Nothalogh Posted August 14, 2015 Share Posted August 14, 2015 ï ÿрþÑÂтþ ÑÂтþ тут þÑÂтðòûю That is glorious Quote Link to comment Share on other sites More sharing options...
eddiew Posted August 18, 2015 Share Posted August 18, 2015 Finally unlocked the 550 node in CTT's aerodynamics branch; aerospikes, streamlined wings, and pulse detonation engines from Instell Incorporated. It was time to change the crew on Skylab I, and four tourists wanted a ride, so I and went for it With the increased overall mass of the ship, the nacelles had to come in, since the added mass was causing worrisome roll on the ascent (hence mk II, II, and IV were all decommissioned after their first test flights). With all the fuel tucked snugly close to the main fuselage, controllability went up a lot, although there's a habit for the nose to be reluctant to lift at low speeds. Some canards might fix that, but I couldn't be bothered; it landed well enough anyway.I was worried the Instell engines might be a bit OP, but they're a little heavier than turbojets and deliver about 10-15% better top speed in-atmo, so actually feel very fair for the next-node-up from the stock engine. Handy little boost to efficiency, but nothing drastic - which is exactly what a modded part should be, imho As for the scramjets from the same pack... well, I changed the config and pushed them back to the node after Rapiers because wow, the scramjets genuinely are OP. But if I can be bothered with a 2000-point node in aerodynamics that has nothing else in it, then I will deserve it! Many fine techs will be sacrificed if I go that route... Quote Link to comment Share on other sites More sharing options...
Nothalogh Posted August 18, 2015 Share Posted August 18, 2015 Maybe I've been playing with FAR too long, but that seems like a lot of wing, far more than should be necessary Quote Link to comment Share on other sites More sharing options...
Wjolcz Posted August 18, 2015 Share Posted August 18, 2015 Finally unlocked the 550 node in CTT's aerodynamics branch; aerospikes, streamlined wings, and pulse detonation engines from Instell Incorporated. It was time to change the crew on Skylab I, and four tourists wanted a ride, so I http://i.imgur.com/ZMDi9I3.jpgWith the increased overall mass of the ship, the nacelles had to come in, since the added mass was causing worrisome roll on the ascent (hence mk II, II, and IV were all decommissioned after their first test flights). With all the fuel tucked snugly close to the main fuselage, controllability went up a lot, although there's a habit for the nose to be reluctant to lift at low speeds. Some canards might fix that, but I couldn't be bothered; it landed well enough anyway.I was worried the Instell engines might be a bit OP, but they're a little heavier than turbojets and deliver about 10-15% better top speed in-atmo, so actually feel very fair for the next-node-up from the stock engine. Handy little boost to efficiency, but nothing drastic - which is exactly what a modded part should be, imho As for the scramjets from the same pack... well, I changed the config and pushed them back to the node after Rapiers because wow, the scramjets genuinely are OP. But if I can be bothered with a 2000-point node in aerodynamics that has nothing else in it, then I will deserve it! Many fine techs will be sacrificed if I go that route...http://i.imgur.com/ASaYdr0.jpg and went for it 550 nodes! Bah! I made it to LKO on Swivels and Turbojets only, because I can't afford the R&D upgrade that allows for spending more than 550 science at once! /end brag Quote Link to comment Share on other sites More sharing options...
Grumman Posted August 18, 2015 Share Posted August 18, 2015 Here's one of the prototypes for the SF-2 SSTOs I'm using at the moment:It uses two parts from the Mk2 Expansion mod - the Pluto nuclear rocket and the Manta air intake - because dedicated Mk2 parts are prettier than using Mk 1 parts on Mk 2 fuselages. Quote Link to comment Share on other sites More sharing options...
eddiew Posted August 18, 2015 Share Posted August 18, 2015 Maybe I've been playing with FAR too long, but that seems like a lot of wing, far more than should be necessaryI'm not using FAR - this be the general SSTO thread (I totally respect FAR, I used it all through 0.90, but I'm enjoying the easy landings of stock for now. It's just so hard to crash anything! But I do tend to make planes that look like they might fly under FAR, just from habit. No tail-less nonsense for me, tyvm! ^^)It is however possible that I could have cut back the wing area. It looked quite good as was though, so I didn't want to 550 nodes! Bah! I made it to LKO on Swivels and Turbojets only, because I can't afford the R&D upgrade that allows for spending more than 550 science at once! /end bragWell... ... I did do that for a few launches with the mkI, but when you finally get some aerospikes, it's silly not to use them Quote Link to comment Share on other sites More sharing options...
Wjolcz Posted August 18, 2015 Share Posted August 18, 2015 Well... http://i.imgur.com/ASaYdr0.jpg... I did do that for a few launches with the mkI, but when you finally get some aerospikes, it's silly not to use them Oh, oops. Didn't notice your spoiler at first. Yeah, I'm pretty sure it is. Too bad I can't afford them yet :,( Quote Link to comment Share on other sites More sharing options...
eddiew Posted August 18, 2015 Share Posted August 18, 2015 Rapiers and wet wings unlocked thanks to a triple-biome Mun run!Killed all design options, really. These parts are so conspicuously better than anything else it's no wonder everyone makes basically the same thing. But it did bring back a quarter of a million for basically zero cost, so it certainly has a purpose at least.Local gas giant courtesy of New Horizons planet pack - - - Updated - - -Oh, oops. Didn't notice your spoiler at first. Yeah, I'm pretty sure it is. Too bad I can't afford them yet :,(Hehe, that's ok - not a lot of people even try for an SSTO before rapiers, it's good to find a kindred spirit Best advice; get a lab in LKO and make sure everything visits it on the way home! I play on just 20% science, but Skylab I evens the odds for not a lot of extra effort ^^ Quote Link to comment Share on other sites More sharing options...
Nothalogh Posted August 19, 2015 Share Posted August 19, 2015 Rapiers and wet wings unlocked thanks to a triple-biome Mun run!Killed all design options, really. These parts are so conspicuously better than anything else it's no wonder everyone makes basically the same thing. But it did bring back a quarter of a million for basically zero cost, so it certainly has a purpose at least.http://i.imgur.com/f2yt1LJ.jpgLocal gas giant courtesy of New Horizons planet pack - - - Updated - - -Hehe, that's ok - not a lot of people even try for an SSTO before rapiers, it's good to find a kindred spirit Best advice; get a lab in LKO and make sure everything visits it on the way home! I play on just 20% science, but Skylab I evens the odds for not a lot of extra effort ^^Looks a lot like my all stock Mk2 SSTO I posted over in the FAR thread.Though mine is a bit weaker getting out of the atmosphere, it's got a NERV, so there's truckloads of dv once in orbit Quote Link to comment Share on other sites More sharing options...
DCWarHound Posted August 19, 2015 Share Posted August 19, 2015 The MK1 Bull!Able to take around 55tons to orbit. Quote Link to comment Share on other sites More sharing options...
Dakitess Posted August 20, 2015 Share Posted August 20, 2015 Here is my Huge last SSTO, called "DC - TrimaSky". It's able to put in 100km orbit a theoretical payload of 250t from a weight at takeoff around 1070t... Not so bad I think, especially considering that I did not do anything to make it particularly efficient (Design of the Huge main custom fuel tank lead to me to that configuration) :Javascript is disabled. View full albumI would be happy to know what you think about it, my thread update seems to not interest anyone ^^ Quote Link to comment Share on other sites More sharing options...
Sanic Posted August 20, 2015 Share Posted August 20, 2015 Quick question: Could a single stage rocket work? Quote Link to comment Share on other sites More sharing options...
Zucal Posted August 20, 2015 Share Posted August 20, 2015 WIP Big Red-capable lifter. Quote Link to comment Share on other sites More sharing options...
MagicFireCaster Posted August 20, 2015 Share Posted August 20, 2015 Rapiers and wet wings unlocked thanks to a triple-biome Mun run!Killed all design options, really. These parts are so conspicuously better than anything else it's no wonder everyone makes basically the same thing. But it did bring back a quarter of a million for basically zero cost, so it certainly has a purpose at least.http://i.imgur.com/f2yt1LJ.jpgLocal gas giant courtesy of New Horizons planet pack - - - Updated - - -Hehe, that's ok - not a lot of people even try for an SSTO before rapiers, it's good to find a kindred spirit Best advice; get a lab in LKO and make sure everything visits it on the way home! I play on just 20% science, but Skylab I evens the odds for not a lot of extra effort ^^What is the highest orbit it can get and return? Quote Link to comment Share on other sites More sharing options...
MartGonzo Posted August 20, 2015 Share Posted August 20, 2015 Here is my Huge last SSTO, called "DC - TrimaSky". It's able to put in 100km orbit a theoretical payload of 250t from a weight at takeoff around 1070t... Not so bad I think, especially considering that I did not do anything to make it particularly efficient (Design of the Huge main custom fuel tank lead to me to that configuration) :http://imgur.com/a/vA8SDI would be happy to know what you think about it, my thread update seems to not interest anyone ^^I hardly know what to say, my god! it's awesome! it's terrifying!but what does it do to the framerate? Quote Link to comment Share on other sites More sharing options...
soulreaver1981 Posted August 20, 2015 Share Posted August 20, 2015 WIP Big Red-capable lifter.http://i.imgur.com/9C8wqsK.pnghttp://i.imgur.com/rrbTHSh.pngnice line's Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted August 20, 2015 Share Posted August 20, 2015 Quick question: Could a single stage rocket work?Easily. It won't carry much though. Quote Link to comment Share on other sites More sharing options...
Red Dwarf Posted August 20, 2015 Share Posted August 20, 2015 WIP Big Red-capable lifter.http://i.imgur.com/9C8wqsK.pnghttp://i.imgur.com/rrbTHSh.pngThat's pretty slick! That's a VTHL, right? Does it need SRBs? I was working on a similar design, and I needed four mainsails to get a positive TWR, and even then I needed SRBs to boost it through the ascent. Looks like you only have two. Quote Link to comment Share on other sites More sharing options...
Zucal Posted August 20, 2015 Share Posted August 20, 2015 That's pretty slick! That's a VTHL, right? Does it need SRBs? I was working on a similar design, and I needed four mainsails to get a positive TWR, and even then I needed SRBs to boost it through the ascent. Looks like you only have two.Yup, it's VTHL. It handles pretty smoothly, although it does like to nose downwards once you go to fast. Hard to fix. It doesn't need any SRBs even with a full payload bay, although I've debated switching out the two Mainsails for an aerospike/Skipper combo. Once in orbit it switches over to a nuke OMS system for max efficiency. Quote Link to comment Share on other sites More sharing options...
Red Dwarf Posted August 20, 2015 Share Posted August 20, 2015 Yup, it's VTHL. It handles pretty smoothly, although it does like to nose downwards once you go to fast. Hard to fix. It doesn't need any SRBs even with a full payload bay, although I've debated switching out the two Mainsails for an aerospike/Skipper combo. Once in orbit it switches over to a nuke OMS system for max efficiency.hmm. I'd say stick with the Mainsails. I obviously can't speak for your design, but based on past experience with this sort of craft, the benefit of the Skipper's efficiency is negated by its low thrust. They just aren't worth the trouble. Of course, I didn't try them in tandem with aerospikes (honestly, most of the time I forget they exist), so you might see better results than I did. Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted August 20, 2015 Share Posted August 20, 2015 WIP Big Red-capable lifter.http://i.imgur.com/9C8wqsK.pnghttp://i.imgur.com/rrbTHSh.pngWhat's your descent profile? How do you keep those wing segments from burning up on reentry? JR Quote Link to comment Share on other sites More sharing options...
Zucal Posted August 20, 2015 Share Posted August 20, 2015 hmm. I'd say stick with the Mainsails. I obviously can't speak for your design, but based on past experience with this sort of craft, the benefit of the Skipper's efficiency is negated by its low thrust. They just aren't worth the trouble. Of course, I didn't try them in tandem with aerospikes (honestly, most of the time I forget they exist), so you might see better results than I did.I'm not going to use 2 or 3, I'm trying out 6 of them. That way they shut off in pairs as it gains altitude until it reaches apoapsis, where the nukes kick in. We'll see how it goes. Say, do you have an experience working with these wings? They tend to heat up quite a bit on reentry. Quote Link to comment Share on other sites More sharing options...
Dakitess Posted August 20, 2015 Share Posted August 20, 2015 Thanks MartGonzo ^^ The framerate ? Oh... Don't know what ya talking about. The number in the upper left corner ? Ooooh I thought it was an information concerning the number of physical warp activated with this craft xDYeah well, 3-4 FPS, this is so damn frustrating...Zucal, this is a pure beauty ! Do the wings provide lift with this angle ? I'm always doubting of how KSP calculate the loft of a wing when positioning a bit special Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted August 20, 2015 Share Posted August 20, 2015 I'm having a problem with those wings on the design below:I'm basically going to try spamming heat sink's and air-brakes to see if I can stop the explosions on reentry!JR Quote Link to comment Share on other sites More sharing options...
Zucal Posted August 20, 2015 Share Posted August 20, 2015 I'm having a problem with those wings on the design below:http://i.imgur.com/t00WHrd.pngI'm basically going to try spamming heat sink's and air-brakes to see if I can stop the explosions on reentry!JRHaving the same issue, although I refuse to give up on such a pretty plane. I figure I'll try radiators and airbrakes, as well as a very languid reentry, aerobraking multiple times. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.