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[0.20] SpaceJunk Cargo Bay


RoboRay

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Well it certainly isn't by reviving dead threads.

He had a question about this particular mod, and this thread was a perfectly appropriate place to ask, and useful information was exchanged.

Reviving an old thread harms no one.

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So, is the recommended way of getting this mod via the Wolf Pack?

That is my recommendation. I believe the old black version should still work, but the revised version in Wolfpack is (AFAIK) being actively maintained. You can delete the other parts if you don't want them.

If that one becomes abandoned, I will look into bringing those improvements back to the old version.

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Throw this in the cfg's before "cost=" and "category=" for EACH part and you're good to go:

Clarification: the cargo bay .cfg needs more than just two lines added. The one .cfg creates three parts, so there are three PART{...} areas. You'll have to add the TechRequired and entryCost lines in each section.

In general, the name for the TechRequired node is the full node name, with the first word lowercase and then the first letter of each following word capital. Like yourTechTreeNoteHere (note how the "y" in "your" is lowercase). You can also check the stock .cfgs to get the name.

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