bsimms606 Posted April 24, 2015 Share Posted April 24, 2015 (edited) I'm having a problem using the DragonRider capsule. The superdraco engines make it spin wildly out of control, even if throttled way down. I am using Realism Overhaul if that makes a difference. Sorry if this is the wrong thread to post this in, I've searched both threads but found nothing. Beautiful parts, by the way. Edited April 24, 2015 by bsimms606 words Link to comment Share on other sites More sharing options...
KilrBe3 Posted May 2, 2015 Share Posted May 2, 2015 Hey laz! Just reporting in that most seems to work well with 1.0! Only thing I encountered so far was Dragon Aft Dock (Designed to allow docking between Dragon V2 and Dragon Trunk V2 when equipped with Dragon DockDidn't appear to want to dock/connect. Maybe just me and lack of knowledge haha.Do have a question for ya about the Habitat as I started to use it lately, how are / is it suppose to land on say Mun with Dragon on top? Land with Habitat + Dragon and decouple and lift dragon causes Dragon to just flip over before I can apply thrust. Is the habitat suppose to release as dragon acts as a sky crane in a way and softly let her down? Not sure how to do it correctly/way you intended Cheers! Link to comment Share on other sites More sharing options...
Life on Europa Posted May 2, 2015 Share Posted May 2, 2015 the engines work fine,and the pods seem to work fine,i went to the moon and managed to get back.but duna colonial parachutes don't work at all with the new aero 1.0 system. Link to comment Share on other sites More sharing options...
V8jester Posted May 5, 2015 Share Posted May 5, 2015 If you are still taking requests for a wish list. I would love to see that heat shield, engine shroud, landing gear cover you have in the video for the upper stage. Especially now that reentry heat is in. Link to comment Share on other sites More sharing options...
LazarusLuan Posted May 7, 2015 Author Share Posted May 7, 2015 After a week and a half extensively testing (sure, it's playing) 1.0, I've got a good handle on all the changes I need to complete to bring the SpaceX Launch Pack to 1.0 compatability this week. Feel free to request something to be added to this list:LazTek SpaceX Launch Pack 1.0 change log:Dragon 2 Capsule - Rebuilt without heatshield, uses new aeroDragon 2 Heat Shield - Attaches to bottom of Dragon2Dragon 2 Nose Cone - Acts as a aero shield, uses new aeroDragon 2 Parachute - Rebuilt to fit on front of capsule as demonstrated by SpaceX on May 6, 2015Dragon 2 Ladder - Uses new aeroDragon 2 Trunk - Acts as a aero shield, fins now provide stability, designed to launch with Dragon 2 capsule on abort, uses new aeroSuperDraco Twin Engines (Attaches to Dragon V2 nacelles in two sets of two) - Reconfigured for new physics, uses new aeroDragon Nose Cone - Acts as a aero shield, uses new aeroDragon Chute - Reconfigured for new aeroDragon Solar Array - Rebuilt to be fragile without aero protectionDragon Solar Panel Cover - Acts as a aero shield, uses new aeroDragon Trunk - Acts as a aero shield, uses new aeroDragon Trunk Adapter/Decoupler - Uses new aeroFalcon Remote Control - Uses new aeroFalcon Upper Stage Fuel Tank - Reconfigured, uses new aeroMerlin 1D Vacuum Engine - Reconfigured for new physicsFalcon 9 v1.1 Interstage Fairing/Decoupler - Uses new aeroFalcon Main Fuel Tank - Reconfigured, uses new aeroFalcon Lower Landing Leg (Attached to Falcon first stage in a set of 4) - Reconfigured, uses new aeroFalcon Upper Landing Leg (Attached to Falcon upper stage in a set of 4) - Reconfigured, uses new aeroFalcon Expanded Fairing (Attached in a pair) - Acts as a aero shield, uses new aeroMerlin 1D Engine Housing (Designed to be combined with nine Engine Centers to be individually controlled) - Uses new aeroMerlin 1D Engine Center (Nine fit into the Merlin 1D Engine Housing) - Reconfigured for new physicsFalcon Payload Bay (Optional payload protector with bay doors that open and close) - Acts as a aero shield, uses new aeroFalcon Satellite Capture Frame (For use inside Payload Bay to assist with orbital capture) - Removed due to obsolescenceFalcon Heavy Interstage Fairing/Decoupler - Acts as a aero shield, uses new aeroFalcon Heavy Nose Cone - Acts as a aero shield, uses new aeroSeparation Engine (Tiny SRB to assist in first stage booster separation) - Reconfigured for new physicsSHERPA Remote Satellite Launch System - Reconfigured for new physicsGridfin (Retractable control surface) - Reconfigured for new aeroSmall Gridfin (Attaches to Falcon 9 and Falcon Heavy interstages and remote controls in sets of 4) - Reconfigured for new aero Link to comment Share on other sites More sharing options...
V8jester Posted May 7, 2015 Share Posted May 7, 2015 After a week and a half extensively testing (sure, it's playing) 1.0, I've got a good handle on all the changes I need to complete to bring the SpaceX Launch Pack to 1.0 compatability this week. Feel free to request something to be added to this list:LazTek SpaceX Launch Pack 1.0 change log:Dragon 2 Capsule - Rebuilt without heatshield, uses new aeroDragon 2 Heat Shield - Attaches to bottom of Dragon2Dragon 2 Nose Cone - Acts as a aero shield, uses new aeroDragon 2 Parachute - Rebuilt to fit on front of capsule as demonstrated by SpaceX on May 6, 2015Dragon 2 Ladder - Uses new aeroDragon 2 Trunk - Acts as a aero shield, fins now provide stability, designed to launch with Dragon 2 capsule on abort, uses new aeroSuperDraco Twin Engines (Attaches to Dragon V2 nacelles in two sets of two) - Reconfigured for new physics, uses new aeroDragon Nose Cone - Acts as a aero shield, uses new aeroDragon Chute - Reconfigured for new aeroDragon Solar Array - Rebuilt to be fragile without aero protectionDragon Solar Panel Cover - Acts as a aero shield, uses new aeroDragon Trunk - Acts as a aero shield, uses new aeroDragon Trunk Adapter/Decoupler - Uses new aeroFalcon Remote Control - Uses new aeroFalcon Upper Stage Fuel Tank - Reconfigured, uses new aeroMerlin 1D Vacuum Engine - Reconfigured for new physicsFalcon 9 v1.1 Interstage Fairing/Decoupler - Uses new aeroFalcon Main Fuel Tank - Reconfigured, uses new aeroFalcon Lower Landing Leg (Attached to Falcon first stage in a set of 4) - Reconfigured, uses new aeroFalcon Upper Landing Leg (Attached to Falcon upper stage in a set of 4) - Reconfigured, uses new aeroFalcon Expanded Fairing (Attached in a pair) - Acts as a aero shield, uses new aeroMerlin 1D Engine Housing (Designed to be combined with nine Engine Centers to be individually controlled) - Uses new aeroMerlin 1D Engine Center (Nine fit into the Merlin 1D Engine Housing) - Reconfigured for new physicsFalcon Payload Bay (Optional payload protector with bay doors that open and close) - Acts as a aero shield, uses new aeroFalcon Satellite Capture Frame (For use inside Payload Bay to assist with orbital capture) - Removed due to obsolescenceFalcon Heavy Interstage Fairing/Decoupler - Acts as a aero shield, uses new aeroFalcon Heavy Nose Cone - Acts as a aero shield, uses new aeroSeparation Engine (Tiny SRB to assist in first stage booster separation) - Reconfigured for new physicsSHERPA Remote Satellite Launch System - Reconfigured for new physicsGridfin (Retractable control surface) - Reconfigured for new aeroSmall Gridfin (Attaches to Falcon 9 and Falcon Heavy interstages and remote controls in sets of 4) - Reconfigured for new aeroLazarus! Great to hear you have an update in the works. The radial mono tanks have been a life saver on a number of my projects. I've used them for all kinds of things. I was curious if they could be made to switch between multiple fuel types? Link to comment Share on other sites More sharing options...
MDBenson Posted May 7, 2015 Share Posted May 7, 2015 Great to see you are at work on it. Look forward to using Falcon again in 1.0.2.Are you planning on converting the textures to DDS? It seems that it offers advantages in 1.0.x Link to comment Share on other sites More sharing options...
Airlock Posted May 7, 2015 Share Posted May 7, 2015 Will the update include the new stock-alike textures mentioned earlier? I'm actually pretty interested to see them. Link to comment Share on other sites More sharing options...
LazarusLuan Posted May 8, 2015 Author Share Posted May 8, 2015 Will the update include the new stock-alike textures mentioned earlier? I'm actually pretty interested to see them.Yes - I'll post up photos of the difference between the textures on the parts and let everyone in this thread vote on which version will be the default and which will be an alternate texture pack. Link to comment Share on other sites More sharing options...
GERULA Posted May 10, 2015 Share Posted May 10, 2015 cant wait to use your mod again Link to comment Share on other sites More sharing options...
ozraven Posted May 11, 2015 Share Posted May 11, 2015 After a week and a half extensively testing (sure, it's playing) 1.0, I've got a good handle on all the changes I need to complete to bring the SpaceX Launch Pack to 1.0 compatability this week. Feel free to request something to be added to this list:Looking forward to the updates, and flying everything again in 1.0. The only thing I have to mention is a friendly reminder link to my report of a few issues and some things I did to get more information: Post 1097. The original offer still stands: If I can gather more information, test, or help troubleshoot in any way, just let me know and I'm happy to help. Thanks for the superb mod and all your work. Link to comment Share on other sites More sharing options...
Treble Sketch Posted May 16, 2015 Share Posted May 16, 2015 Please remember to update it on CKAN, I've got multiple mods that have updated to 1.0 for several weeks but didn't update it on CKAN. So I had to remind them to update, I really couldn't wait to play this again ^^This is my most favourite mod, SpaceX is awesome Link to comment Share on other sites More sharing options...
Drj3199 Posted May 22, 2015 Share Posted May 22, 2015 can we have an update on your progress? it's been a few days Link to comment Share on other sites More sharing options...
Maschinenbauer Posted May 23, 2015 Share Posted May 23, 2015 Can´t tell you how much I love your mod! It´s by far the best SpaceX mod around.Our wishes for stuff to be added?-Working gridfins! That would be great!And I don´t know if you have seen it, but the animation of the lower landing legs on the Falcon9´s first stage is borked. Can´t wait for the update! How far are you?Regards Link to comment Share on other sites More sharing options...
Goose273 Posted May 25, 2015 Share Posted May 25, 2015 Me as well this is one of my fav addons, such a great craft! Keep up the great work Link to comment Share on other sites More sharing options...
Drj3199 Posted May 27, 2015 Share Posted May 27, 2015 Can we have some sort of evidence that you are still working on the mod? Link to comment Share on other sites More sharing options...
StoryMusgrave Posted May 27, 2015 Share Posted May 27, 2015 Drj3199, not exactly a tackful way of talking to a person who has devoted countless hours FOR FREE for your enjoyment. How about you just wait your turn and keep quiet like the rest of us. Link to comment Share on other sites More sharing options...
V8jester Posted May 27, 2015 Share Posted May 27, 2015 No kidding, and then we wonder why mods are abandoned. If its not done in a month..... Just wait longer. Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 27, 2015 Share Posted May 27, 2015 Many of the mod makers will be holding off till Unity 5 comes as its better all round, so they dont have to double up on work. Laz has always updated his stuff so I implore you to show a little bit of patience and give him the time he needs to release an awesome mod Link to comment Share on other sites More sharing options...
Kerbal01 Posted May 27, 2015 Share Posted May 27, 2015 And, it still basically works in 1.02. Just need to be very carefull with the gravity turn and turn off non strict part attachment and it works fine. Link to comment Share on other sites More sharing options...
Drj3199 Posted May 27, 2015 Share Posted May 27, 2015 I'm sorry, I did not mean to be rude Link to comment Share on other sites More sharing options...
Chrisw Posted May 28, 2015 Share Posted May 28, 2015 Is anyone else having decoupling issues with the third stage on many of these SpaceX rockets? Link to comment Share on other sites More sharing options...
GodFear Posted May 28, 2015 Share Posted May 28, 2015 No kidding, and then we wonder why mods are abandoned. If its not done in a month..... Just wait longer.I know right, I'm wanting the update quickly too, but geez the guy isn't paid for it. Perhaps make a donation before you complain. lol Link to comment Share on other sites More sharing options...
Drj3199 Posted May 29, 2015 Share Posted May 29, 2015 Like I said, I did not intend to be rude, We just haven't heard anything recently and I wanted to know if the mod had been abandoned. Link to comment Share on other sites More sharing options...
Big_Ron Posted May 29, 2015 Share Posted May 29, 2015 I really like LazarusLuans work, and will wait as long as is takes. keep up thhe good work, i would pay For his mod's Link to comment Share on other sites More sharing options...
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