RocketPilot573 Posted December 19, 2015 Share Posted December 19, 2015 RUD Those bits near the top are 3.5 meter fuel tanks... Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted December 19, 2015 Share Posted December 19, 2015 5 minutes ago, Tex_NL said: @adsii1970: Thanks. I was just about to reply to this thread again myself when I noticed your post. I had downloaded and installed KBPS again. I've gone through the partlist at least three or four times just to make sure. It was not there. I really don't run that many mods. Although I once was a die hard B9 Aerospace fan, the parts pack just became too large for my laptop to handle and I do not like the idea of having to use mods such as Active Texture Management, especially since 1.0 came out. The only mod pack I am waiting for is an update for LackLuster Labs (LLL) with those parts. In the future, when I have a new system, I do plan do download the new scatterer, but that will probably be it... Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted December 19, 2015 Share Posted December 19, 2015 21 minutes ago, adsii1970 said: I really don't run that many mods. Although I once was a die hard B9 Aerospace fan, the parts pack just became too large for my laptop to handle and I do not like the idea of having to use mods such as Active Texture Management, especially since 1.0 came out. The only mod pack I am waiting for is an update for LackLuster Labs (LLL) with those parts. In the future, when I have a new system, I do plan do download the new scatterer, but that will probably be it... Same here, I used to love B9 Aerospace. And I agree. It got too big for its own good. Too bad other great mods are going down that very same path. (Mk2 Expansion and Kerbal Planetary Base Systems to name just two.) They get an ever greater fan base that has ever bigger ideas and wants demands ever more and more parts. Eventually a mod outgrows itself and gets too big to be effectively used in combination with other great mods. In the end people will switch to smaller, more light weight mods that do basically the same. Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted December 19, 2015 Share Posted December 19, 2015 15 minutes ago, Tex_NL said: Same here, I used to love B9 Aerospace. And I agree. It got too big for its own good. Too bad other great mods are going down that very same path. (Mk2 Expansion and Kerbal Planetary Base Systems to name just two.) They get an ever greater fan base that has ever bigger ideas and wants demands ever more and more parts. Eventually a mod outgrows itself and gets too big to be effectively used in combination with other great mods. In the end people will switch to smaller, more light weight mods that do basically the same. I'm not opposed to an idea I have had for a while - there's nothing wrong with a mod pack having a volume assigned. Volume 1 has the basic core parts; subsequent volumes each could have a specific set of parts that are not required to download and install to enjoy the basic mod pack. As an example: In the case of Kerbal Planetary Base system, the release they have all that would be needed for the basic parts pack. Volume 2 could focus on parts to make ground vehicles or even drones for planetary exploration. Volume 3 could be more science labs, and Volume 4 could be more industrial packs, such as one that will convert ores to parts, etc. That way, the end user (KSP player) has more flexibility in how they play the game. I would point that NearFuture did just this - they had a whole line of NearFuture mods that one could pick and choose what to install without having to crash the game. Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted December 19, 2015 Share Posted December 19, 2015 Haven't been able to KSP in a couple of Earth days. Getting itchy. Quote Link to comment Share on other sites More sharing options...
Rus-Evo Posted December 19, 2015 Share Posted December 19, 2015 I played my first game with my new PC. Old PC: i5 430M & GT 320M 4gb New PC: GTX 950 & X4 860K 8gb I must say there is a noticeable difference! Quote Link to comment Share on other sites More sharing options...
Snarfster Posted December 20, 2015 Share Posted December 20, 2015 Thawed out my crew, 5 days before they reach Eve SOI. They need to be ready for the terror that is about to come. Quote Link to comment Share on other sites More sharing options...
cantab Posted December 20, 2015 Share Posted December 20, 2015 Attempted a VTOL landing at the island runway. It would have worked if I hadn't hit the freaklng control tower! Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted December 20, 2015 Share Posted December 20, 2015 The first real mission of my fully reusable space shuttle: Rescue a Kerbal from LKO (contract). Quote Link to comment Share on other sites More sharing options...
Billygoat_J Posted December 20, 2015 Share Posted December 20, 2015 That is one beautifully compact little orbiter. Quote Link to comment Share on other sites More sharing options...
Liowen Posted December 20, 2015 Share Posted December 20, 2015 I finally got back into the swing of things after a very long and stressful break, now I just need to go to Eve and back in 1.0(whatever version it is). Now to sleep and dream big! Quote Link to comment Share on other sites More sharing options...
katateochi Posted December 20, 2015 Share Posted December 20, 2015 Today I mostly hung out by the pool And made this vid - https://www.youtube.com/watch?v=vxX7KuYaCaM Quote Link to comment Share on other sites More sharing options...
Yakky Posted December 20, 2015 Share Posted December 20, 2015 (edited) I successfully completed a million-dollar (OK, million-fund) contract to land a large wheeled base on Eve, playing career mode on Hard difficulty settings with FAR (no quicksaves). Contract requirements were to have room for 8 Kerbals, be staffed by three scientists, have a science lab, have 1500 units of monopropellant, and be supported on wheels. It was one of the most complex vehicles I've ever built: very asymmetric, launched vertically but entering Eve's atmosphere sideways to present a larger cross-section for aerobraking. It used nine heat shields and a large number of thermal radiators to deal with the heat of entering Eve's atmosphere. Might have been a bit over-designed, but I'd never sent a vehicle into Eve's atmosphere in 1.0.5 so didn't really know what to expect in terms of heating or braking. I didn't beta-test it or anything, just designed it very robustly and went for it. And it worked! Love it when that happens. Anyway, pics below. Edited December 20, 2015 by Yakky Quote Link to comment Share on other sites More sharing options...
Billygoat_J Posted December 20, 2015 Share Posted December 20, 2015 Let's face it: this had to happen at some point: I tried a whole bunch of configurations using rockets, but of course their fuel didn't last long. This one with ramjets could go forever. I made sure the thrust was only horizontal, to see just how much lift I could get out of the wings. Answer: not much, but enough to get it in the air. Rose about 1km per minute for the first 11km, then slowed significantly. I killed it after 25 minutes and 15km, having used about half my fuel. My pilot was none too happy, but his centrifuge training served him well. Quote Link to comment Share on other sites More sharing options...
Columbia Posted December 20, 2015 Share Posted December 20, 2015 Couldn't get back to KSP -- I was diagnosed with Appendicitis, underwent operation (Laparoscopy) and yet to be discharged in about three days. On the bright side, I was almost able to finish a Douglas A-20 before life happened. Quote Link to comment Share on other sites More sharing options...
DunaRocketeer Posted December 20, 2015 Share Posted December 20, 2015 10 hours ago, RocketPilot573 said: The first real mission of my fully reusable space shuttle: Rescue a Kerbal from LKO (contract). That's just fantastic! Quote Link to comment Share on other sites More sharing options...
Kerbol Macrosystems Posted December 20, 2015 Share Posted December 20, 2015 I started testing a concept for completing tourist contracts. I stacked a Mk 1-2 pod over a decoupler set to 0% impulse. There was a Mk 1 crew cabin under this, a regular decoupler and an RT-10 under that. I set the parachutes on the capsule regularly so Jeb was safe, but the crew cabin had a different configuration. The parachutes were set to semi-deploy at 0.70 atm (2000 m on Kerbin) so that they would pop automatically. This quick test only went up to 30,000 m, but so far it's working, and all of the crewed parts are coming down safely. The next step is to take it orbital and see if I can keep the components within 22.5 km from each other. Quote Link to comment Share on other sites More sharing options...
Hodo Posted December 20, 2015 Share Posted December 20, 2015 Well today in 40min I had to play I had a contract that needed completing... destroy some military scout vehicles near my KSC.... So I sent out my new attack helo, the HA-1 Fiend. Quote Link to comment Share on other sites More sharing options...
Pwnstarr Posted December 20, 2015 Share Posted December 20, 2015 Decided to get back into Realism Overhaul and began putting a station together. This is what I saw on approach to dock! If you look carefully, the moon is near the flare in the upper left. http://i.imgur.com/8wJcsEW.png Quote Link to comment Share on other sites More sharing options...
Snarfster Posted December 20, 2015 Share Posted December 20, 2015 (edited) Today Val did a 4 Kerbal rescue missions in one flight. Landing went great until final approach. For some reason the wings both hit "the launchpad". Val proceded to land the lifting body saving all occupants. If anyone knows how to prevent airbrakes from blowing up during re-entry, I am interested to know. And the original trio filled up the gas tank on the "Eve Explorer" - not very original, I know. Landing on Gilly basically means aiming at the ground and turning the ship around before impact. Edited December 20, 2015 by Snarfster Quote Link to comment Share on other sites More sharing options...
katateochi Posted December 20, 2015 Share Posted December 20, 2015 9 hours ago, Columbia said: Couldn't get back to KSP -- I was diagnosed with Appendicitis, underwent operation (Laparoscopy) and yet to be discharged in about three days. On the bright side, I was almost able to finish a Douglas A-20 before life happened. Dude! that's horrible! I hope you mend quickly! Today I didn't do what I was planning, I had a thought while in the shower this morning ending up making a rough, but functional BB-8; Here's a quick vid showing him moving and also some of his issues and here's the craft file - http://kerbalx.com/katateochi/BB-8 Quote Link to comment Share on other sites More sharing options...
LordKael Posted December 20, 2015 Share Posted December 20, 2015 I achieved my first manual docking, totally by accident. Normally, I have mechJeb do orbital rendezvous, and for simplicity's sake, let it handle the docking as well. (I know, there's controversy about this). But, I installed the mechJeb module on the wrong stage of the new section of my space station, and so when I decoupled the rendezvous stage, I lost access to the autopilot features. So, I'm sitting here, looking at my screen, and am about to revert and give myself autopilot, but Survivor's Eye of the Tiger came on, and I felt like I had to at least try. The new section of my station was two Hitchhiker modules, a 2.5m to double 1.25m adapter, two structural fuselages, another adapter, and a 2.5m docking port. Attached to one end was a space tug that had RCS capabilities, and had the only maneuverability for the craft. Ridiculously unbalanced, but I really care about how the finished station looks. TLDR; my first manual docking was with a ludicrously unbalanced craft, and had an epic soundtrack. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 20, 2015 Share Posted December 20, 2015 1 hour ago, katateochi said: Dude! that's horrible! I hope you mend quickly! Today I didn't do what I was planning, I had a thought while in the shower this morning ending up making a rough, but functional BB-8; Here's a quick vid showing him moving and also some of his issues and here's the craft file - http://kerbalx.com/katateochi/BB-8 Nice! Quote Link to comment Share on other sites More sharing options...
NecroBones Posted December 20, 2015 Share Posted December 20, 2015 I fixed a texture problem from Friday's update to ColorCodedCanisters. Then I went back to working on something totally unrelated to KSP, but people here might appreciate anyway. I made a bunch of lightsaber parody videos back in 2007, and in celebration of the new Star Wars, I decided to clean them up a little and re-upload. Playlist here: https://www.youtube.com/view_play_list?p=14A3957DB2978304 Quote Link to comment Share on other sites More sharing options...
kotomikun Posted December 20, 2015 Share Posted December 20, 2015 (edited) Had to uninstall EVE and switch back to 32-bit thanks to memory-bloat and constant inexplicable freezing on 64-bit. That 1.1 update can't come soon enough. On the plus side, my preposterously efficient NFP ion ship (over 40,000 d/v) arrived at Jool, doing a flyby of Tylo before entering orbit of... uh... Tylo. Planning to visit all the Jool moons; this ship has a multi-stage sub-craft for escaping Tylo (the last stage should be able to handle the other airless moons) and a separate ship will hopefully make its way to Laythe with an escape vehicle. Should really bring a spaceplane next time... Edited December 20, 2015 by kotomikun Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.