eddiew Posted July 17, 2015 Share Posted July 17, 2015 Single stage to Laythe and back:http://imgur.com/a/nuITtMadness! Congrats though, that seems to be a beast of an achievement these days Quote Link to comment Share on other sites More sharing options...
david50517 Posted July 17, 2015 Share Posted July 17, 2015 V1.04 Space Craft 6-5 Quote Link to comment Share on other sites More sharing options...
Jens Lyn IV Posted July 17, 2015 Share Posted July 17, 2015 (edited) This is a simple crew shuttle. It'll take 6 kerbals to LKO and back and can be flown unmanned. Looks sleek-ish and handles very well.Edit: craft file, by popular demand.ControlsStaging key toggles engine mode, air intakes, and reaction wheels.Action group 1 toggles docking port shield.Other controls as expected (ladder grouped with landing gear, airbrakes grouped with wheel brakes, etc.)Launch procedureZero throttle.Stage twice.Full throttle.Rotate at ~100 m/s.Nose up ~20 degrees until ~8 km.Level flight until supersonic.Resume climb while accelerating.Stage when air runs out.Burn as needed for low Kerbin orbit.Once in space, open docking port shield to expose panels.Return procedureAfter deorbit burn, set SAS to prograde.Transfer all remaining fuel and oxidiser to rearmost tanks.Close docking port shield.At 70 km, disengage SAS, stage, extend airbrakes, and set pitch trim to max nose-up.Once below ~800 m/s, throttle up as needed to reach destination.Reset trim.Touch down at ~100 m/s.Cervice ceiling: ~250x250 kmStall speed fully fueled: ~60 m/sTail wheel will prevent tail strikes during takeoff, but not on touchdown.3/4 viewProfile - note tail wheelPlanformDocking port with embedded solar panels and lightsCoM and CoL, with airbrakes deployed Edited July 19, 2015 by Jens Lyn IV Added craft file Quote Link to comment Share on other sites More sharing options...
jfull Posted July 19, 2015 Share Posted July 19, 2015 nice, would you be able to post a craft file? Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted July 19, 2015 Share Posted July 19, 2015 nice, would you be able to post a craft file?With over 300 pages it is hard to know who you're asking.Quoting the post usually makes it a lot easier. Quote Link to comment Share on other sites More sharing options...
Frank_G Posted July 19, 2015 Share Posted July 19, 2015 (edited) My latest creation, the Moray Delta II. It can deliver 41.5 tons to an 85 km circular orbit and has a craft : payload ratio of 1 : 2,75. Besides having a very low TWR of 0.60 when fully laden, it still reaches atmospheric speeds of 1.5 km / s on its 8 R.A.P.I.E.R. engines. I will make the craftfile available this evening in my craftfile thread.Here is the full mission profile:Javascript is disabled. View full album Edited July 20, 2015 by Frank_G Added album Quote Link to comment Share on other sites More sharing options...
Levelord Posted July 19, 2015 Share Posted July 19, 2015 This is straight out of my Kerbal Flight labs. I prefer ships with a smaller body profile and carrying less fuel. I got this one running a little less than 1000m/s dV so it could technically ferry Kerbals to a Mun station. It's capable of ferrying Kerbals to Duna on a LKO refuel. It mainly runs on liquid fuel, but I take advantage of the RAPIER's ability to run at high thrust at high altitudes and carry a teeny bit of oxidizer to punch myself out of the atmosphere. Quote Link to comment Share on other sites More sharing options...
david50517 Posted July 19, 2015 Share Posted July 19, 2015 Space Craft 8-5 Quote Link to comment Share on other sites More sharing options...
Jens Lyn IV Posted July 19, 2015 Share Posted July 19, 2015 nice, would you be able to post a craft file?I added it to my previous post. Quote Link to comment Share on other sites More sharing options...
Yellowburn10 Posted July 20, 2015 Share Posted July 20, 2015 This is one of my latest creations, my yet-to-be-named Liquid Fueled SSTO:I was easily able to get to a 80-80 km orbit with it with fuel to spare. Also, can't forget about those radiators.The only problem is it has some stability issues when tanks are empty. I'm working on a workaround right now. Nothing some fuel balancing and airbrakes can't fix, I'm sure. Quote Link to comment Share on other sites More sharing options...
leptoon Posted July 20, 2015 Share Posted July 20, 2015 There's so many incredible and creative SSTOs in this thread, no shortage of inspiration for the creation of my very first SSTO in a few minutes. Quote Link to comment Share on other sites More sharing options...
kot_behemot Posted July 20, 2015 Share Posted July 20, 2015 Heya guys,I thaught, I'd share my long polished SSTM Stefan 3. It's SSTM, because it can go single-stage to Minmus orbit and e.g. refuel with fuel produced on Minmus. This makes it's range reach moons of Duna and Eve (landing capability) and gives it a flyby capability into Jool system. Another refuel in Jool system allows it to fly pretty much anywhere.Info:- 1.0.4. compatible;- pure stock (you can easily add MechJeb, KER, KIS containers and so on;- reconfigurable (the cargo bay can be switch to the longer variant, the craft will keep its characteristics);- can reach as far as Jool system and safely return, provided it's completely refuelled Minmus orbit, which it can reach single-stage;- 2 kerbals capacity;- 4 jets, 2 rapiers, 2 nukes;- 1400-1500 m/s of dV to spare on LKO if piloted properly.Craft file and pilotage guide: http://kerbalx.com/kot_behemot/Stefan-3 . Quote Link to comment Share on other sites More sharing options...
david50517 Posted July 20, 2015 Share Posted July 20, 2015 Space Craft 8-5 V2 Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted July 20, 2015 Share Posted July 20, 2015 Test flight complete. Thunderbirds are go. Yes, I had to. Quote Link to comment Share on other sites More sharing options...
Dr Farnsworth Posted July 21, 2015 Share Posted July 21, 2015 I'm in love with 1.04. Deceptively simple, and capable of Munar/Interplanetary flyby missions. Yes, there is a nuke in there. And no, it doesn't break 1:1 in TWR ratio at any point in airbreathing flight, and only briefly when you switch cycle, for a really short chemical kick into suborbital aerodynamic flight.http://i.imgur.com/BxRTjWG.pnghttp://i.imgur.com/xaAuXFS.pngRune. 41 parts, too. I'm proud. Farnsworth scientists have confirmed previously unproven theories that awesome fly's better than un-awesome in regards to space faring crafts. Mr Rune's space vehicle, according to our tests, scores a 5.7 on the awesome scale. Quote Link to comment Share on other sites More sharing options...
problemecium Posted July 22, 2015 Share Posted July 22, 2015 Does a Laythe SSTO count? Quote Link to comment Share on other sites More sharing options...
MacGamer04 Posted July 22, 2015 Share Posted July 22, 2015 This is straight out of my Kerbal Flight labs. I prefer ships with a smaller body profile and carrying less fuel. I got this one running a little less than 1000m/s dV so it could technically ferry Kerbals to a Mun station. It's capable of ferrying Kerbals to Duna on a LKO refuel. It mainly runs on liquid fuel, but I take advantage of the RAPIER's ability to run at high thrust at high altitudes and carry a teeny bit of oxidizer to punch myself out of the atmosphere.http://i.imgur.com/cyIHRrk.pnghttp://i.imgur.com/dMyGxJg.pnghttp://i.imgur.com/V16lILd.pnghttp://i.imgur.com/htmTu4h.jpgDo you think we could get a craft file for that? Quote Link to comment Share on other sites More sharing options...
drewscriver Posted July 22, 2015 Share Posted July 22, 2015 My first attempt at a 1.04 SSTO, a medium cargo SSTO. Tested to 10 tons, I'm pretty sure it can do more.Javascript is disabled. View full albumPost here: Hikaze Quote Link to comment Share on other sites More sharing options...
Levelord Posted July 22, 2015 Share Posted July 22, 2015 Do you think we could get a craft file for that?Sure, here you go:https://dl.dropboxusercontent.com/u/16683090/KSP/Shuttlecraft%20Nuke.craft Quote Link to comment Share on other sites More sharing options...
PhylumCnidaria Posted July 22, 2015 Share Posted July 22, 2015 (edited) Ladies, Gentelmen, Kerbals, Jeb, Jellyfish and all in between,I present, THE... The... er.... I forgot to give it a name....THE SSTO MK2!it's still WIP, I gotta get it up high.I've made it, with the help of mechjeb, to circularize, but I only get about halfway into the burn before running on empty, even with droptanks! Edited July 22, 2015 by PhylumCnidaria there was no image! ;-; Quote Link to comment Share on other sites More sharing options...
Frank_G Posted July 22, 2015 Share Posted July 22, 2015 (edited) After miscalculating my entry in the payload fraction challenge, i... well... felt indeed pretty challenged... This is the first testflight of the Stingray Delta III short. It is down from 8 to 5 engines and has a reduced launch weight of 127 tons (instead 151.5 tons), while keeping the exact payload of 41.25 tons. So far, only atmospheric abilities have been tested. It reached Mach 5.5 on jet-engines, so the concept may actually work. Further tests and first orbit attempt are scheduled for tomorrow. Edited July 23, 2015 by Frank_G Quote Link to comment Share on other sites More sharing options...
How2FoldSoup Posted July 23, 2015 Share Posted July 23, 2015 (edited) Here's a little 2-man shuttle I whipped up in an hour or 2 the other night. The only mods it uses are b9 proc wings and adjustable landing gear just to make my life easier, otherwise it's completely stock. Javascript is disabled. View full albumAs you can see it's got about ~480 m/s once in orbit, but I'm pretty sure I have a symmetry error with some fuel pipes not taking oxidizer from one of the wing sections, so that might boost the dv by another 20-50 m/s if that proves to be true. She's super easy to fly, and is actually too fast. My ascent profile is simple - keep AoA at 20 degrees with 50% throttle until 3km. Once you hit 3km punch it and it'll just take you to orbit. Turn on the aerospike and off the jets when they start to lose speed. Follow your prograde marker at that point and you're set!Edit: Would someone mind telling me how to embed imgur albums? I haven't linked an album since the change from the really nice album embeds to the new crappier one.Thank you blowfish. Edited July 23, 2015 by How2FoldSoup Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 23, 2015 Share Posted July 23, 2015 (edited) How2FoldSoup: It's BBCode, not HTML. Edited July 23, 2015 by blowfish spelling Quote Link to comment Share on other sites More sharing options...
Nothalogh Posted July 23, 2015 Share Posted July 23, 2015 Here's a little 2-man shuttle I whipped up in an hour or 2 the other night. The only mods it uses are b9 proc wings and adjustable landing gear just to make my life easier, otherwise it's completely stock. http://imgur.com/a/dpAF0As you can see it's got about ~480 m/s once in orbit, but I'm pretty sure I have a symmetry error with some fuel pipes not taking oxidizer from one of the wing sections, so that might boost the dv by another 20-50 m/s if that proves to be true. She's super easy to fly, and is actually too fast. My ascent profile is simple - keep AoA at 20 degrees with 50% throttle until 3km. Once you hit 3km punch it and it'll just take you to orbit. Turn on the aerospike and off the jets when they start to lose speed. Follow your prograde marker at that point and you're set!Edit: Would someone mind telling me how to embed imgur albums? I haven't linked an album since the change from the really nice album embeds to the new crappier one.Thank you blowfish.If the engines are stock, why do the models look different? Quote Link to comment Share on other sites More sharing options...
Guerra Posted July 23, 2015 Share Posted July 23, 2015 If the engines are stock, why do the models look different?He is using Ven's Stock Revamp. All it does is change the models of stock parts. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.