Jump to content

Rockomax decpuplers really starting to piss me off...


Recommended Posts

Ever since they came out, they have NEVER worked in my favor, the more struts i add, it seems to break just as fast AS soon as the rocket spawns on the launchpad, this is REALLY irritating me, what do i do?

45dRynT.jpg

whats right under the yellow ladder is what breaks as soon as the ship spawns.

Link to comment
Share on other sites

I found the problem, it needs more sepatrons. Put some facing away from the rocket each stage to compensate for the ejection force, and arrange them in a way that they would fire once you've decoupled it. Two should be enough each, but four (and six or eight) could be used for heavier boosters.

Edited by Flixxbeatz
Link to comment
Share on other sites

Is that a poodle? Or the LVN-B? Don't recall how tall it looks while in its fairings. If its the nuke, they are quite brittle when connected to decouplers, even when properly strutted :(

It's a poodle for sure. The shroud is 2m but isn't that large.

Link to comment
Share on other sites

Do you have something enormously heavy on top of everything?

Also, you could try removing everything on the sides, and the struts with them. If this makes it more stable then you might have too many struts and connections between parts above and below the decoupler.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...