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[0.23] Version 0.02 sfr VTOL1 with internal parts and crew visible


sfr

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looks great, cant wait to test it!

cant count the number of times I tried to make a Osprey inspired vtol out of firespitter parts and failed...badly (not due to the mod parts mind you, just due to my weak engineering skills lol)

you really like that shade of green ya =P

Edit:cant seem to find it on spaceport =( gots a link?

Edited by KhaosCorp
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looks great, cant wait to test it!

cant count the number of times I tried to make a Osprey inspired vtol out of firespitter parts and failed...badly (not due to the mod parts mind you, just due to my weak engineering skills lol)

you really like that shade of green ya =P

Edit:cant seem to find it on spaceport =( gots a link?

Download direct

(Use "J,K,L" to manage VTOL engine position).

Other colors: http://forum.kerbalspaceprogram.com/showthread.php/24751-0-2x-Version-0-03-sfr-Command-Pod-with-internal-parts-and-crew-visible-new-color

Edited by sfr
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I wish if we could have the "see the pilots" in KSP by default.

Anyway this is a really good work

You can add this module so you can use it with commandpods and such =) I tried it with firespitters bombercockpit and many many other stuff haha

I never used vtols much before trying out snjos , your looks darn nice so its going to be fun trying it out cheers

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  • 3 weeks later...

The blurred blades look so good, I think I will seriously have to finish my code to do the same.

And the door opening when you EVA, very clever. Gotta test this out to see what conditions you set for that.

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The blurred blades look so good, I think I will seriously have to finish my code to do the same.

And the door opening when you EVA, very clever. Gotta test this out to see what conditions you set for that.

You are doing great work. I'm waiting for it.

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sorry if you already know of this bug, but when i place them with mirror symetry in the space plane hanger and i try the rise/lower actions, one lowers the other way, so one ends up facing backwards and one forward. do i need to place it so that both of the engines face forward in the SPH, or am i doing something wrong?

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sorry if you already know of this bug, but when i place them with mirror symetry in the space plane hanger and i try the rise/lower actions, one lowers the other way, so one ends up facing backwards and one forward. do i need to place it so that both of the engines face forward in the SPH, or am i doing something wrong?

You are doing all right, but there is a bug. For now, please, use "J", "K", "L" for lowering and rising engine.

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  • 6 months later...

I'm working on a highly realistic space program soon and I need a vehicle that can retrieve command pods and bring them back to KSC. If I were to fix a KAS winch on the bottom would this thing be able to lift and at the same time be controllable?

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I'm working on a highly realistic space program soon and I need a vehicle that can retrieve command pods and bring them back to KSC. If I were to fix a KAS winch on the bottom would this thing be able to lift and at the same time be controllable?

It takes off with throttle about 70 and flight mass about 3.5 and is highly controllable. So, why not?

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  • 4 months later...

Just a heads-up that this add-on interferes with the functioning of several add-ons (blizzy78's Toolbar, Ship Manifest, Connected Living Spaces API, Alternative Resources, Kerbal Alarm Clock), as well as prevents the KSP Escape menu from showing up.

EDIT: The original command pod version works OK in 0.23.5, along with all of the aforementioned add-ons. However, IVA issues such as those described here still persist.

Edited by sumghai
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