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Shoot for the sun!


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once the sun is added it will be impossible

1. The gravity of the sun will pull you in

2. if you get pulled in there is no return

It\'s possible to escape but you would have to go so fast it would probably crash the game. So I guess it\'s impossible.
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once the sun is added it will be impossible

1. The gravity of the sun will pull you in

2. if you get pulled in there is no return

It\'s possible to escape but you would have to go so fast it would probably crash the game. So I guess it\'s impossible.

Don\'t be so tragic... you 'just' need 9300 m/s of delta v to cancel Kerbin\'s orbital velocity (plus a similar amount to go back, if you wish, and the balance for grav and aero losses.)

Gravity slingshots will make one-way missions possible again when inner planets appear, and I\'m sure that inetrplanetary engines will be added someday that will allow two-way runs.

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You are right thorfinn v0.12 isn\'t the end its a new beginning. Slingshots should make close passes to the sun and returns to Kerbin feasable. You dont need to reach solar orbit speed to pass close to the sun, you just need an eccentric orbit, and most of us seem capable of high degrees of eccentricity!

Besides there is no such thing as 'too far' if you have enough boosters! :D

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You dont need to reach solar orbit speed to pass close to the sun, you just need an eccentric orbit

Depends on how close you want to go. Reaching a very elliptical Sun-bound orbit means almost stopping in space (relative to the Sun) and falling straight down from there ;)

Obviously, in real life you also have to worry about your ship melting when you are passing that close. See http://en.wikipedia.org/wiki/Solar_Probe_Plus for details...

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I tried this again last night and my Sundiver III did pretty well until the attack of the bugs. Two of them, first everytime I\'d come back from pause or from warp, the throttle would reset from 0 to about 50% - wasted more than a bit of fuel. Second, on the return trip doing my orbit correction burns, I\'d get down to a perigee around 40000m but when I went to warp it would mysteriously automultiply whatever perigee I had adjusted to by a factor of 1000x... more fuel lost. Finally, hours later and frustrated, I crashed into the ocean.

I\'m going to adjust my ship design a bit in light of the Sundiver III suicidal return trip disaster and try again later today. On the plus side, Sundiver III did make it to the sun and back so not a total loss. Sundiver III used all stock parts, it is a bit large but not horribly so.

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Hi there. I thought I\'d share. :-X

Completed the challenge with one design I\'ve been working, on on first attempt.

I\'ve designed this ship not specifically for this mission, but with hope for future explorations so it uses non stock parts mostly.

Purpose of that design was to test abilities of 'realistic' version of ion engine for space maneuvering and fuel efficiency, and to test design formula for a spaceship that will look futuristic and solid yet not impossible. 8)

unled1xzj.jpg

Design is named 'Deep Space2' I\'ve built it on top of another test rocked kindly called 'Overengineering2' it pretty much explains the details.

It was a barely controlled disaster. Kerbonaut screams comforted me all the way.

The Plan

Ship is basicly two parts and three main stages. Boosters and space vehicle. Vehicle starts with wings on the sides

:)

Huge orange stage1 should have got me to to the higher atmosphere where with enough accumulated acceleration kicks in the cruise stage2. It\'s inside the first one and has comparatively low thrust. It should\'ve got me to Kerbal orbit and provide jumpstart to the sun after one turn around the planet.

Then with a speed around 3000 it should\'ve been ejected and stage 3 used as braking and home return booster.

Ion engines then would be used for setting orbits and trajectories. And auxiliary thruster as a way of correcting mistakes and breaking the fall speed.

Small engine with a chute should\'ve give me enough power to hoover around Space center and attempt to land somewhere near the launchpad.

Stage two exploded. 8)

Due to mistake with decouplers stage two that should\'ve got me to the sun detached and exploded in mid air :D Jeb was happy. I\'ve decided to make my mission anyway.

Stage 3 surprisingly intact got me out of the atmosphere where I used half of space vehicle aux engine to get me to stable orbit. Then not being sure about anything at the point I\'ve reassigned some stages in midflight.

When orbit got me to designed AP used all remaining fuel from All that was left, even from nosecap solid booster to break orbit to the sun. I was left with ion engines only.

Full story with picture logs

unled2kx.jpg unled3la.jpg

Me breaking orbits.

So then I\'ve used Ion thrust to get me to speed around 900 and happily warped ahead. Without small thruster I was not sure I would even be able to land if I got back.

unled4tp.jpgunled5dlc.jpg

Shooting to the star, and halfway there.

At this point i understood that otherwise useless Ion engines are awesome in outer space.

I was able to fly few hundred miles near the sun and past it. Then I returned a bit and understood that I can 'dock' with a sun.

unled6kx.jpgunled7e.jpg http://img155.imageshack.us/img155/9819/unled8d.jpg

But hey. for now it\'s only a single point in void with 2d sprite attached. And you cant even lock coordinates on that. And I really did not have hours to spend.. :-[

So well I\'ve spent around 20 minutes accelerating on ion\'s that got me to speed around 1600. I warped and surfed the web.

Then half an hour later I understood that I\'ve missed the freakin planet :sos:

But ion engines saved me again. After an hour slowly braking and accumulating speed I warped at 600. Watching closely and correcting course. :probe:

unled9.jpg

:o So I was approaching Kerbin from dark side with almost no fuel left for ion\'s (except aux.), And having no ability to break planet gravity pull or even decelerate in some real timeframe I was left with two options:

Orbit down from outer orbits spending hours, or try to break in stratosphere making one shot. 8)One shot seem\'d much more fun.

unled10n.jpg

Surprisingly i was able to ajust my trajectory to somewhere around space center. Thats when I got that i cant make out where exactly it is. And while falling down on planet i tried to google videos where it is seen from space. and carefully correct my course.

unled11ly.jpg

Arrrg. We NEED global navigation 3d map with ability to select objects and calculate stuff ::)

Also as I roamed through forum today I\'ve seen that wikimap shows KSC location wrong. What the hell.

unled12i.jpg

At this point i remembered that trajectory precalculation does not account for drag :o

If only it did or at least map showed some atmospheric boundaries. Damn. I hoped I\'ll splash without a crush.

Ion\'s don\'t help at all.

unled13.jpg unled16s.jpg

Goodbye my perfect ion engines( time for me to die.

unled15e.jpgunled14f.jpg

And I got lucky so I survived. Seems like this design can withstand a lot.

sunzs.jpg

Now I can say I\'ve been there.

Mission summary: Alt:14081415523

Woah. Thanks for reading. My mind is full of that right now.

P.S I used Ps to store printscreens :)

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I\'m gearing up to give it a go, redoing my old designs though because seems like ASAS generates less torque - not sure if that\'s true but seems that way. If it looks feasible I might try: http://kerbalspaceprogram.com/forum/index.php?topic=3651.0 again - combining this challenge with the 3 in 1 challenge as one mission.

UPDATE: A test run showed that even a one way trip to a close solar approach was pushing the limits of my current designs. So I\'m working on a new ultra heavy lift booster series in an attempt to get 16 full LFTs + engines and other gear in a stable orbit.

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