXCITED!!!!! Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 10, 2014 Share Posted May 10, 2014 Laz would you consider doing any of the Bigelow stuff seeing as Space X partnered with them to ferry people up and down Link to comment Share on other sites More sharing options...
IGNOBIL Posted May 13, 2014 Share Posted May 13, 2014 Beautifully balanced rocket, the falcon9, only used falcon9 heavy once and was way too much rocket. Brilliant, mate! Link to comment Share on other sites More sharing options...
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