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You Will Not Go To Space Today - Post your fails here!


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How in the world did the 2 engines survive, and how did 1 of them stands?

I've found several more screenshots of that lander, and even though I can't actually remember the details, I'm pretty sure it was "Ouch, landing legs are too shortl!" kind of situation (because, of course, LV-909 is "roughly the same" as LV-T30/45), which usually ends up for me with rocket falling on its side, parting ways with engines and other unnecessary stuff on the way. Sadly I don't have any other pictures of that "landing", but I'm pretty sure there were some remains there, beyond the frame.

That would also explain the bigger lander that was built next.

And no, it didn't end up in a catastrophic falure. Somehow.

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hi i'm new here and this is my first post, but my fail was a bit poor planning and some dumb luck.

i use mech-jeb and orbital construction for a lot of my flights and most of the time my lack of planning goes off without a hitch, but this time was different.

i had just put a sky-crane in orbit around the mun using my newly built spaceport, but i forgot to put struts on the lifter engines and as soon as my ship loaded in its orbit the engines decided to have a little falling out by literally falling apart spinning my crane wildly breaking it to peaces with some of my engines still firing.

needless to say my sky-crane would have needed a lot of super glue and duct type to put back together, and to add insult to injury one of the pieces collided with my spaceport breaking off the core module and power supply as i had used probes to get my core and power supply up there.:0.0:

i don't have a screenshot to show but since then i have not made the mistake of using probes to build a space station.:(

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Building an awesome EVE reusable lander only to find I cant get the Kerbal to the ground since the Ladders are such crap I cant build anything small without adding 10 tons just to get him down.......

6 Kerbals died in the attempt to create a working ladder network so they could go up and down easily......

Uninstalling till they fix more of this game.....

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6 Kerbals died in the attempt to create a working ladder network so they could go up and down easily......

Ladders.

9YZUv1Yl.pngIxFYBt9l.png

A design challenge which I quite like. Yet a fatal flaw can easily come in here. Testing very important.

Brownie points to who sees what's wrong with the station first.

There are no control systems?

Apart from what looks like Nova's repurposable fuel tanks, but I can't remember if they were control or just habitation.

Edited by Tw1
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So, I'm new to the game and have been messing around with Saturn V-esque designs (never did make the actual lunar lander... I just added landing legs to the final stage...). On a Munar flyby test of a tweaked design, I got bored of how long it was taking even under time warp within safe speeds...

Me: Uhg... this is taking too long. Maybe I could speed things up a bit... *hits time warp a few additional times* ...WAIT!!! *Pauses game*

I stare in horror as my Munar module was suspended in time only a few hundred meters above the Munar surface. I look at the velocity and pale as it was moving as fast as it was high above the surface. I contemplated my choices carefully before finally glaring at the pause screen...

Me: ...challenge accepted.

Needless to say, Jebediah, Bill, and Bob did not return to space until their next respawn...

Edited by Seto
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I once had a probe (named after my uncle because he worked at nasa) on it's way to Kerbin orbit to go to the mun. as I fired up the ion engine to get into orbit it suddenly died! I looked around noticed that the mun (which I was trying to get to) was blocking the sun! ughhh.... it fell back to kerbin in flames. ;.;

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I'm very early in the learning curve, and I built a manned rover last weekend. It was so pretty I decided it needed to be launched into space, with no particular goal in mind. Once in Kerbin orbit, I decided to see just how far I could expand my orbit toward the Mun, and quickly ran out of delta v with the little rover-mounted rockets. I hadn't really considered the fate of the two Kerbals, but at that point my mission in the game became to recover them.

So I made an unmanned rescue vessel with a hitchhiker module, and sent it out, and discovered matching orbits is *hard*. Especially because I hadn't figured out maneuver nodes. I stayed up till two in the morning, burning out and in and out trying to close the gap.

I hadn't thought to put RCS on the rescue ship, so close maneuvering had to be by EVA.

Eventually I figured 0.5 km was as good as I could do, and sent Kerbal #1 out of the marooned rover on EVA, and discovered that EVA maneuvering is *hard*. At least at first. So I burned up 80% of the EVA propellant and was nowhere near the rescue ship, WHEN THE ROVER RANDOMLY EXPLODED. I wasn't watching when it happened, but I heard it go, and when I looked there was nothing but bits of debris and a few wheels. Goodbye Kerbal #2. I went to bed.

In the morning I figured out maneuver nodes and EVA controls, and it only took an hour or so to pick that guy up and ending his 5 day EVA adventure.

I had no idea I would get so involved with not leaving a kerbalnaut stranded.

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I just started playing KSP a few weeks ago, a few days after starting I decided I was ready to try to land something on the Mun.

I went with an unmanned rover I designed, I tested and tweaked it extensively on Kerbin and it proved to be a great design, it was almost unbreakable, very fast, could run just about indefinitely day or night, it was quite hard to tip over - and I made a system using two lander legs it could use to flip itself back upright without damage if it rolled over.

I did multiple landing tests on Kerbin as well and it always made a great descent.

So what went wrong? I realised how obvious it was as soon as I pressed space - parachutes don't negate gravity, they need atmosphere to work... Haha

Never did get that thing there in the end....

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