Bioman222 Posted April 19, 2014 Share Posted April 19, 2014 Downloaded and played with Thesonicgalaxies's Better atmospheres mod -snip-Take the #6 out of your imgur code! Quote Link to comment Share on other sites More sharing options...
Demon_82 Posted April 19, 2014 Share Posted April 19, 2014 I decided to do a modular base on the Mün on my stock savegame where I had already two landers, and I got a not so bad design (neither so good, too low profile), with a garaje containing a dockable rover. All current three parts (and previous two landers) landed within 1'6Km range from each other with detachable engines, and the garaje part even with detachable wheels (only way to dock and undock it's internal rover without the game fraking due to the outer wheels suspension).Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
coreross Posted April 19, 2014 Share Posted April 19, 2014 Im trying to build a space plane, not quite working out. Anyone got tips? Quote Link to comment Share on other sites More sharing options...
Hackman Posted April 19, 2014 Share Posted April 19, 2014 I started building a space station around. Plan to put a station around as many planets and moon as possible. Quote Link to comment Share on other sites More sharing options...
MortalDanger Posted April 19, 2014 Share Posted April 19, 2014 Well I hadn't played in a while so I'd forgotten some of my missions.I found Jeb on the Mun in a science lander so I sent him to a biome I hadn't been to, then realized he didn't have enough fuel to: 1) Make it to the Mun base; 2) make it to the mun station; and obviously not enough to make it back to Kerbin.So crap. Well I designed a fuel lander to give him some fuel using KAS pipes. Only I realize at my SOI encounter with the Mun, that I forgot to add a stack separator at a crucial point so theres no way this thing can land without something breaking. Lo and and behold, I managed to touch it down, then slowly rotate it with only losing one fuel tank! Amazing. I fly Jeb over there without about 200 d/V left in his lander, attach and transfer the fuel. It's at this point I realize Jeb's lander has no parachutes. Well, long story short, after about 8 aerobraking passes around Kerbin I managed to land him safe and sound! Was a very rewarding mission. Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted April 19, 2014 Share Posted April 19, 2014 Having realised that the reactor on my LKO station was unserviceable, I redesigned that module (now featuring an incredible innovation - doors that open). I'll launch it when I need a break from my degree. Quote Link to comment Share on other sites More sharing options...
RoboRay Posted April 19, 2014 Share Posted April 19, 2014 (edited) I've been working on a flyback booster that can lift a payload to orbit then return to Kerbin (in a FAR and Deadly Reentry environment) for reuse. I finally settled on a "flyaround" design that puts the payload (up to 37.5 tons) completely into orbit, then circles around Kerbin while returning home.Javascript is disabled. View full albumFor heavier payloads, strap-on boosters can be added. Edited April 19, 2014 by RoboRay Quote Link to comment Share on other sites More sharing options...
Deadweasel Posted April 19, 2014 Share Posted April 19, 2014 I've been working on a flyback booster that can lift a payload to orbit then return to Kerbin (in a FAR and Deadly Reentry environment) for reuse. I finally settled on a "flyaround" design that puts the payload (up to 37.5 tons) completely into orbit, then circles around Kerbin while returning home.http://imgur.com/a/hFXiWFor heavier payloads, strap-on boosters can be added.That is really well-done! Looks tight, tidy and very functional. Thanks for sharing! Quote Link to comment Share on other sites More sharing options...
Codey737 Posted April 19, 2014 Share Posted April 19, 2014 LTS-1A aka 'Little Shuttle Thing A' Quote Link to comment Share on other sites More sharing options...
Redshift OTF Posted April 19, 2014 Share Posted April 19, 2014 Im trying to build a space plane, not quite working out. Anyone got tips?Planes pivot on their centre of mass when they take off. If the rear wheels are not close enough to the centre of mass the plane can't angle up off the runway. You probably need more thrust or less weight to get more speed, your centre of lift should come back a bit behind the centre of mass, (more wing at the rear), and you'll need more ram air intakes than you have, (I would recommend at least 4 per engine). Apart from that it's looking great! Quote Link to comment Share on other sites More sharing options...
geb Posted April 19, 2014 Share Posted April 19, 2014 Today was for tweaking a stock shuttle design until it is (just barely) capable of reaching orbit.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted April 19, 2014 Share Posted April 19, 2014 I sent a Kerbal to Minmus but he apparently died en route. Fortunately, Mission Control had a Voodoo specialist on staff who was able to get the dead Kerbal on his feet and back to work.Zombie Kerbals from Outer Space! Run for your lives!NOTE: This isn't a custom face. It's just an effect of the visor reflection. Or maybe he really did become a zombie. Quote Link to comment Share on other sites More sharing options...
TicTacToe! Posted April 19, 2014 Share Posted April 19, 2014 I had an amazing stroke of genius*Javascript is disabled. View full album*pending peer approval Quote Link to comment Share on other sites More sharing options...
cantab Posted April 19, 2014 Share Posted April 19, 2014 I started my first space station. Decided I may as well go big or go home (And yes, I launched it with full fuel and monoprop tanks, though the SRBs were tweaked empty) Quote Link to comment Share on other sites More sharing options...
BJ Quest Posted April 19, 2014 Share Posted April 19, 2014 Time to hunt down some asteroids and do some investigations: JBQ Quote Link to comment Share on other sites More sharing options...
MortalDanger Posted April 19, 2014 Share Posted April 19, 2014 Hahahahaha...I landed this big ass base on Minmus.The last time I landed it on the Mun and the sky crane made it go absolutely nuts, so I kept my last stage, and orange tank with the Poodle engine on it till about 250-500 feet from the surface to give myself as much control for as long as possible. Figure just let it crash and I'll use a burst from the sky crane to move out of the way.Well, when I released it part of it exploded when it the surface and bounced back up, hit one of the arms of my base and sent it tumbling out of control. I was freakin' out, but luckily it landed on one leg, bounced the other way and finally settled down like a coin spinning on a table. It was funny. Now I don't know what to do with the sky crane, keep it, or let it fly? It's got over a thousand delta-v left. Quote Link to comment Share on other sites More sharing options...
Whackjob Posted April 19, 2014 Share Posted April 19, 2014 Came across this picture in my archives haha...Oh my godI forgot how to Kerbal Quote Link to comment Share on other sites More sharing options...
Concentric Posted April 19, 2014 Share Posted April 19, 2014 (edited) Another attempt at a spaceplane? Well, why not.Those Round-8s have no oxidiser, so there is 320 liquid fuel for each turbojet, and they're independently tanked. The 'spikes might have needed a little more, but the hope was to do most of the work with the jets.Heating effect on the way up? Everything's fine, I'm sure.I tried to get orbit, but I was clearly flying either a bad plane, or a bad path, as I didn't even manage to get my apoapse out of the atmosphere. Lack of air caused the turbos to flame out asymmetrically and start a flat spin (those tail fins put a stop to that... eventually), and though the ions provided a touch of extra thrust, they weren't massively helpful. I didn't expect them to be, really.Eventually, Bill was plummeting towards the ocean, spinning wildly and firing his jets and ions full throttle to try and get some control, but all I could do was slow with direct thrust intermittently while wrestling the nav-ball. He hit the water at a little over 50 m/s...And somehow survived?! The wings (and outer tanks and intakes and panels and batteries etc.) all smashed against the water and in doing so slowed the impact of the core of the plane enough that even the MK-2 fuselage survived (what's the survivable impact speed of that again?) - and of course the cockpit which is 40m/s resilient. Is this what they call "Hydrobraking"?After that, this.Edit: So apparently, the Mk2 fuselage and adapter are 50m/s resistant - higher than the cockpit. Perhaps the impact of the wings and jet brought the velocity under 50m/s, allowing them to survive and slow the impact of the cockpit further to safety. Edited April 20, 2014 by Concentric Checked Wiki Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted April 20, 2014 Share Posted April 20, 2014 I fixed my station's reactor module (now with doors for service access, and a reduced overall part count)......then I sent ScanSats to Mun and Minmus......and then went back to messing around with fighter jets. Quote Link to comment Share on other sites More sharing options...
Rakaydos Posted April 20, 2014 Share Posted April 20, 2014 T minus 15 and counting... Quote Link to comment Share on other sites More sharing options...
Rakaydos Posted April 20, 2014 Share Posted April 20, 2014 Hit a few engineering snafus, otherwise I'd have been able to bring even more fuel. Will have to correct that. Quote Link to comment Share on other sites More sharing options...
Bagface145 Posted April 20, 2014 Share Posted April 20, 2014 I landed for on Duna for the first time ever! https://imgur.com/a/FPAsj Quote Link to comment Share on other sites More sharing options...
TerLoki Posted April 20, 2014 Share Posted April 20, 2014 Sent one of my more ambitious missions to Duna and Ike in career mode, not for science or my space program, but for the good of KSP: Quote Link to comment Share on other sites More sharing options...
MGCJerry Posted April 20, 2014 Share Posted April 20, 2014 1. Crashed my rescue from awhile back into Mun.2. Crashed a Test station into Mun.3. Crashed my 2nd rescue mission into Mun.4. Crashed my 3rd rescue mission into Mun.5. Landed my 4th rescue mission on Mun, but lacked enough fuel to return.Conclusion: Mun hates me. Or I don't know how to KSP. ARM parts or not, I suck at KSP. Quote Link to comment Share on other sites More sharing options...
Bioman222 Posted April 20, 2014 Share Posted April 20, 2014 The BMC-BSMC 01 mission was launched, with a classified payload. Quote Link to comment Share on other sites More sharing options...
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