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First thing you do in .20?


NuclearWarfare

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With .20 coming very soon, possibly the upcoming week, it comes to our attention on what we will be doing first after updating the game. What will you be doing after the update

process?

I'll be starting on my interplanetary cruiser that will head to Dres. Two designated kerbals will get into the ships lander and touch surface on uncharted territory. I'll be writing an AAR to go along with it.

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With .20 coming possibly this weekend, if not, next weekend, it comes to our attention on what we will be doing first after updating the game. What will you be doing after the update

process?

I'll be starting on my interplanetary cruiser that will head to Dres. Two designated kerbals will get into the ships lander and touch surface on uncharted territory. I'll be writing an AAR to go along with it.

Putting as many furry-themed flags everywhere I can. I want a flag density that's just slightly higher than the teeth-per-square-mile density in rural kentucky. I think 5 ought to do it.

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You should not predict the release date, that would only make things worse for yourself if it does not come out that time.

But I would definitely plant a flag somewhere and start mining and explore new parts.

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It won't be coming on any weekend, or a friday for that matter, I can tell you that. That always ends bad because nobody's around on the weekends except under special circumstances.

I'm surprised. I used to check the forums while on my phone when out of town on weekends. I've done that twice to find an update had been released. I suppose I just didn't check during the week.

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-Strangelove Bomb Ride.

-Import my flag texture to the game and get it ready to go.

-Gaze at all the new parts.

-Thoroughly explore Claira's gorgeous interiors.

-Gawk over load times (Install an absolute truckload of mods I've been forgoing due to RAM issues.

-Pretty much just play the game.

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Experimentals... sounds like something that requires 2 months, at the very least.

Doubtful. With the QA team fully up and running, we can kill bugs as soon as they show up, not wait until the exp phase to start. Now the exp phase is just feature lock followed by a final checking-over using a larger number of people than the QA team, to make sure there aren't any issues that were missed.

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