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munseeker

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Everything posted by munseeker

  1. Hey @linuxgurugamer - just saying Hi! and thanks for taking care of the old Triple-Z! I'm glad to see the telescope is still working in 1.9.1. Here's my latest attempt to use it - freshly installed far from Kerbin's radio noise on an asteroid. It's still as unwieldy as ever!
  2. My latest attempt at "just quick" building an asteroid base to support refueling of interplanetary missions has suffered some feature creep. I'm delighted to report that my age-old ZZZ radio telescope mod still works as a prop in 1.9.1! The base also has space for up to 47 Kerbals, which is plenty of space for the four-Kerbal permanent crew that take this rock around Kerbol on year-long assignments.
  3. I'd like to second this request - it would be a shame if KSP2 has no MacOS and Linux support. KSP has been an amazing experience, and its cross-platform community has been such a wonderful thing - it would be a shame if KSP2 walks away from all that.
  4. Hey @linuxgurugamer - I'm happy to see that you are supporting my old mod. I haven't had much time lately for KSP so I'm really glad that the telescope has found a new home. Keep up the good work!
  5. OK, I've finally tested the Greenhouse in 1.1.3 career mode - still works with the latest version of TAC LS.
  6. Oh wow - which mod adds those condensation clouds to the rocket on the launch pad? That looks pretty cool!
  7. Thanks for keeping this mod up-to-date! That latest bugfix is a great help since I got that bug a lot. CLS is such a nice addition to the game, I don't want to play KSP without it!
  8. My first successful attempt to create a workable spacecraft inspired by the Space1999 Eagle. It will mostly be used as a crew shuttle for some of the moons of the outer planets. The fuel capacity is somewhat limited, so on this first test flight to the Mun the Eagle will stay on the surface as a permanent base.
  9. OK, confirmed it was Kopernicus. The TAC LS 1.1.3 recompile works without problems!
  10. Ah! Yes - this must be it! Thanks - that would have taken some time to figure out. :-)
  11. I tried last night, but I'm having trouble with the 1.1.3 fix itself. All the solar panels generate no electricity, which is a problem for the power-hungry greenhouse. :/
  12. Does anybody else have trouble with their solar panels not generating electricity? It seems it started when I installed the @danfarnsy 1.1.3 re-compile of TAC LS today. The solar panels say "direct sunlight" but generate 0 electricity.
  13. Thanks for doing this! I can continue with my career game now - was just getting to the good stuff. :-)
  14. My greenhouse has been created specifically for TAC LS - it can not be converted to stock since it would have no functionality without the TAC LS resource management.
  15. The new owner of the TAC LS mod has been very busy in RL and had no time yet to recompile TAC LS for 1.1.3 - it throws errors during launch and does not calculate any of the resources during play. He'll update the mod eventually and then my Greenhouse should automatically work as before.
  16. Thanks for testing - yes it worked, but now in 1.1.3 TAC is inoperable. We should get a new compile of TAC LS and day now and the Greenhouse should work with the new version as before. Re CKAN - I'm going to have to look how that works, if it's easy, yes. Re the 1.25m Greenhouse: I was using a stock model for that, but couldn't get it to work during the switch to KSP 1.0. I had very little time lately to try and fix that... :-(
  17. I hope all it takes is a new compilation to make this work in 1.1.3 - KSP with TAC LS is not the same.
  18. Hi seamus2849, I haven't tested the Greenhouse against the latest reboot of TAC LS, but it most likely still works. I'm going to take a look this weekend to see if it still works and will post here what I find.
  19. Oh wow - I missed the update to TAC LS 0.11.2.1 for 1.0.5! Thanks, TaranisElsu!
  20. Tested against KSP 1.0.5, works as it did before with the latest TAC LS (ignore the TAC LS version error on load).
  21. [quote name='kananesgi']Does TAC-LS work in sandbox?[/QUOTE] I'm playing a sandbox game in 1.0.5 and TAC LS is working fine. Might be some sort of interaction with Universal Storage - I'm not using that, so maybe that's the difference.
  22. I started a new Sandbox game in 1.0.5 and from a first orbital flight it looks like current version TAC LS works as it did before, just ignore the warning during start-up.
  23. If that mod changes how the stock cupola works, this will probably break my mod, since I use the cupola model. I'm afraid I won't be able to support that since it would probably mean to create an extra texture set. Sorry!
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