Orphican Posted May 20, 2013 Share Posted May 20, 2013 Would it be possible to get this engine in any form other than a one piece radial attachment? Link to comment Share on other sites More sharing options...
SasquatchM Posted May 20, 2013 Author Share Posted May 20, 2013 I suppose I could make a rear stacking one, but it generates a lot of heat Link to comment Share on other sites More sharing options...
SasquatchM Posted May 20, 2013 Author Share Posted May 20, 2013 This isn't balanced for use with FAR, it has big intakes, so, lots of drag Link to comment Share on other sites More sharing options...
Mekan1k Posted May 20, 2013 Share Posted May 20, 2013 A no-intake-spam somewhat realistic SSTO, Courtesy of, well, many mods, but mostly this one: Link to comment Share on other sites More sharing options...
MR4Y Posted May 21, 2013 Share Posted May 21, 2013 I tried using this one and I'm impressed with the amount of thrust and impulse it has. Only problem is that it clips with some stock and modded parts when placing. Not clipping asthetically nice, like the last post's picture. The engine ends inside the main structure. Link to comment Share on other sites More sharing options...
TelluriumCrystal Posted May 21, 2013 Share Posted May 21, 2013 I suppose I could make a rear stacking one, but it generates a lot of heatThat'd be nice. Also consider releasing the intake separately as well (maybe have a plugin check to make sure each engine has an intake?). Link to comment Share on other sites More sharing options...
MR4Y Posted May 21, 2013 Share Posted May 21, 2013 Finally was able to do a plane that could take off using these engines and...Results were fantastic. these can go way higher than normal jet engines. I believe I only had a flameout when I exited the atmosphere.Here is my test plane cruising at almost orbital altitudes:And here are the Results. 2,663 m/s!!!Now, if we only coud get those as separate rear mounted intake and engine... Link to comment Share on other sites More sharing options...
Hooligan Labs Posted May 22, 2013 Share Posted May 22, 2013 A no-intake-spam somewhat realistic SSTO, Courtesy of, well, many mods, but mostly this one:Totally cool! Love to see something realistic (since this can actually work from 0 speed, unlike real SCRAM jets).And here are the Results. 2,663 m/s!!!I have the Dictionary of Numbers installed, interestingly this is also the speed of the our world's fastest rocket sled!Fixing the collider does sound like a good idea.Now, if we only coud get those as separate rear mounted intake and engine...Maybe not realistic for this design? Link to comment Share on other sites More sharing options...
wasmic Posted May 22, 2013 Share Posted May 22, 2013 So, I noticed this mod... and just the sound alone makes it a must-have. Good job! Link to comment Share on other sites More sharing options...
wasmic Posted May 22, 2013 Share Posted May 22, 2013 Sadly, I can't use this. It makes the screen in my SPH and VAB go completely nuts. I'll explain tomorrow, gotta go. Link to comment Share on other sites More sharing options...
wasmic Posted May 23, 2013 Share Posted May 23, 2013 What happens is that different bits of textures gets used as the SPH/VAB interface texture. I can see the parts properly, but it gets really annoying. Also, the buttons to the top-right also go weird, except for the modular subassembly thingy. It stays normal. Maybe I don't have the newest version of the firespitter plugin? Gotta check that when I get home. Link to comment Share on other sites More sharing options...
BigFatStupidHead Posted May 24, 2013 Share Posted May 24, 2013 Another cool mod, SasquatchM. You should link to it on the Firespitter thread; I think Snjo would like to see how his plugin is being used by other people! Link to comment Share on other sites More sharing options...
Climberfx Posted May 24, 2013 Share Posted May 24, 2013 I put the mod, but the sound is not coming out in game using .20.0!?!??! Link to comment Share on other sites More sharing options...
wasmic Posted May 24, 2013 Share Posted May 24, 2013 Did you install the sound file? Link to comment Share on other sites More sharing options...
Climberfx Posted May 24, 2013 Share Posted May 24, 2013 Did you install the sound file?Lol. I can only laugh of your question... Link to comment Share on other sites More sharing options...
wasmic Posted May 24, 2013 Share Posted May 24, 2013 It was a legitimate question. I sometimes forget the most basic things when installing mods, but remember the much more complicated things. (Like, when I install mods for minecraft). Link to comment Share on other sites More sharing options...
Climberfx Posted May 24, 2013 Share Posted May 24, 2013 (edited) It was a legitimate question. I sometimes forget the most basic things when installing mods, but remember the much more complicated things. (Like, when I install mods for minecraft).Sorry man, in my case, i do a check list of myself. When i come with a problem to others, all basic stuff was discarded, but if you need a check list, here go:Using Mac, with .20.0Yes, i have wall Snjo's Firespitter Plugin installed and working.Installed, on older dirs from pre .20.0, like /parts and /sound. Yes, i already try to put a copy of the sound on the new dir /sound inside Gamedata/Squad.I have the default sound from engine start (default from system KSP), but then, only the sound of wind.Is nice to have a pulse jet in silence mode, but not real.If i can say, i think the textures need a extra care!But the power of the engine is amazing. Is good to have one of these to easy orbit/space SSTO'sThanks you! Edited May 24, 2013 by Climberfx Link to comment Share on other sites More sharing options...
BigFatStupidHead Posted May 24, 2013 Share Posted May 24, 2013 Snjo (of Firespitter) is also having problems with custom sounds for his engines since 0.20. Seems like no sound is not a problem coming from this mod, or how you installed it. Link to comment Share on other sites More sharing options...
Climberfx Posted May 24, 2013 Share Posted May 24, 2013 All custom load sounds have the same issue..MU was already contacted... Link to comment Share on other sites More sharing options...
rifter Posted May 25, 2013 Share Posted May 25, 2013 This config gives you sound (kinda), if you put everything in the zip GameData/SM-Pulse-Det-Eng/ folder and replace the cfg file. You need the Firespitter .20 pre-release, also. I haven't had much time to mess around with it.The config:http://pastebin.com/W8ARkVry Link to comment Share on other sites More sharing options...
Hooligan Labs Posted May 25, 2013 Share Posted May 25, 2013 Snjo did just release a 0.20 version which sounds great. Link to comment Share on other sites More sharing options...
Mekan1k Posted May 25, 2013 Share Posted May 25, 2013 Spinning does not seem to work for the engine though... Even with the new upgrade for the plugin... Link to comment Share on other sites More sharing options...
Scotius Posted May 26, 2013 Share Posted May 26, 2013 (edited) SM, are you going to update FFR engines too? I miss them greatly on my explorer ships Thank you Sasquatch That was quick, and my engines are working like a charm again. Although they seem to overheat faster, did you change the settings? Edited May 27, 2013 by Scotius Avoiding double posting. Link to comment Share on other sites More sharing options...
Turd Posted June 14, 2013 Share Posted June 14, 2013 I absolutely love this mod! It seems well balanced to me, and the engines themselves are cool as hell. They give JUST enough extra oomph and jet powered altitude for my SSTO to be of better cargo use, and save me literally tons of rocket fuel. Did I mention they're cool as hell? One tweak I suggest is to have them actually become inoperable when the intake air falls below .01 units. Real pulse jet tech will work off compressed air but it wouldn't have the same thrust in vacuum as a rocket engine, currently I can use the pulse jets in orbit better than the rocket engines... There are experimental engines in the works that can function as pulse detonation jets and rockets using variable geometry, nozzles and fuel injection though. Link to comment Share on other sites More sharing options...
Piloter Posted September 6, 2013 Share Posted September 6, 2013 Thanks, SM, your mod is fantastic! I've created a couple 1950s-pulp-movie-styled ships with them, made a 7Gs-in-a-straight-line acrobatic drone and accidentally punted it into orbit, built my first successful SSTO, launched a tiny rocket into orbit (8 parts, canards as tall as the rest of it), and even adventured into part modding to make a CompressedAir droptank! When I get my hydrofoil working again--it hit ~300 mph with the F117 engines--it'll be getting PDEs. There is NOTHING like rocketing Jeb into LKO on ~13 units of jet fuel and being able to aerobrake to recompress air when it's running low. Link to comment Share on other sites More sharing options...
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