Jump to content

What caused the tearing-apart accident?


Cesrate

Recommended Posts

So another time I heard a guy docking but only to find the target ship has been in parts.

This reminded me of my only one experience about such an accident. Once in 0.19 after the loading of senario Kerbal 11 finished, all of the lander legs of the ship suddenly "seperated" and floated away. No explosion. Just like… received some kind of considerable force.

So, what exactly caused this?

Link to comment
Share on other sites

I had something like this happen to me. One of the first landers I sent to Minmus. I had been playing for a while, it was getting late, and after I put the lander in orbit around Minmus I decided to go to bed and would land the next day. When I reloaded my game and went back to my lander, the legs simply flew off. They had been previously deployed but I didn't even get to attempt a landing. I didn't know Kerbal welding was THAT shoddy!

Link to comment
Share on other sites

The Space Kracken!

On a more serious note, I think there are a few subtle bugs in the game that can cause physics spikes in the ship model and damage. I run in to this on almost every run I have to Duna or farther. I would guess that there is some sort of memory leak on a very long single session that eventually hiccups the system. I've been drifting a ship towards Duna, literally millions of KM from nothing, and with time compression on x1 I've walked away from the computer to make dinner or something and come back to the ship trashed, torn apart somehow. Regular jumps to higher time compression seem to alleviate the issue as does jumping to the Command Center once an hour or so)

EDIT: Now that I think about it, I remember having an issue where if I had landing legs deployed, but not landed that reloading the flight lost the legs every time too.

-Lego

Link to comment
Share on other sites

Clipping. Dockign forces (too close but undocked etc). Rotation/physics. Timewarp changes the positions slightly. Landscape loading (loading a mountain over/in the rover or visa versa). SAS wobble. Impacting debris (don't leave it in orbit :P ). Solar panel/lander legs deploying into other parts (they are physics enabled, so they will push off that fuel tank/wing if you put them in the wrong place. Lol). All these things need to be kept in mind while in this beta.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...