Overfloater Posted July 5, 2014 Share Posted July 5, 2014 I was developing a powered capsule. Quote Link to comment Share on other sites More sharing options...
LordCorwin Posted July 5, 2014 Share Posted July 5, 2014 Hello to everybody, this is my first post! I started two days ago, playing the career mode. After some issues trying to understand the map GUI, finally yesterday I achieved to do a Mun fly-by and return to Kerbal safely. Today I'm planning to do a dual fly-by, Mimbus and Mun (the latest when coming home!).I really enjoy this game!!!!David Quote Link to comment Share on other sites More sharing options...
Ravenchant Posted July 5, 2014 Share Posted July 5, 2014 I finally found some KSP time after three weeks of abstaining and threw together something on the quick Behold: the Slattern Ib ! Quote Link to comment Share on other sites More sharing options...
Cerberus738 Posted July 5, 2014 Share Posted July 5, 2014 I capture my very first asteroid!! It was a little nerve wracking when i couldn't get an encounter closer than 100km. but we made it! the claw latched on and i said to myself. holy..... mackerels! i did it! ha ha ha. and i think i have enough deltaV to get it into mun orbit and there's a fuel tanker there so i can refuel this capture ship and try again. time to look for a class E... mwa ha ha ha ha ha ha. i freaking love this game!Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Voculus Posted July 5, 2014 Share Posted July 5, 2014 Landed this on Laythe. In the dark! Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 5, 2014 Share Posted July 5, 2014 Hello to everybody, this is my first post! I started two days ago, playing the career mode. After some issues trying to understand the map GUI, finally yesterday I achieved to do a Mun fly-by and return to Kerbal safely. Today I'm planning to do a dual fly-by, Mimbus and Mun (the latest when coming home!).I really enjoy this game!!!!DavidIt is a great game. After you do your dual-fly by, it's time to do some landing on them. Current career save for me, I just managed to land on minimus, then moved the lander from the biome it landed in and set it down again in 5 different biomes there on minimus (didn't actually go back into orbit, was more of a lift-off/drift to next biome), then did a mun intercept with the same lander otw back from minimus, landed, then returned to kerbin. Would have managed 2 mun biomes, except it turns out I've been missing the optimum launch windows, and using too much delta-v for intercepts on all my ships, this was just figurative straw on my camel's back that broke me down to go ask for help the otherday over in gameplay. Now I'm reading/re-reading a player made tutorial and redoing a few things. Now putting up unmanned probes (using the ScanSat mod, only mod I currently have installed) and have managed to get mapping probes in polar orbits so far on Kerbin, mun, minimus, and Eve. Actually used the same type of booster for all the probes (4 SRB-kd25as, 4x3 stack of fl-t800 tanks, with 4 LV-t45 engines, and probe iself has an ion engine and 700 unit xenon tank) (4 at kerbin, 1 at mun, 1 at minimus, and 1 at Eve) only the minimus/eve probes had to dump their booster section and finish with the ion engine (eve probe had 2 more xenon tanks, and 12 SRBs) Quote Link to comment Share on other sites More sharing options...
LordCorwin Posted July 5, 2014 Share Posted July 5, 2014 It is a great game. After you do your dual-fly by, it's time to do some landing on them. Current career save for me, I just managed to land on minimus, then moved the lander from the biome it landed in and set it down again in 5 different biomes there on minimus (didn't actually go back into orbit, was more of a lift-off/drift to next biome), then did a mun intercept with the same lander otw back from minimus, landed, then returned to kerbin. Would have managed 2 mun biomes, except it turns out I've been missing the optimum launch windows, and using too much delta-v for intercepts on all my ships, this was just figurative straw on my camel's back that broke me down to go ask for help the otherday over in gameplay. Now I'm reading/re-reading a player made tutorial and redoing a few things. Now putting up unmanned probes (using the ScanSat mod, only mod I currently have installed) and have managed to get mapping probes in polar orbits so far on Kerbin, mun, minimus, and Eve. Actually used the same type of booster for all the probes (4 SRB-kd25as, 4x3 stack of fl-t800 tanks, with 4 LV-t45 engines, and probe iself has an ion engine and 700 unit xenon tank) (4 at kerbin, 1 at mun, 1 at minimus, and 1 at Eve) only the minimus/eve probes had to dump their booster section and finish with the ion engine (eve probe had 2 more xenon tanks, and 12 SRBs)Wow, still I don't have knowledge about landing procedures or sending information back to Kerbin to reuse science modules to test a landing, but I'll take into account! PS: Dual fly-by successful!! Quote Link to comment Share on other sites More sharing options...
ravensoul6@hotmail.com Posted July 5, 2014 Share Posted July 5, 2014 (edited) Edited July 5, 2014 by ravensoul6@hotmail.com Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 5, 2014 Share Posted July 5, 2014 http://steamcommunity.com/profiles/76561198039507536/screenshots/http://steamcommunity.com/profiles/76561198039507536/screenshots/http://steamcommunity.com/profiles/76561198039507536/screenshots/http://steamcommunity.com/profiles/76561198039507536/screenshots/That has got to be Jeb isn't it, nothing can seem to phase him, and he's always happy Quote Link to comment Share on other sites More sharing options...
Concentric Posted July 5, 2014 Share Posted July 5, 2014 (edited) Vall.I've noted a few similarities between Vall and Minmus: both blue-white (with blue low, flatter areas and white mountains and slopes), both second moons of their respective planets, both airless (not that that's exactly distinctive...). The blue area in which I landed was under 1km ASL, too.Anyway, the Vall landing went almost perfectly - the ascent stage's fuel supply did need to be touched a little, but not so much as would be noticed, really. Perhaps a more efficient descent wouldn't have used that at all. Anyway, it's the largest airless body I've yet landed on, so I guess this lander is the one that will inform future Vall lander designs.I also moved the main FourJade ship around in Jool's orbit, now that all the landers are detached. I'm using a Tylo flyby to perform a gravity assist downwards so I can get the Near Jool reports - what altitude does that situation change occur again? Edited July 5, 2014 by Concentric Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 5, 2014 Share Posted July 5, 2014 (edited) Wow, still I don't have knowledge about landing procedures or sending information back to Kerbin to reuse science modules to test a landing, but I'll take into account! PS: Dual fly-by successful!!I usually build my landers with multiple science modules of each type, and I think once you have everything unlocked in vanilla, there's actually 8 different science gathering modules (only 5 or 6 can be used in vacuum environments tho).My typical landers usually have 2-3 science jrs, 4 goo containers, and 8 thermometers, seismic detectors, gravity detectors, and barometers. Throw in the crew, eva, and surface samples, that's at least 400 science from a single biome (on the ground)As far as what I did in KSP today, loaded some mods (mostly informational and asthetic stuff tho the asthetics aren't quite working so UNINSTALLED for now, I did install the interstellar, and scansat mods) started a new career after learning a lot that I was doing wrong with orbital transfers and general interplanetary ship construction, and managed a Minimus landing in the new career with a ship that had about 1/2 the D-V of my original minimus landing mission, while only having about 1/3 the science that I did back in that original mission. Only managed one landing there with it, but managed to get the entire lander back to Kerbin intact.Actually finished getting into kerbin orbit originally with just the lander as my booster and transfer stages were.....inadequite to do the normal get it up to 5-10k then turn over. It got up to those heights easily, did the turn, kept going, but when the SRBs ran out, the central core just did not have the power to finish. Burned about 50% of the lander fuel stabilizing the orbit, but actually did the mission and made it back into kerbin atmosphere with about 1km/s left in the tanks burned about 800 for the braking after reentry was done, saving about 200 for the release/abort of the lander assembly if there was a failure to deploy of the 3 command chutes, the 3 science jrs also had 2 chutes each linked to the jettison of the lander assembly staging.First pic is of the Mk-1 with Jeb piloting there were some ...... problems after I burned out the downstages. Jeb knew he wouldn't make it into orbit with just the lander (damn thing was down to 20k meters and falling) so he decided to test the lander abort system...........at a perpendicular angle to the travel of the craft. Next thing I know is all the science jrs are flying free to the ground on their chutes, and there was only static from the command pod.........Jeb's still recovering from that incident. Edited July 5, 2014 by Ruthgar Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 5, 2014 Share Posted July 5, 2014 Vall.I've noted a few similarities between Vall and Minmus: both blue-white (with blue low, flatter areas and white mountains and slopes), both second moons of their respective planets, both airless (not that that's exactly distinctive...). The blue area in which I landed was under 1km ASL, too.Anyway, the Vall landing went almost perfectly - the ascent stage's fuel supply did need to be touched a little, but not so much as would be noticed, really. Perhaps a more efficient descent wouldn't have used that at all. Anyway, it's the largest airless body I've yet landed on, so I guess this lander is the one that will inform future Vall lander designs.I also moved the main FourJade ship around in Jool's orbit, now that all the landers are detached. I'm using a Tylo flyby to perform a gravity assist downwards so I can get the Near Jool reports - what altitude does that situation change occur again?Not sure, try the http://forum.kerbalspaceprogram.com/threads/73983- Science alert mod. It'll let you know when you have discoverable science in your current area for your unused equipment, and let you skip hunting for that last unused instrument. Quote Link to comment Share on other sites More sharing options...
rabidninjawombat Posted July 6, 2014 Share Posted July 6, 2014 Just continued building my Science Station orbiting Minmus! Its about halfway done, and once completed , im planning on planting a colony on the surface , (Using MKS)Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 6, 2014 Share Posted July 6, 2014 well, was getting a satellite into position around kerbin just now, had just perfected it's orbit when I spot something off in the distance, a fixed dot where as the rest of the universe is moving around under time warp, this dot.....isn't. Took me a few minutes to realise this was Minimus, then a few minutes later what comes into the picture, but the mun. So, I waited till they were both lined up with my satelite, then took a picture. Look a half inch above the Mun, and about 5-10 degree off top center off the mun and that dot there is Minimus.Guys... seeing that line-up happen by pure coincidence, even if this is just a game......guys I think the only thing that would be better than that is to be actually up in space and seeing something like it in real life with your naked eye. Quote Link to comment Share on other sites More sharing options...
cantab Posted July 6, 2014 Share Posted July 6, 2014 Searched for and didn't spot the anomaly in the mountains west of KSC? Anyone know if .23.5 hid it, or is it still there to see?Then failed spectacularly at landing the Albatross 3 that I'd taken for the job. Came in way too high and had to try and dive steeply, realised I wouldn't have enough runway left so touched down on the grass northeast of it instead, applied the brakes and the plane did an endo. Fortunately for Wehrble the pit survived. Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 6, 2014 Share Posted July 6, 2014 Searched for and didn't spot the anomaly in the mountains west of KSC? Anyone know if .23.5 hid it, or is it still there to see?Then failed spectacularly at landing the Albatross 3 that I'd taken for the job. Came in way too high and had to try and dive steeply, realised I wouldn't have enough runway left so touched down on the grass northeast of it instead, applied the brakes and the plane did an endo. Fortunately for Wehrble the pit survived.According to my ScanSats that I just put up, it is. Quote Link to comment Share on other sites More sharing options...
L3GO Posted July 6, 2014 Share Posted July 6, 2014 Urgh recording lets plays.. IT TOOK SOO LONG... Now for editing and voice overs. Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 6, 2014 Share Posted July 6, 2014 Urgh recording lets plays.. IT TOOK SOO LONG... Now for editing and voice overs.Yay more lets play!!!!! and OUCH, sorry to hear that Quote Link to comment Share on other sites More sharing options...
Dat_Spacewaffle Posted July 6, 2014 Share Posted July 6, 2014 Pulled off my 1st Apollo style mission Quote Link to comment Share on other sites More sharing options...
cantab Posted July 6, 2014 Share Posted July 6, 2014 pitWait, does this forum seriously have a censor that falls foul of the Shorpe problem? It's not 1998 any more, there's no excuse nowadays. Quote Link to comment Share on other sites More sharing options...
Fizwalker Posted July 6, 2014 Share Posted July 6, 2014 Wow, still I don't have knowledge about landing procedures or sending information back to Kerbin to reuse science modules to test a landing, but I'll take into account! PS: Dual fly-by successful!!Welcome to KSP.... A game as rewarding as it is frustrating!Whenever you get around to landing on Duna, remember it does have an atmosphere....But very thin, so.... either lots and lots and lots of parachutes, or maybe consider using some parachutes to slow down, and use rockets to finish landing (I call the latter technique a hybrid landing, and is my favored way of landing on Duna.) Duna is in the future though (I'd suggest Kerbal Engineer to help you time your transfer efficiently). I followed Manley's advice and landed on Minmus first, it seems a little more forgiving for a noobie than the Mun. (Quite possible that I just... Am horrible at landing on other orbital bodies though.... >.>)Feel free to ask as many questions as you like! This is by far, the best community I've ever come across in a game. =) Quote Link to comment Share on other sites More sharing options...
munseeker Posted July 6, 2014 Share Posted July 6, 2014 I still have five Kerbals stuck in solar orbit, low on fuel but high in spirit. I managed to resupply them (I'm using TAC LS, so this was crucial) and add more living space, but just now I had two... TWO(!) tankers fail to reach the crew with enough fuel to make it to Duna.Engineers back on Kerbin are now proposing to build a super-tanker in orbit with "enough juice to send Jeb and his crew to the next star system!" Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 6, 2014 Share Posted July 6, 2014 Welcome to KSP.... A game as rewarding as it is frustrating!Whenever you get around to landing on Duna, remember it does have an atmosphere....But very thin, so.... either lots and lots and lots of parachutes, or maybe consider using some parachutes to slow down, and use rockets to finish landing (I call the latter technique a hybrid landing, and is my favored way of landing on Duna.) Duna is in the future though (I'd suggest Kerbal Engineer to help you time your transfer efficiently). I followed Manley's advice and landed on Minmus first, it seems a little more forgiving for a noobie than the Mun. (Quite possible that I just... Am horrible at landing on other orbital bodies though.... >.>)Feel free to ask as many questions as you like! This is by far, the best community I've ever come across in a game. =)And also remember, failure is always an option, I've found that I've learned more from my failures, or at least been encouraged by the failures to learn how to prevent them. One of my earliest failures in the game, was launching a large central stack ship with a bunch of boosters at the base of it. Ship loaded up on the launchpad, I immediately cycled up the throttle and hit spacebar, then watched as my entire central stack just collapsed in a ball of fire as the rings of boosters went flying into the air. Turns out part of the problem was no struts on the ship at all, the rest was how physics loads in the game. Aside from your initial gravity turn during launch, the process of loading your ship onto the launchpad and then turning the physics of the world on is the most stressful time of the ship. So nowadays I always wait at least 30 seconds for my ship to stabilize after physics loading, even if it doesn't appear to need it. Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 6, 2014 Share Posted July 6, 2014 I still have five Kerbals stuck in solar orbit, low on fuel but high in spirit. I managed to resupply them (I'm using TAC LS, so this was crucial) and add more living space, but just now I had two... TWO(!) tankers fail to reach the crew with enough fuel to make it to Duna.Engineers back on Kerbin are now proposing to build a super-tanker in orbit with "enough juice to send Jeb and his crew to the next star system!"Have to be careful with the super tanker transports, I accidently wound up building one as my interplanetary transport, and had I actually known/used the delta-v maps and assist mods, I could have probly cruised everywhere in the system on a single fuel load. However as I was doing the brute force method of orbital transfers......I was losing at least 30-50% of my delta-v in waste loss. Damn thing also took about 5 mins to turn a 180. Did learn a lot about what to do and not to do in building constructs up in orbit. Most important thing, a maneuvering tug that is a simple capsule, docking clamp, mono tanks, batteries, solar panel or two, and rcs engines, lots and lots of rcs. Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 6, 2014 Share Posted July 6, 2014 Well, about to get back on to KSP and back to my current mission to Minimus, and perhaps the mun afterwards. However should I be worried as I've had a few drinks mixed with rum...the Kraken black spiced rum. Might it summon the Space Kraken? ah well, we shall see. Quote Link to comment Share on other sites More sharing options...
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