Technical Ben Posted November 9, 2013 Share Posted November 9, 2013 Decided to launch my own Orion (the new style, not the old atomic style) craft. Just as I set the burn up for Duna, I find I have the perfect window in 5 mins (MechJeb, but still!)! Normally I have to wait 6 months. What's the chances of that!? Quote Link to comment Share on other sites More sharing options...
Technical Ben Posted November 9, 2013 Share Posted November 9, 2013 (edited) We've all done that at one time... or a hundred.PS, sorry for accidental double post, please delete. Edited November 9, 2013 by Technical Ben Quote Link to comment Share on other sites More sharing options...
Anotora Posted November 9, 2013 Share Posted November 9, 2013 Had my first successful Mun landing today! I got a nice, straight-on encounter, and I had hundreds of pounds more fuel than I really needed to land and then return to Kerbin. I landed on a significant slope actually, I think on the outer edge of some crater. But all seemed well. So, Bill goes on EVA and gets to science-ing.Now I've planted my first flag, taken a surface sample and EVA report, and Bill is ready to get back in the ship and go home to Kerbin. I haven't gotten to the point where I can research ladders yet, so the command pod is about 6m up above the Munar slope. I figure that Bill can just jump up and grab onto the pod, right?WRONG. Bill jumps up onto the command pod, which then TOPPLES OVER THE ROCKET, landing it parallel to the slope that I'm on, rockets pointed uphill and tip pointed down. NOW he can easily get back in, but what now? How can one work with this? We push a wee bit on the throttle, hope in our hearts, but within a few seconds, ka-blam, catastrophic failure, mission over. What a disastrous success. Quote Link to comment Share on other sites More sharing options...
OptiSTR Posted November 9, 2013 Share Posted November 9, 2013 Sent a probe to Duna, on the way landed on its moon, then took off to Duna and found out that parachutes dont work on it for some reason... (even though there is an atmosphere)No problem though, used engine break and landed slowly and nicely! Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted November 9, 2013 Share Posted November 9, 2013 I put a small orbital station up around Kerbin at 400km. Not much point yet, but planning to make it an efficient stopping point for fuel. Also, just coolness. It's my first experiment with docking, which is terrifying. My tug designs have so far been excellent for the smaller parts, but I attempted to put up one of the big orange fuel tanks yesterday, and failed miserably. Will have to head back to the drawing board and make something better.And yes, I'm aware I've brought up a lot of Mono. I need lots to experiment with ill-conceived tugs. I did that to. Well. Maybe with not as much as you. But, still. Those first atempts going fot over kill is better then under estimating it. Quote Link to comment Share on other sites More sharing options...
JacobGreyson Posted November 10, 2013 Share Posted November 10, 2013 When I looked at my lifter-capsule combo, I thought 'hey, why go to Gilly with this thing? I've got enough dV to make it to Jool!'.So I did.As I was leaving Kerbin's SoI, I actually looked at the lifter, noting it was out of gas. As I want to have a return trip from Jool for a change, I then immediately fired up another tank of gas after it; ironically, due to janky maneuvering, the gas will arrive several months before the people needing it will. Quote Link to comment Share on other sites More sharing options...
fatfluffycat Posted November 10, 2013 Share Posted November 10, 2013 I built Mun Base Waffles, all done in a day Quote Link to comment Share on other sites More sharing options...
annallia Posted November 10, 2013 Share Posted November 10, 2013 I decided to redesign my Laythe lander since I couldn't tell if the reason mine crashed was because of the legs, or if I just wasn't able to slow down enough.Got the new lander (Plus research outpost!) Designed only to learn my transfer stage needs to be redesigned to work with the new lander.... Guess my kerbals are stuck for another day. Quote Link to comment Share on other sites More sharing options...
Brotoro Posted November 10, 2013 Share Posted November 10, 2013 Today I finished the game-play needed for Part 20 of my Long-term Laythe mission, trying to rescue my female kerbals from doom. And then I edited the pictures. Now I need to do the write-up. Quote Link to comment Share on other sites More sharing options...
Spatzimaus Posted November 10, 2013 Share Posted November 10, 2013 First, I put finishing touches on my mapping satellite design:That's a Kethane scanner on the front, surrounded by three of the ScanSat mod's terrain mappers (high-beam, low-beam, and anomaly/biome). At the time of that picture, I'd put them around Kerbin, Mun, and Minmus.Then, I landed my newest mobile refinery on Minmus:It's a 250-ton craft (300 with full Kethane tanks) using hybrid ion engines (mod part, ISP 900 in space, but use fuel AND xenon) to travel wherever I need it. It's a bit smaller than my usual 500-ton tanker-lander setup, but the new flywheel system makes it much easier to handle large craft for landings.And finally, I went back and put four of my satellites around the inner system; one at Eve, one at Ike, one at Moho, and one in a really low orbit around the Sun. For that, I used my latest launcher setup, which stacks four of the things on top of a transfer stage using four LV-Ns. While the ions could have put the probes around their planets without any help, I instead used the transfer stage to make the gross orbit changes; I'd fly through Eve's SOI, drop two off, pass through Moho, drop one off, and so on. At the end, I crashed the booster into the Sun (barely).Overall, a good day. Quote Link to comment Share on other sites More sharing options...
TrebligY Posted November 10, 2013 Share Posted November 10, 2013 My first post ever. I finally built a gantry crane I was happy with and I had to share it. After searching through the forums on how to fix Magic Smoke Industries' floating gantry rail (in case your wondering you have to change the fixedmesh in the .cfg from Base to Platform) thanks sirkut if your out there! Anyhow I built up my crane did some testing then sent it to the mun, for lets say more rigorous testing, its probably the most solid vehicle I have ever built, very solid/stable, no tipping at high speeds. Let the base building begin! Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted November 10, 2013 Share Posted November 10, 2013 I made a science-toting seaplane for eventual deployment on Laythe. I also made a floating wad of jetfuel tanks with KAS on it to lob into a big gap in the land-based Kethane distribution. Then I did some testing on Kerbin refueling the seaplane from the floating tanks.The 1st test didn't go well. The seaplane drifted into the tanks while they were docked. When Jeb undocked them, the tanks wedged into the gap between the wing and float of the seaplane and both of them started spinning and tumbling. Jeb was thrown clear as the conjoined vehicles flopped off into the distance shedding various parts.Then I tried to make my 1st ever animated PNG out of the screenshots but it didn't work here, so I made an animated GIF instead.Fortunately, Jeb, Bill, and Bob were rescued and the process worked fine next time with more careful parking Quote Link to comment Share on other sites More sharing options...
Deadweasel Posted November 10, 2013 Share Posted November 10, 2013 Wow... Looks like an epic battle to the death happening over there. That's what happens when you get a hungry seaplane too near its prey. >_< Quote Link to comment Share on other sites More sharing options...
TheBladeRoden Posted November 10, 2013 Share Posted November 10, 2013 Inspired by Whackjob's shotgun, I tried to made a cannon that could one shot a probe into space, but that air resistance is a killer.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
celem Posted November 10, 2013 Share Posted November 10, 2013 (edited) Launched the 3 main pieces of my Minmus Kethane Base<iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/dJzmp/embed"></iframe>The main hub has been there a while, it holds a pair of permanent Kerbal residents. The rover is a fully self-contained probe Kethane Rover with 2 drills and a refiner. The last shot is a kerbaled driller with triple drill bits and a second small refiner, particularly proud of the spot landing on this one. (The rover landed 3km out and drove in). All of the pieces are capable of sub-orbital hops to any surface location and provided they dont try and take kethane with them they can return to minmus orbit and even Kerbin with ease.The net result is that the base is now able to pretty much run its 2 little refineries flat out, next task is to get a fuel bowser up there, probably a rockomax jumbo-64 on wheels. Experiments launching it have been awkward since its a very heavy payload, but I got it into lko just as I write this by manually pumping it's fuel back into my launcher during the ascent, I made sure to keep a couple of hundred units to land it since I dont use skycranes (not much point on minmus, rather make the base mobile by giving it twr 1+) Edited November 10, 2013 by celem Quote Link to comment Share on other sites More sharing options...
Tw1 Posted November 10, 2013 Share Posted November 10, 2013 (edited) Today, I got my Munar Space Center operational again. In between moving things around, Mallie Kerman showed everyone "The launchpad Dance" I installed a part recycler: And launched a scanning satellite into (an initially) very low orbit, which passed close to some very interesting terrain. But the most interesting bit happened last. I'd made one of my MK I Kerbmobiles with the launchpad, and was driving it over to the hab modules. But on the Mun, they can't brake very fast. Oops. That's Jeb's Pod Car under there, and it's really useful. I had to save it. First, I tried using Kerbals as jacks to lift the rover.But that didn't seem to help much on its own. Then, I had another idea.I brought the MK II Kerbmobile up to the first one, and pushed very gently. A few goes later- Success! The Pod Car easily flipped itself over, with barely a scratch. All three rovers live to rove another day. Edited November 10, 2013 by Tw1 Quote Link to comment Share on other sites More sharing options...
JacobGreyson Posted November 10, 2013 Share Posted November 10, 2013 Finished my Jool mission, having made stops at both Laythe and Vall. If I'd sent a third gas-tank up, I would have been able to swing a landing on Vaal, but alas. This nevertheless marks my first Kerbin-Jool-Kerbin manned round trip. Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted November 10, 2013 Share Posted November 10, 2013 I didn't go to space today. Quote Link to comment Share on other sites More sharing options...
Louella Posted November 10, 2013 Share Posted November 10, 2013 Today, I did the scenario mission, where the Kerbal 11 is in munar orbit, and the lander undocks, lands, takes off and docks with the command module, transfers the crew, then the command module undocks from the lander to return to Kerbin.First time I've ever done a successful undock, land, rendesvous, redock mission \o/ Quote Link to comment Share on other sites More sharing options...
Stahlwerk Posted November 10, 2013 Share Posted November 10, 2013 Today, I decided to create a powerful probe system for high-perfomance planet-mapping.And I sent the first prototype to Dres.The system is called "Express", so what you are seeing there is "Dres Express". I love that thing and I love Dres. Crusing at a ~3km altitude over Dres' surface and making detailed scans of it - epic win. "Dres Express" flies over the Jiha-crater, located in the Kamina mountains. Got a little deep over the Josef-Ollin-canyon.The Oo-craters. There is so much Kethane down there.... and ore! Also, right now I have "Tylo Express" en route to Tylo. Getting there is more tricky than I thougt. But I want to perform low-altitude "cruising 'n' scanning" at ~2000m/s and Tylo is my favourite celestial body in KSP! Quote Link to comment Share on other sites More sharing options...
Commissioner Tadpole Posted November 10, 2013 Share Posted November 10, 2013 I tried to make a light rocket that's able to go to the Mün(yes, I still am not able to get to the Mün). I forgot to add struts to the fuel tanks attached to the part that allows you to attach three fuel tanks in it, and the rocket exploded. Thankfully only the lower parts of the rocket exploded, so Jebediah still managed to descend back to Kerbin's surface safely...at least until he ran back to KSC and "crashed into Kerbin" while doing so.*snip*See, it's things like this that makes me curse the fact that I don't have the full version of KSP. Quote Link to comment Share on other sites More sharing options...
JazzXP Posted November 10, 2013 Share Posted November 10, 2013 A nice epic manned return trip to and from Duna's surface, didn't even have to send a rescue craft this time. Turns out, I had enough fuel I probably could have visited Ike too, but didn't want to risk it.Oh, this was on LV-909's too, no Nukes unlocked yet in this savegame. Quote Link to comment Share on other sites More sharing options...
Stahlwerk Posted November 10, 2013 Share Posted November 10, 2013 See, it's things like this that makes me curse the fact that I don't have the full version of KSP.Buy it. Tylo wants it so.And then, join Tylo Express, as it screams* over Tylo's surface at an amazing 2200 m/s! Tylo is a moon for real men, because atmosphere is for sissies. *given the fact that Tylo has no atmosphere, Tylo Express isn't actually screaming Quote Link to comment Share on other sites More sharing options...
Commissioner Tadpole Posted November 11, 2013 Share Posted November 11, 2013 Buy it. Tylo wants it so.And then, join Tylo Express, as it screams* over Tylo's surface at an amazing 2200 m/s! Tylo is a moon for real men, because atmosphere is for sissies. *given the fact that Tylo has no atmosphere, Tylo Express isn't actually screamingI want to buy it, I really do, but as I said in another post in another thread, I'm only 13 year old, so I can't buy it myself, so I'll have to wait until Christmas or something until I can get this jewel of a game.That, and KSP is worth almost double at where I live - $44,99, and that's the Steam version. The original, non-Steam version is worth $52,86. That's why I hate the fact that there's different currencies.That, and I don't think I'd be able to get to Tylo, because I can't even get to the Mün in the Demo version without crashing and face-planting Kerbals' nose DNA into the rocky surface of that cursed moon, because no matter how much fuel I add, the rocket ALWAYS runs out of fuel in the way there. Quote Link to comment Share on other sites More sharing options...
Alephzorg Posted November 11, 2013 Share Posted November 11, 2013 Today (tonight), I worked on my base on Minmus.There's now 1 spot left to complete the main structure and I'm debating adding either another habitation module or a communication center with satellite dishes. Quote Link to comment Share on other sites More sharing options...
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