Awesomeslayerg Posted May 21, 2013 Share Posted May 21, 2013 I think they should add a minimum requirement for the game. Why? It looks like i can run the game on a 256mb nvida 7800gtx. I also have a Dual Core CPU at 2.4Ghz, 6 Gigs of ram.I get FPS above 40's at really low settings. Link to comment Share on other sites More sharing options...
lobsterbark Posted May 21, 2013 Share Posted May 21, 2013 There already is a minimum requirement. Link to comment Share on other sites More sharing options...
Catullus Posted May 22, 2013 Share Posted May 22, 2013 FPS depends on how many parts you have on your ship. Try a 1000 part behemoth and see how well it does. Link to comment Share on other sites More sharing options...
Gniuz Posted May 22, 2013 Share Posted May 22, 2013 FPS depends on how many parts you have on your ship. Try a 1000 part behemoth and see how well it does.don't think you can get -1 FPS can you?G. Link to comment Share on other sites More sharing options...
KasperVld Posted May 22, 2013 Share Posted May 22, 2013 From the main website:Recommended System Specs2.0Ghz Dual Core CPU or higher (preferably higher)4GB RAM512MB Video Card, Shader Model 3.01GB Free HD spaceWindows XP, Vista, 7 or 8An Intel-based Mac running Mac OS X 10.6 or higher Link to comment Share on other sites More sharing options...
Xaryn Mar Posted May 22, 2013 Share Posted May 22, 2013 It runs on my 1.8GHz Dual Core CPU with 2GB RAM and Nvidia GeForce GTS 450 graphics card (OS: Win XP).Obviously not on highest setting but I can get it fairly high though I usually run it on something like medium setting. If I lowered everything to minimum it would most likely run fairly smooth.I don't know if my computer is near the minimum requirements but it runs it fine as stated above. Link to comment Share on other sites More sharing options...
Sof Posted May 22, 2013 Share Posted May 22, 2013 I just realised what I thought was the highest setting actually wasn't. I've just upped KSP to the "real" highest settings and it looks sooooooo good. Especially the space vistas which were never bad to begin with. Link to comment Share on other sites More sharing options...
SecondGuessing Posted May 22, 2013 Share Posted May 22, 2013 I just realised what I thought was the highest setting actually wasn't. I've just upped KSP to the "real" highest settings and it looks sooooooo good. Especially the space vistas which were never bad to begin with.You think KSP is pretty? Download SpaceEngine, it'll blow your mind (and probably run better than KSP). Yeah, KSP's 'recommended specs' are a little optimistic. Link to comment Share on other sites More sharing options...
AmpsterMan Posted May 22, 2013 Share Posted May 22, 2013 Main issue with KSP is part count and KERBIN'S OCEAN OF LAG! It's gotten to the point where I went to the config files and edited out the ocean graphics Link to comment Share on other sites More sharing options...
cesarcurado Posted May 22, 2013 Share Posted May 22, 2013 (edited) It runs on my Intel dual core "core 2 duo" e7500, 2.9GHz eachAnd the most surprising, I have a onboard graphics card. Good thing ksp is more processor based.EDIT: Also, I can run Microsoft Flight Simulator X with it somehow, on medium-high settings and about-30 FPS Edited May 22, 2013 by cesarcurado Link to comment Share on other sites More sharing options...
kerbomatic Posted May 22, 2013 Share Posted May 22, 2013 My system is pretty close to Xaryn Mar's but with an older NVIDIA card and it runs on Linux. I know I'm below the minimum specs so I'm keeping my fingers crossed on future updates not adding a lot of 'bloat'. Or, alternatively, that I will be able to buy a new computer before the final version comes uit Link to comment Share on other sites More sharing options...
SmallChange Posted May 22, 2013 Share Posted May 22, 2013 The specs changed somewhere around 18.2 I think.Before, I recall there be "minimum system specs", but now there are just the "recommended specs". Again, I am guessing here, but I believe that has to do with the good ol mem crashes. You can run KSP on a computer below the recommended specs, but chances are you are going to get crashes on your 2nd or 3rd launch when the mem usage spikes. So, sub-recommended specs will get you a playable but somewhat unstable game. (At least in my experience, before building my current rig with RAM overkill) Link to comment Share on other sites More sharing options...
HarvesteR Posted May 22, 2013 Share Posted May 22, 2013 (edited) It is notoriously hard to write system specs for PC software, considering the amount of hardware variation there is. Add to that the fact that the game itself is ever changing, and you'll understand why ours is at best an approximated estimate.Anyhow, the performance you get from the game is also going to be significantly affected by how complex your ship designs are. Ships with less parts will obviously cause less lag than ones with many parts, and there's really no way around that.Well, there is one way, which is what Spore did: Add a 'complexity meter' to the game, which denies adding more parts after a set cap is reached. With a known upper bound, you can more easily find the requirements to run it decently.Of course, when this debate first came up, the response from everyone was a unanimous 'No', which I heartily agree with. I'd rather have 'estimated' specs forever than to have to impose some arbitrary limit on everyone, just for the sake of consistent performance. Cheers Edited May 22, 2013 by HarvesteR Link to comment Share on other sites More sharing options...
thorfinn Posted May 22, 2013 Share Posted May 22, 2013 Well, we could have a "soft" meter: it does not forbid anything, but warns you about how complex your ship is for your system.(How about Werner von Kerman on a corner of the screen in the VAB looking more and more uneasy as the complexity rises? ) Link to comment Share on other sites More sharing options...
AmpsterMan Posted May 22, 2013 Share Posted May 22, 2013 Well the current system IS already a soft system. In fact the "complexity meter" from SPORE is something I had in mind when I realized part counts affect performance. It has led me to build less complex craft. That is went my most recent Mun Rocket has a lift vehicle with only 25 parts as opposed to my older one which was close to 100.I do think it would be neat if certain parts, when placed on the ship, would become one with the ship. IE Rcs jets becoming one part with whatever part they are attached to. Link to comment Share on other sites More sharing options...
HarvesteR Posted May 22, 2013 Share Posted May 22, 2013 I do think it would be neat if certain parts, when placed on the ship, would become one with the ship. IE Rcs jets becoming one part with whatever part they are attached to.Those are called Physicsless Parts. It happens already. Cheers Link to comment Share on other sites More sharing options...
Jokurr Posted May 22, 2013 Share Posted May 22, 2013 Those are called Physicsless Parts. It happens already. CheersIs there a way to know what parts have this property when attached? Might help me streamline some of my larger creations. Link to comment Share on other sites More sharing options...
HarvesteR Posted May 22, 2013 Share Posted May 22, 2013 Is there a way to know what parts have this property when attached? Might help me streamline some of my larger creations.Not a lot of them have it, admittedly. You can find out which ones by looking for a PhysicsSignificance = 1 on the part.cfg files. Of course, adding that line would make any part physicsless, which is definitely not recommended to do... Unless parts going off on their own each to their own corner of the solar system, or watching a stream of error messages go by the console is your idea of fun gameplay. Cheers Link to comment Share on other sites More sharing options...
KasperVld Posted May 22, 2013 Share Posted May 22, 2013 Not a lot of them have it, admittedly. You can find out which ones by looking for a PhysicsSignificance = 1 on the part.cfg files. Of course, adding that line would make any part physicsless, which is definitely not recommended to do... Unless parts going off on their own each to their own corner of the solar system, or watching a stream of error messages go by the console is your idea of fun gameplay. Cheers*starts editing part files* Link to comment Share on other sites More sharing options...
RoboRay Posted May 22, 2013 Share Posted May 22, 2013 Well, we could have a "soft" meter: it does not forbid anything, but warns you about how complex your ship is for your system.(How about Werner von Kerman on a corner of the screen in the VAB looking more and more uneasy as the complexity rises? )I like this, actually... no hard limits on your designs, just a caution. Link to comment Share on other sites More sharing options...
Guest Posted May 22, 2013 Share Posted May 22, 2013 ^^^ I can see the first challenge based on this: who can turn Werner into a screaming, hysterical wreck over your design first? Link to comment Share on other sites More sharing options...
VoodooPriest Posted May 22, 2013 Share Posted May 22, 2013 (edited) Hello KSP-Forum!Let's see how low we can go.ATM I'm running KSP on my trusty old AMD Athlon64 3200+ (yes, that's a single core at 2GHz) with 3 GB of RAM and geForce 8800GT. And, what can i say, it runs, albeit on lowest settings. Launching larger rockets is a bit rough FPS-wise but I can do all the fun things. So far I landed Jeb on the Mün and even built a small space station. I even have some mods installed. So all in all not too shabby for a game in alpha-stage, I wouldn't have been surprised if it didn't run at all. Edited May 22, 2013 by VoodooPriest Link to comment Share on other sites More sharing options...
Pachi3080 Posted May 22, 2013 Share Posted May 22, 2013 I have 64Mb of Vram, double core 2.0 ghz cpu, and 3gb of ram, And i can play the game very good with almost all the graphs in low.Stupid vram...Excuse me if i said something wrong, my english it's not perfect... I'm argentinian... You know... Spanish language country... Link to comment Share on other sites More sharing options...
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