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Stock Community Space Station (SCSS)


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Ok Golden Clock Industries you are up!

Also does anyone want to disregard time limits and let people take as long as they need (unless they are gon on vacation for extended periods)? Itd make it easier....

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Hi guys, I'm relatively new to this game, I'm wondering if you could help me?

I've looked at the space stations and stuff in this shared file and they are amazing, but I can never design a rocket system that can get me that far or in such a good orbit either. Do you guys have any tips regarding how to make a better launch system?

Thanks in advance!

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Current progress:

I docked my SSTO to the Mun 1 station because I had missed a Minmus transfer window. I then refueled (I don;t usually refuel my SSTOs, but I wasted a lot of fuel trying to rendezvous with the station), undocked, and headed for Minmus. 475 parts lagged my game a bit. :P

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Here is the SSTO docked to the "Minerva"station:

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Edited by Giggleplex777
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Well, click on Zekes sig and look at the launchers that are there, byt do you know how to get to orbit?

Oh yes, I've also managed to get several ships to intersect with the Mun's orbit at some point, but by the time that happens I have hardly any fuel left to attempt an orbit let alone a landing.

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hotmailcompany52, I've managed to get a lot of ships into space and I have two ships that will collide with the Mun's orbit at some point. I'm okay at getting ships into orbit, but I'm no good at getting them to meet up and dock together and stuff like that, so I don't know how to make space stations and stuff like that.

(By the way, I really hope this is the right thread to be posting stuff like this, it's just you guys seemed to know what you were doing)

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